Either download it from this mod's files on the nexus, or better visit his page and leave a thanks.

If you might have any ideas for further improvements, do tell!

New in v2.6:
- Available with all gamestarts now
- Fixed the 2. New Order bug (again >.>)
New in v2.5:
- Mod works with the new menu now (old menu is not supported anymore)
- Mod menu can be accessed under "Crew" -> Nanite Reconstuction Unit
- Fixed the jumpdrive
Known bugs:
You can buy 2 softwareitems of the same kind. There is no point in doing that but it is possible right now.
Buying 2 trading computers seems to lead to crashes.
You should be fine if you just buy/sell one item of each type until the problem is fixed.
Already working on it.
NRU is 'software' now, you better get some fast cash.

I didn't plan on writing a own jumpdrive since alot ppl already did it,
but it can help to avoid running out of menuspots until egosoft helps us out with those luafiles.
And you'll need to collect some stuff to use it.

Mine is a very simple one, if you want more depth behind it you should check out the other Jumpdrives around.
Make sure you set the right menuoption position for NRU to avoid conflicts.
Nanite Reconstruction Unit
Link: www.nexusmods.com/xrebirth/mods/327/
A highly advanced technology which is able to fulfill several tasks.
1. Reconstruct launched missiles in cost of inventory items and time.
2. Repair the playership in cost of inventory items and time.
3. Jump to distant zones in cost of inv items
NRU being a buyable software now, you first will need to waste some cash on it.

But when you finaly got it, you can enjoy 3 functionalitys, which can be modular enabled or disabled in the ingame menu.
(Except the jumpdrive, just hit the button once you wanna jump or check out what kind of items you need as fuel.)
Ingamemenu changes are temporary, while changes set in the NRU_Config.xml file are saved and override ingame changes every gameload.
You also can set in the Config file, if you wanna use specific items to recreate missiles or random ones of following itempool:
(Improved Missiles users will enjoy different rebuildtimes and item needs.
Improved Missiles is detected automaticly, if installed)
Usable inventory items for the missile rebuilding process:
miningequipment, enginecomponents, jumpdrivecomponents, weaponinterfacechips,
stasischambers, teladianiumpanelling, spacesuits, smallarms, terranhightechgoods,
hazardouswaste, radioactivewaste, scrapmetal, shipwreckage, plutoniumdioxide
This itempool shows items needed for using the repair module:
Usable inventory items for the repair process:
enginecomponents, jumpdrivecomponents, stasischambers,
lifesupportsystems, teladianiumpanelling, terranhightechgoods,
scrapmetal, shipwreckage, plutoniumdioxide
Engineers lower missilerebuilding time for 0.5 seconds per skilllevel and increase the
repairamount of the repairmodule. (Can all be adjusted in the NRU_Config.xml)
Installation:
Extract the data of the downloaded file and copy the Nanite_Reconstruction_Unit
folder to you extensions directory in the X-Rebirth installdirectory.
Updating:
Simply delete the old modfolder and add the new one.
Or use the Nexus Mod Manager.
Deinstallation:
Just remove the moddirectory.
Credits and Special Thanks go to:
dirtysio for the Chinese tranlation and helping out with t-codes, thank you!