[MOD] Ency-Mod - Get the real X-Universe! Version 2.5 Home of Light!
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
- Commodore MJ Fire
- Posts: 476
- Joined: Mon, 27. Jul 09, 17:45
Hm, There are different reports about that- some people told me that there fps rate even gets better- but if this is because of the Mod (Hm, I don't think so ) or the Re-Imagined- not shure. Textures in much chases have the same pixel size as the Originals, I don't think that it really decreases your framerate- or just a little bit. But I don't really know how this is on less powerful systems (I have a PC with a powerful Graphic Card and good Processor and RAM- already built for XR- Its a fluid gameplay nearly every time).
And I also play with a high End Version of PIMP MY SKUNK, with some self-upgraded 4k Textures, so Enzy is not really the one eating my capacities...
I think, it would be nice, if Mod users can post, if playing decreases their Framerate. Thats already interesting for me to know. So, post your experiences!
@Sparky Sparkycorp: Yes of course- but come on guys, this is a SUN and you're in its ORBIT! In reality, No sunglasses in the universe can protect you from THIS! And Its playable, As you can see at the screens, its not as extreme as it sounds first, and I did play it many hours after resizing the sun- even at the Canteran Homesector.
greetings, MJ Fire
And I also play with a high End Version of PIMP MY SKUNK, with some self-upgraded 4k Textures, so Enzy is not really the one eating my capacities...
I think, it would be nice, if Mod users can post, if playing decreases their Framerate. Thats already interesting for me to know. So, post your experiences!
@Sparky Sparkycorp: Yes of course- but come on guys, this is a SUN and you're in its ORBIT! In reality, No sunglasses in the universe can protect you from THIS! And Its playable, As you can see at the screens, its not as extreme as it sounds first, and I did play it many hours after resizing the sun- even at the Canteran Homesector.
greetings, MJ Fire
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- Posts: 287
- Joined: Fri, 29. Nov 13, 23:14
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- Posts: 8
- Joined: Tue, 15. Apr 14, 17:22
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- Posts: 8
- Joined: Tue, 15. Apr 14, 17:22
In fact...
I learned that the dvpt had to goal x-box and this kind of "stuff".
I undestand the so colored commitment.
I wanted to say after 20 minutes only of amazment using ur mod :
THIS IS WHAT I EXPECTED WHEN I BAUGHT X-birth ! And certainly not the original color design...
So, many thx to you. Half of my money should be surredner to you
I learned that the dvpt had to goal x-box and this kind of "stuff".
I undestand the so colored commitment.
I wanted to say after 20 minutes only of amazment using ur mod :
THIS IS WHAT I EXPECTED WHEN I BAUGHT X-birth ! And certainly not the original color design...
So, many thx to you. Half of my money should be surredner to you
I have a small issue (noobie when it comes to mod, and most likely my issue and not the mods) With the sweetFX (with your settings file + plus the other files in main directory) the game wont start, says a Serious error has occurred. Any ideas and do I need sweet FX to use the mod, as the game starts if I remove sweetfx files.
Cheers
Tan
Cheers
Tan
- Commodore MJ Fire
- Posts: 476
- Joined: Mon, 27. Jul 09, 17:45
Hm, don't know what the Problem is- seems to be a Sweetfx (Re-Imagined) Problem. My mod and Re-Imagined are independent to each other (of course, two authors) So when you can't install Re-Imagined- no Problem, start the game with the mod but without Re-Imagined, It will work with no Problems.
The best way is to ask DeserterX directly, but I don't know if he's in this Forum...
hm, you need an Account to Nexus, this is a Problem- hope, he has a mailadrees somewhere at nexus... Yisha_Technician is also his Mod- is it in this Forum?
greetings, MJ Fire
The best way is to ask DeserterX directly, but I don't know if he's in this Forum...
hm, you need an Account to Nexus, this is a Problem- hope, he has a mailadrees somewhere at nexus... Yisha_Technician is also his Mod- is it in this Forum?
greetings, MJ Fire
- Commodore MJ Fire
- Posts: 476
- Joined: Mon, 27. Jul 09, 17:45
Is the best mod, your mod.Commodore MJ Fire wrote:Arg, wanted to upload this mod to the workshop- and then found out, that there is a 100 MB limit- seriously? for REBIRTH? Every normal mod containing one ore more ships or station meshs will be bigger than that! Cant understand this...
greetings, MJ Fire
Entusiasta da série X3! The best game.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
- Commodore MJ Fire
- Posts: 476
- Joined: Mon, 27. Jul 09, 17:45
Oh, yes, this would be nice, but i still need a place where I can upload patches I made- the first one with some little bugfixes is ready...
when you find bugs, post it here, i will fix them.
bugs I fix with the upcoming patch:
-wrong alpha Strength for a highway in the material libary.
-2 meshes called in the scenes from DeVries and OL which no longer exist.
(thanks to lubatomy for telling)
greetings, MJ Fire
when you find bugs, post it here, i will fix them.
bugs I fix with the upcoming patch:
-wrong alpha Strength for a highway in the material libary.
-2 meshes called in the scenes from DeVries and OL which no longer exist.
(thanks to lubatomy for telling)
greetings, MJ Fire
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- Xtreme
- Posts: 1157
- Joined: Tue, 12. Dec 06, 09:10
OMFG awesome mod m8.
Realy love the work you put in there.
Just a minor thing, please could you revert the broken gates back to a broken state.
Regarding lore Gates are not indistructible they got repaired by onboard Systems or by the old Folk servitor race the sonen or totaly replaced by new ones.
After the Gate colaps it totaly makes sense that some of em are broken as they could not mantain themself get repaired or replaced, as we yet do not know ingame what caused the incident.
Besides that this totaly improves the already gorgeous look of the game beyond it's consol texture Quality thank you for your work.
Realy love the work you put in there.
Just a minor thing, please could you revert the broken gates back to a broken state.
Regarding lore Gates are not indistructible they got repaired by onboard Systems or by the old Folk servitor race the sonen or totaly replaced by new ones.
After the Gate colaps it totaly makes sense that some of em are broken as they could not mantain themself get repaired or replaced, as we yet do not know ingame what caused the incident.
Besides that this totaly improves the already gorgeous look of the game beyond it's consol texture Quality thank you for your work.
X2: You better go play with asteroids!/You losssssee profitsssss!
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
- Commodore MJ Fire
- Posts: 476
- Joined: Mon, 27. Jul 09, 17:45
possible, but if you want to do it by yourself, go to the Encyclopedia folder in extensions and just erase the gate entry in index/components.xml, the complete macros.xml and the complete assets
/props folder.
Yes, gates could be destroyed or damaged, but this needs a big, big powerful weapon or you have to know, how to manipulate the internal machines.
Sorry, this info is only known by germans because helges half-canon novels are not aviable in english (hope, that someday they will publish it for other langages), but these gates can even protect themselfs from a nova (without any shields!) when they are online, and an old given up gate needed millions of years to get an eye-form and crates from millions of micrometheorits on its surface. I don't think that 40 years are enough to destroy a gate like that. And the gates just got deactivated from the old ones- not a reason to stop repair them...
The second- and more practical reason I swiched the gates is that Ego has only one damaged form- so every damaged gate looks equal- not very realistic and a bit disturbing for me, so the intact gates are at this time the only way to fix this. Later, when its possible to create new damaged gates, I will try- but not at this time...
greetings, MJ Fire
/props folder.
Yes, gates could be destroyed or damaged, but this needs a big, big powerful weapon or you have to know, how to manipulate the internal machines.
Sorry, this info is only known by germans because helges half-canon novels are not aviable in english (hope, that someday they will publish it for other langages), but these gates can even protect themselfs from a nova (without any shields!) when they are online, and an old given up gate needed millions of years to get an eye-form and crates from millions of micrometheorits on its surface. I don't think that 40 years are enough to destroy a gate like that. And the gates just got deactivated from the old ones- not a reason to stop repair them...
The second- and more practical reason I swiched the gates is that Ego has only one damaged form- so every damaged gate looks equal- not very realistic and a bit disturbing for me, so the intact gates are at this time the only way to fix this. Later, when its possible to create new damaged gates, I will try- but not at this time...
greetings, MJ Fire
about gates getting damaged.Commodore MJ Fire wrote:possible, but if you want to do it by yourself, go to the Encyclopedia folder in extensions and just erase the gate entry in index/components.xml, the complete macros.xml and the complete assets
/props folder.
Yes, gates could be destroyed or damaged, but this needs a big, big powerful weapon or you have to know, how to manipulate the internal machines.
Sorry, this info is only known by germans because helges half-canon novels are not aviable in english (hope, that someday they will publish it for other langages), but these gates can even protect themselfs from a nova (without any shields!) when they are online, and an old given up gate needed millions of years to get an eye-form and crates from millions of micrometheorits on its surface. I don't think that 40 years are enough to destroy a gate like that. And the gates just got deactivated from the old ones- not a reason to stop repair them...
The second- and more practical reason I swiched the gates is that Ego has only one damaged form- so every damaged gate looks equal- not very realistic and a bit disturbing for me, so the intact gates are at this time the only way to fix this. Later, when its possible to create new damaged gates, I will try- but not at this time...
greetings, MJ Fire
in lore the kha'ak have blown up some gates.
not only that but the old terran class IV corvets destroied one gate.
so I would assume a massive super nova would damage them.
plus maybe the fact that they were ofline removed there protection or what ever
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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- Xtreme
- Posts: 1157
- Joined: Tue, 12. Dec 06, 09:10
Well Khaak are one thing yet Terran not certain about that.Privata wrote:about gates getting damaged.Commodore MJ Fire wrote:possible, but if you want to do it by yourself, go to the Encyclopedia folder in extensions and just erase the gate entry in index/components.xml, the complete macros.xml and the complete assets
/props folder.
Yes, gates could be destroyed or damaged, but this needs a big, big powerful weapon or you have to know, how to manipulate the internal machines.
Sorry, this info is only known by germans because helges half-canon novels are not aviable in english (hope, that someday they will publish it for other langages), but these gates can even protect themselfs from a nova (without any shields!) when they are online, and an old given up gate needed millions of years to get an eye-form and crates from millions of micrometheorits on its surface. I don't think that 40 years are enough to destroy a gate like that. And the gates just got deactivated from the old ones- not a reason to stop repair them...
The second- and more practical reason I swiched the gates is that Ego has only one damaged form- so every damaged gate looks equal- not very realistic and a bit disturbing for me, so the intact gates are at this time the only way to fix this. Later, when its possible to create new damaged gates, I will try- but not at this time...
greetings, MJ Fire
in lore the kha'ak have blown up some gates.
not only that but the old terran class IV corvets destroied one gate.
so I would assume a massive super nova would damage them.
plus maybe the fact that they were ofline removed there protection or what ever
In X:BTF there had been two men made gates.
The first the one close to Terra and the second the one it conected to.
With X³:TC there was another men made Gate.
So if you thought about the gates that Nathan Gun destroyed those aint any the old Folk created.
X2: You better go play with asteroids!/You losssssee profitsssss!
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
indeed I forgot about the terran gate bit of the plot.SplitBoy wrote:Well Khaak are one thing yet Terran not certain about that.Privata wrote:about gates getting damaged.Commodore MJ Fire wrote:possible, but if you want to do it by yourself, go to the Encyclopedia folder in extensions and just erase the gate entry in index/components.xml, the complete macros.xml and the complete assets
/props folder.
Yes, gates could be destroyed or damaged, but this needs a big, big powerful weapon or you have to know, how to manipulate the internal machines.
Sorry, this info is only known by germans because helges half-canon novels are not aviable in english (hope, that someday they will publish it for other langages), but these gates can even protect themselfs from a nova (without any shields!) when they are online, and an old given up gate needed millions of years to get an eye-form and crates from millions of micrometheorits on its surface. I don't think that 40 years are enough to destroy a gate like that. And the gates just got deactivated from the old ones- not a reason to stop repair them...
The second- and more practical reason I swiched the gates is that Ego has only one damaged form- so every damaged gate looks equal- not very realistic and a bit disturbing for me, so the intact gates are at this time the only way to fix this. Later, when its possible to create new damaged gates, I will try- but not at this time...
greetings, MJ Fire
in lore the kha'ak have blown up some gates.
not only that but the old terran class IV corvets destroied one gate.
so I would assume a massive super nova would damage them.
plus maybe the fact that they were ofline removed there protection or what ever
In X:BTF there had been two men made gates.
The first the one close to Terra and the second the one it conected to.
With X³:TC there was another men made Gate.
So if you thought about the gates that Nathan Gun destroyed those aint any the old Folk created.
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
- Earth Ultimatum IV.
- Posts: 5280
- Joined: Mon, 3. May 10, 14:39
yes thats correct and the hole finaly of XBTF has there , and that gate was also important in X2s plotEarth ultimatum IV. wrote:The first human-created gate connection was leading from Earth to Brennan's triumph. I think.
Correct me somebody if Iam wrong.
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
- Commodore MJ Fire
- Posts: 476
- Joined: Mon, 27. Jul 09, 17:45
first: yes, the old fleet with Nathan R. Gunne destroyed the man-made gate not an original old folk gate. And the position is a bit tricky- this is one of the differencies between game and books- in the books it is at company pride, just the sector right from brennans triumph on the sector map. (I talked with people about the incompatibility of the canon-novels and the game in some cases at a german thread- x-encyclopedia supports company pride)
The Nova- this is also a bit tricky, because only the one who can read the Helge-novels really know what ego means when they tell us 'the supernova changed everytthing'- the truth is: it wasn't the destructible power of the nova caused the blackout. It was the fact that the nova happened- it was not natural, the Xenon did it. The blackout was not a technical issue- the old folks deactivated the gates by their own-to stop the xenon growing and destroying every lifeform in the galaxy. Saya Kho called it 'firebreak'. After the nova of 'black hole sun' the old folks decided to do that to stop the Xenon being a threat for their masterplan. (about that: read the encyclopedia in the folder 'Bonus Content' )
Yes, you can destroy gates- but you need BIG weapons for it, as I told. And the khaak had big weapons- you know, their planet destroyer...
greetings, MJ Fire
The Nova- this is also a bit tricky, because only the one who can read the Helge-novels really know what ego means when they tell us 'the supernova changed everytthing'- the truth is: it wasn't the destructible power of the nova caused the blackout. It was the fact that the nova happened- it was not natural, the Xenon did it. The blackout was not a technical issue- the old folks deactivated the gates by their own-to stop the xenon growing and destroying every lifeform in the galaxy. Saya Kho called it 'firebreak'. After the nova of 'black hole sun' the old folks decided to do that to stop the Xenon being a threat for their masterplan. (about that: read the encyclopedia in the folder 'Bonus Content' )
Yes, you can destroy gates- but you need BIG weapons for it, as I told. And the khaak had big weapons- you know, their planet destroyer...
greetings, MJ Fire
I had a feeling the xenon would do somthing like that , after all they did set the paranid core systems on fire , and also have a ''galaxy destroyer'' or somthing like that.Commodore MJ Fire wrote:first: yes, the old fleet with Nathan R. Gunne destroyed the man-made gate not an original old folk gate. And the position is a bit tricky- this is one of the differencies between game and books- in the books it is at company pride, just the sector right from brennans triumph on the sector map. (I talked with people about the incompatibility of the canon-novels and the game in some cases at a german thread- x-encyclopedia supports company pride)
The Nova- this is also a bit tricky, because only the one who can read the Helge-novels really know what ego means when they tell us 'the supernova changed everytthing'- the truth is: it wasn't the destructible power of the nova caused the blackout. It was the fact that the nova happened- it was not natural, the Xenon did it. The blackout was not a technical issue- the old folks deactivated the gates by their own-to stop the xenon growing and destroying every lifeform in the galaxy. Saya Kho called it 'firebreak'. After the nova of 'black hole sun' the old folks decided to do that to stop the Xenon being a threat for their masterplan. (about that: read the encyclopedia in the folder 'Bonus Content' )
Yes, you can destroy gates- but you need BIG weapons for it, as I told. And the khaak had big weapons- you know, their planet destroyer...
greetings, MJ Fire
intresting , its all a big shame the books and games have such big differances , I wonder why , I mean thats a big sector change for the gate
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598