[MOD] Ency-Mod - Get the real X-Universe! Version 2.5 Home of Light!

The place to discuss scripting and game modifications for X Rebirth.

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alexalsp
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Post by alexalsp » Thu, 19. Mar 15, 08:05

YorrickVander wrote:Not seeing any of that error log in 3.51 rc1
Then I do not know. Such mod I do not use, only this one. And I have a big error log. :cry:

Lander1979
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Post by Lander1979 » Thu, 19. Mar 15, 13:12

Possibly caused by following the advice in the leftover instructions from previous patch. I had done the same and removed those files, and was missing maelstrom textures completely until I saw MJ's reply and reinstalled the patch without removing any files.
0101...0011...0011...0101...2!

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alexalsp
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Post by alexalsp » Thu, 19. Mar 15, 14:24

Lander1979 wrote:Possibly caused by following the advice in the leftover instructions from previous patch. I had done the same and removed those files, and was missing maelstrom textures completely until I saw MJ's reply and reinstalled the patch without removing any files.
No. I downloaded all the files again and updated without deleting other files. It is a clean mod.

Full version

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Commodore MJ Fire
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Post by Commodore MJ Fire » Tue, 24. Mar 15, 00:38

Jeah, sorry for not erasing the Note- a huuuuge mistake :oops: :oops: :oops: hope that its working now- but some of that Error Logs are still confusing- why can`t it match the collection 'environments' ? I have to work very carefully through it- but the actual version should work- It's the same file I installed- literally, I have exactly the same files as you are, and just two other mods installed (PimpMySkunk and a little extension making the Mk5 buyable) and of course Re-Imagined- but thats a completely different thing and touches no mod in the 'extensions' folder.
Of course you have many errors in the log- since one of the last updates this file collects many errors created by EGO itself, so thats normal state for now. That makes it also harder finding any errors created by Ency- thanks for searching.
greetings, MJ Fire

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Commodore MJ Fire
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Post by Commodore MJ Fire » Tue, 24. Mar 15, 01:08

okay, I checked all with 3.51 again, and everything still works fine with 3.51 :)
greetings, MJ Fire

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Tue, 24. Mar 15, 01:34

Thanks for doing the checks :)

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alexalsp
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Post by alexalsp » Tue, 24. Mar 15, 10:36

OK. I will test the mod on a clean game without any additional mods.

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alexalsp
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Post by alexalsp » Tue, 24. Mar 15, 11:52

I found the mod is incompatible with Ency-Mod. its " Delete all old faces ".

After disable " Delete all old faces" , all the errors are gone.

:?

I apologize for my haste. But without error log, would not have known about the incompatibility. :)

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alexalsp
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Post by alexalsp » Wed, 25. Mar 15, 10:56

The proposal to the author.

If you have the desire and opportunity, could you lighten the Maelstrom. It is too black. )) Neither not visible. :roll:

Requiemfang
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Post by Requiemfang » Wed, 25. Mar 15, 23:52

:lol: hard to choose which mod I want to use... this or keep using XR Planets and Nebula mod

Requiemfang
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Post by Requiemfang » Thu, 26. Mar 15, 23:04

small question and I know I'm probably asking a stupid one, from the OP this mod is meant to be used with the Re-Imagined mod?

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Commodore MJ Fire
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Post by Commodore MJ Fire » Thu, 23. Apr 15, 12:42

Yes, this mod works best with the Sweetfx Modification Re-Imagined (Link to it on the first post) but it doesn't need it to run- it just looks better with it ;) :D it's your choice, if you install Re-Imagined (or another Sweetfx, I think it can also work well with other aviable Sweetfx mods) or play it without any of this- it's just a recommendation.
@alexalsp: Hm, I can try to make it a bit brighter- It's so dark because I tried to create a look similar to the original Egosoft atmosphere of the system- dark, dusty, a bit grey, with the maelstrom dominating it.
Aaah, yes, my mod also replaces the old faces so there is a conflict between both. Without the second facemod it should be much better ;) :D
greetings MJ Fire

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Commodore MJ Fire
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Post by Commodore MJ Fire » Thu, 23. Apr 15, 12:45

@Requiemfang: the reduced Version is for XRPlanets fans: It works with original BG and Planettextures to be compatible with XR Planets :)
greetings, MJ Fire

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mr.WHO
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Post by mr.WHO » Fri, 24. Apr 15, 17:14

Would it be possible to have this mod on Steam workshop? As far as I know the 100mb size limit has been lifted away.

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Commodore MJ Fire
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Post by Commodore MJ Fire » Thu, 30. Apr 15, 22:58

Really? :o :o :o sounds interesting... :wink: :mrgreen:
greetings, MJ Fire

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