We need something like this as a hud for Rebirth

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ICO_hr
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Post by ICO_hr » Sat, 1. Feb 14, 11:55

UI?Or....?
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Psygnosis
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Post by Psygnosis » Sat, 1. Feb 14, 12:05

:lol: yeah i was thinking that too x rebirth has bigger problems though ui is just one :P
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sat, 1. Feb 14, 16:17

Actually that HUD is horrible.

Slashman
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Post by Slashman » Sat, 1. Feb 14, 17:07

Earth ultimatum IV. wrote:Actually that HUD is horrible.
Why is it horrible? It is fully node based and highly customizable.

The player can interact with everything he/she owns from there.

So what is it horrible for exactly? Or are you going to tell me that Rebirth's(which is a finished game) is so much better than a game that is still not released yet?
If you want a different perspective, stand on your head.

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Olterin
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Post by Olterin » Sat, 1. Feb 14, 17:08

Actually that HUD is still a work in progress and is supposed to be highly customizable.
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Katorone
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Post by Katorone » Sat, 1. Feb 14, 19:18

Looks awesome indeed.

Get on it Egosoft! :D

iforgotmysocks
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Post by iforgotmysocks » Sat, 1. Feb 14, 19:30

I like it too to be honest. ^^

Slashman
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Post by Slashman » Sat, 1. Feb 14, 19:33

Katorone wrote:Looks awesome indeed.

Get on it Egosoft! :D
This guy has been on Limit Theory for less than 2 years...alone.

Egosoft had 7...and counting. Along with a team of over 20.

If you're holding your breath, I hope you have alternate means of getting oxygen into your bloodstream.
If you want a different perspective, stand on your head.

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sat, 1. Feb 14, 19:40


steelgrey75
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Post by steelgrey75 » Sat, 1. Feb 14, 20:17

Earth ultimatum IV. wrote:I prefer HUD like this:
http://www.youtube.com/watch?v=gWOI5VEG_5Y
Wow, just...wow. You prefer the HUD in Far Cry 2 to the HUD in Limit Theory.....wow. Why don't you go and get all those golden guns you keep going on about.

CommanderTM
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Post by CommanderTM » Sat, 1. Feb 14, 20:40

Earth ultimatum IV. wrote:I prefer HUD like this:
http://www.youtube.com/watch?v=gWOI5VEG_5Y
It just like Rebirth hud... only... smaller :)

pr0nflakes
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Post by pr0nflakes » Sat, 1. Feb 14, 21:04

I can't see i rewrite of the UI in the near future and besides would it not introduce a wealth of new bugs to squash?

Suggest you wait for limit theory to be released and make do with that UI on the game it's intended for.
As for it's merits i would say it shows great potential and i look forward to the finished version. I especially like the workspace switching it seems like a good way to deal with information, Seems like this could have worked well for Previous X games to help cut down on sub menu's.
Overall it shows that to make a game more user friendly you don't necessarily need to cut down on the info available to make a more user friendly UI, just show more imagination in implementation of it.
And its a shame this didn't happen with Rebirth.
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BigBANGtheory
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Post by BigBANGtheory » Sat, 1. Feb 14, 21:10

Earth ultimatum IV. wrote:I prefer HUD like this:
http://www.youtube.com/watch?v=gWOI5VEG_5Y
So long as we get instruments, menus and an interface that can deal with the fact space requires visual representation and command control in 3D.... even FarCry could work.

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sat, 1. Feb 14, 21:38

FC2 was just an example.
Wanted to say, the less HUD, the better.
Cockpit monitors are okay.

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