I want to offer you the XRSGE (X Rebirth SaveGame Editor).
It's a shameless copy of the Editor made by Isbeorns.

Ok, at least Gui wise it is.
Under the hood I recoded nearly everything, even though many things still work in a similar way.
Link to the Editor
New features are:
- Probably fixed the bug where the Scaldis was not shown in the list.
- Added button to enable and train all skills of a npc to 5.
- Added button to remove an npc (highly experimental).
- Added a Ship List to the player owned stations to see which ships are assigned to them.
- Added a button to auto rename all Ships of this station to make it easier managing those ships ingame.
-- The names will have the following pattern: LID00Liquid00 (StationType, StationNumber, CargoType, ShipNumber).
-- The CV which built the station will be renamed to: Licensed Distillery 00.
So here the feature list (also a shameless copy *g*)
FEATURES:
- Money Edit
- Remove Mod Function
- Remove Trade Orders from Queue
- Remove/Add Item from/to Cargo
- Convert Macro Values to Readable Names
- View and edit Crewmembers onboard of your ships
- (Experimental!) Finish Shipyard Build Queue
- Comboboxes for various Values
- Delete Ship Button
- Manage and Add Ship Drones
- NEW: Improved Cargo Management of Ships
- NEW: Add Gravidar to Ship if missing
- NEW: Rename Ships
PREREQUISITES:
- Windows XP with Service Pack 2 or higher
- .NET Framework 4.5 or higher
- > 800MHz Prozessor
- 512 MBytes RAM
- A DirectX 9 capable graphics adapter
HOWTO:
- BACKUP YOUR SAVEGAME!
- Simply start the XRebirthSaveEditor.exe
- Once the window is open click on File->Load
- Select your savegame xml file
- Now you can start editing the properties of your savegame
- PLAYER TAB:
- Player Name: (Should not be changed)
- Money: Sets the money of your character. When you save the File, it will set every reference to your money account, so you can cheat yourself as much money as you like
- STATS TAB:
- List of all statistics inside the savegame
- MODS TAB:
- List of all available Mods with ther respective detail information
HINT: If you want to exclude your mods from your savegame, so it becomes compatible again, just click on Tools->Remove Mod Relations and save the file. After that all Mod Tags are removed.
- REPUTATIONS TAB:
- Here you can edit every faction and their respective standing
Select the faction on the left. After that you can edit their standing towards another faction on the left
- PLAYER OWNED SHIPS
- on the left is a list with every ship you own
- Drone Tab: Manage and add Drones to your Ships
- Crew Tab: View your crewmembers on board of your ship
HINT: if a skill is not enabled, just click the button "enable"
- Cargo Tab: View the cargo hold of your ship
HINT: Each Ship can only hold a certain cargo type. To add new cargo, click on the add button, select the newly added cargo in the list and edit the ware and amount.
- Trade Tab: Current Trade jobs for your selected ship.
HINT: If your ship is stuck because of some trade orders, you can remove every trade by clicking the remove trade for each ware
- ConstructionWares Tab: Only relevant for construction ships! It will display all wares and their needed amount to start building the station in the construction queue
HINT: If your construction ship has a building order you will be able to set the amount for each ware to 0 and the station will start building
- PLAYER OWNED STATIONS
- View Offers and Orders of station
- Information about Stations owned by the player
- Crew Tab: View your crewmembers on board of your station
HINT: if a skill is not enabled, just click the button "enable"
- NOTE: Work in progress
- SHIPYARDS
- View Offers and Orders of shipyard
- View BuildQueue
EXPERIMENTAL: Finish Building of selected ship. Ship will be finished and moved 200 clicks on z-Axis.
- After you have finished modifiing your savegame, click on File->Save
Credits:
- Isbeorn: You have really made a fine looking Savegame Editor, thanks for it and some Code ideas I took from you.

- Revils: You were my saviour as you already ported the whole thing to C# and I could just easily implement the Gui Part of Isbeorns Editor into my code.
Please keep in mind that there might be some things which do not work, as I did not test everything. So if you find anything just write it down and I will look into it.
Cheers,
PSEWAR