[MOD] More AI LIFE (V10.0)Now works !
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[MOD] More AI LIFE (V10.0)Now works !
The new version of the mod changes everything , well in terms of numbers it does every single ship in the universe gets its numbers at least doubled and enemies ships have very small re spawn time.
the economie will hold on better due to the bigger ammount of trade ships , you will see lots of real ships flying around doing there thing
xenon in high way tubes and all that.
IMPORTANT : the new version is know 100% stand alone , remove the old version from the extension folder. and REMEBER this version IS a LOOSE FILE version its just easier to update that way
put the files into C:\Program Files (x86)\Steam\SteamApps\common\X Rebirth
IMPORTANT : remember to set -prefersinglefiles as launch option , or a xenon K will watch you sleep at night and will like totally hover there and do nothing !
NEWS :
V1 added more xenon.
V2 complete redone from ground up added pirates of all types and more xenon.
V2.1 due to bugs I reduced to number of enemies to match the same amount as normal races ships amount. so the total added is 3X more ships for each enemie faction
V3.0 all military ships and rogues increase (between X3-X5 based on faction)
V3.1 Its a loose file , and it doubles all npc ships with no exception
v4.0 complete redone from scratch. includes :
-More traders 2X-3X
-Less mass traffic
-More Miners 2X
-More enemies 3-5X
-More military 2X
v5.0
-Xenon civies are know xenon fighters
-cops use better scripts
V6.0 for 2.0 restarted mod from scratch.
V7.0 for 2.0 fixed enemie cap ship bug and more enemies
know ships are back to normal numbers
pirates respawn way faster (as do xenon)
pirates will use big ships
V8.0 for 2.0 more enemies of all type.
better xenon and more ship logic
V9.0 Xenon will know spawn in Deveris , Ommicron lyrea.
there are more types of enemies with differnt respawn times , including a massive xenon invasion that happens rarely that you must push back.
Pirates of all faction use cap ships
V10 thixed typo that caused the game not to spawn ships
-Very fast enemie respawn
-faction based pirates ships , only reivers use reiver ships.
-fun
-explosions
-fights
-thinking
-lose of profit
http://www.nexusmods.com/xrebirth/mods/303/?
the economie will hold on better due to the bigger ammount of trade ships , you will see lots of real ships flying around doing there thing
xenon in high way tubes and all that.
IMPORTANT : the new version is know 100% stand alone , remove the old version from the extension folder. and REMEBER this version IS a LOOSE FILE version its just easier to update that way
put the files into C:\Program Files (x86)\Steam\SteamApps\common\X Rebirth
IMPORTANT : remember to set -prefersinglefiles as launch option , or a xenon K will watch you sleep at night and will like totally hover there and do nothing !
NEWS :
V1 added more xenon.
V2 complete redone from ground up added pirates of all types and more xenon.
V2.1 due to bugs I reduced to number of enemies to match the same amount as normal races ships amount. so the total added is 3X more ships for each enemie faction
V3.0 all military ships and rogues increase (between X3-X5 based on faction)
V3.1 Its a loose file , and it doubles all npc ships with no exception
v4.0 complete redone from scratch. includes :
-More traders 2X-3X
-Less mass traffic
-More Miners 2X
-More enemies 3-5X
-More military 2X
v5.0
-Xenon civies are know xenon fighters
-cops use better scripts
V6.0 for 2.0 restarted mod from scratch.
V7.0 for 2.0 fixed enemie cap ship bug and more enemies
know ships are back to normal numbers
pirates respawn way faster (as do xenon)
pirates will use big ships
V8.0 for 2.0 more enemies of all type.
better xenon and more ship logic
V9.0 Xenon will know spawn in Deveris , Ommicron lyrea.
there are more types of enemies with differnt respawn times , including a massive xenon invasion that happens rarely that you must push back.
Pirates of all faction use cap ships
V10 thixed typo that caused the game not to spawn ships
-Very fast enemie respawn
-faction based pirates ships , only reivers use reiver ships.
-fun
-explosions
-fights
-thinking
-lose of profit
http://www.nexusmods.com/xrebirth/mods/303/?
Last edited by Privata on Tue, 24. Jun 14, 16:40, edited 18 times in total.
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
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Mod has reached version 2.0.
2.0 adds pirates. and more xenons
2.0 adds pirates. and more xenons
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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Oh lawd, more targets to shoot. 
Any chance it's also possible to boost the number of faction ships, like station patrols and carrier groups?
Either way, downloaded.

Any chance it's also possible to boost the number of faction ships, like station patrols and carrier groups?
Either way, downloaded.
My music - Von Neumann's Children - Lasers and Tactics
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I was going to post it as a new mod , but that seemed unfair , and for some could look like a way to get more hits.Freya Nocturne wrote:Nice mod, but I have to point out that a 2.0 is a total rewrite. If you've updated the mod it's more of a 1.1 or 1.01 than a 2.0
But increased ship traffic is nice, regardless of inaccurate labels
I will see what I can do about more faction ships.
what I am trying to work out is how to get factions to not like each other as much
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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small update version 2.1 is out , this fixes a number of issues plus adds escorts and corrects errors I did in the job file
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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as of know the mod only affect the following :swatti wrote:Does this increase cap-ship spawns too? Mostly the infamous Titurel-freighter.
Not having to hunt hours for one would be nice.
REQUEST: LOOOOOTS of baddies with cap-ships near Reiver-waystations. Something to use our own cap-ships you know ^^
Xenon fighters Xenon Ks (witch to me are nothing than giant Ps)
Pirates of all factions.
The current version is a 3X version , meaning the spawns are increased by that much. but the spawning system in rebirth seems to work by squads at times so its more than you would think.
I will when I have a bit more time do a ''war"" edition were every main military groupe (Argon gov , PMC , Xenon) get a equale boost fiting there lore.
like for expemple Xenons will have tones of figthers however I wish to wait to do that as even in vanilla I am getting a bug were ships sort of stop in space and then fly in a cercle its funny but ragging...
annyway the goal of my mods (only one for know) is to be ready for rebirth when the game is ready to play.
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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ok I have news , I will do more testing and update when I can.
so here my plan.
im going to do a lore version of the mod.
what I mean by lore is reflect what is said regardless of your or my GPU or CPU , I am the sort of person who belives in lore befor fun , and lore befor gameplay.
anyway so far xenon fighters spawn about 600 per cluster and spread there swarms into huge formations shooting at anything they see. (unless you get that bug were they fly around and do nothing but that happens in vanilla)
Know I so far have nearly no fps loss but I have an overpowerd pc
so here my plan.
im going to do a lore version of the mod.
what I mean by lore is reflect what is said regardless of your or my GPU or CPU , I am the sort of person who belives in lore befor fun , and lore befor gameplay.
anyway so far xenon fighters spawn about 600 per cluster and spread there swarms into huge formations shooting at anything they see. (unless you get that bug were they fly around and do nothing but that happens in vanilla)
Know I so far have nearly no fps loss but I have an overpowerd pc
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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I think later down the road you or someone should create a "last man standing" mod where swarms upon swarms of Xenon are spawned across the universe wreaking havoc on everything with the end result of total Xenon control. It would be a mod that you activate when you are ready and have a fleet ready to protect your assets.
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that would be nice.laminblake wrote:I think later down the road you or someone should create a "last man standing" mod where swarms upon swarms of Xenon are spawned across the universe wreaking havoc on everything with the end result of total Xenon control. It would be a mod that you activate when you are ready and have a fleet ready to protect your assets.
I am testing out a thew ideas and one is big swarms of xenons rather than small ones , with Ks as well , it allso serve to help out give the universe reason out side of trading
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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1. you put the folder named More Enemies in your extensions folder (you may need to create your own)Groundwalker wrote:Finally! A fight.Privata wrote:small update version 2.1 is out , this fixes a number of issues plus adds escorts and corrects errors I did in the job file
1. How to install the mod?
2. Does it reduce the performance?
3. Does it work with 1.18 only?
2. I did not get anny fps issues , I run at 60fps. the mod changed nothing.
the effect it has in game is you have huge squads of xenon/raider (10-20) flying in formation and killing stuff
3. It should work with annyversion due to the new amazing and confusing new system for moding that seems to be update compatible , annyway its only the job file so nothing to important and only edits the combat one for enemies.
4. have fun , you might need to wait for the new enemies to spawn if continuing a game but they will spawn dont worry
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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Is this still being developed? Mine doesnt really work too well. 1-2 pirates maybe once per hour. Huge load of Xenon destroyers tho and seen few swarms of fighters too.
There are quite a few pirate factions, are all these modified and is there a difference between free-play and plot?
Like i mentioned, spawning needs to be MUCH faster to actually pose any danger.
If this mod is dead then please someone take over and "bring the fun back to war!"
May need to check faction relations too so NPCs attack the larger pirate-groups.
There are quite a few pirate factions, are all these modified and is there a difference between free-play and plot?
Like i mentioned, spawning needs to be MUCH faster to actually pose any danger.
If this mod is dead then please someone take over and "bring the fun back to war!"
May need to check faction relations too so NPCs attack the larger pirate-groups.
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sorry did not see your commentswatti wrote:Is this still being developed? Mine doesnt really work too well. 1-2 pirates maybe once per hour. Huge load of Xenon destroyers tho and seen few swarms of fighters too.
There are quite a few pirate factions, are all these modified and is there a difference between free-play and plot?
Like i mentioned, spawning needs to be MUCH faster to actually pose any danger.
If this mod is dead then please someone take over and "bring the fun back to war!"
May need to check faction relations too so NPCs attack the larger pirate-groups.

right so the problem is that the xenon seem to get hammered realy easy by sector patrols.
I could do a OMGF edtion just for you if you want like a X5 or even a 10X more enemies edition.
however as of yet I do not know how to controle respawn I fear that maybe , just maybe respawns might be slower than normal? or maybe linked to the blocked shipyard bug? I dont know or it just take a long time , remeber in older Xs it did take ages for ships to spawn again.
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
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Considoring the economy now spawning tons of juicy transports its only natural for pirates to tenfold 
2x, 5x and 10x versions would most likely suffice to everyones taste.
If amount were tenfold, im sure they will last quite some time before the locals repel them. If there is any way to change the spawn time it would sertainly be the icing on the cake.
X3 XRM mod had Yaki fighter-groups spawn every 10-20sec in some sectors. Nearby sectors were quite busy near the gates.

2x, 5x and 10x versions would most likely suffice to everyones taste.
If amount were tenfold, im sure they will last quite some time before the locals repel them. If there is any way to change the spawn time it would sertainly be the icing on the cake.
X3 XRM mod had Yaki fighter-groups spawn every 10-20sec in some sectors. Nearby sectors were quite busy near the gates.