Seizewell Galaxy Map of Rebirth

General discussions about X Rebirth.

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sackstand
Posts: 229
Joined: Mon, 16. Feb 04, 14:33
x4

Post by sackstand » Wed, 4. Dec 13, 08:59

great Job! thanks :wink:
Sackstand`s 5 Gebote
1. - Es wäre ja zu einfach gewesen
2. - ich bin ein Pessimist = Optimist mit Erfahrung
3. - Grün ist wenn kein Auto kommt und Vorfahrt habe immer ICH
4. - Das Leben ist lang, und endet meist mit dem TOD
5. - wer Ordnung hällt ist zu faul zum suchen

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Tanvaras
Posts: 170
Joined: Thu, 27. Nov 03, 10:45
x4

Post by Tanvaras » Wed, 4. Dec 13, 09:53

Down right awesome work, a very clear and great looking map. Thanks :)

thedesertwolf
Posts: 132
Joined: Fri, 21. Jun 13, 09:50
x3ap

Post by thedesertwolf » Wed, 4. Dec 13, 09:56

I was not exactly expecting that when I clicked the link but eesh thanks! Makes getting around after getting lost a good bit easier.
I never knew that Kha'ak tasted like fried chicken!

Kapakio
Posts: 4442
Joined: Thu, 20. Oct 05, 20:43
x4

Post by Kapakio » Wed, 4. Dec 13, 10:06

Very nice!! I will try not see it too much until I finish the exploring myself.
chikatilo wrote:excellent map, now if only the game wouldn't crash when you alt-tab out of it :D
You can always see it from the Steam overlay

Little
Posts: 112
Joined: Fri, 9. Jun 06, 08:50
x3

Post by Little » Wed, 4. Dec 13, 10:24

Thanks man. Geez, i guess the place is not THAT small as rumored then.

I sincerely hope that we get a couple more sectors through patches though!

Where are the boron!!!!? How Gorgeous would Kingdom end look in this game engine??!!

what do you guys think?

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Alee Enn
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Joined: Sat, 28. Mar 09, 16:03
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Post by Alee Enn » Wed, 4. Dec 13, 11:04

That map deserves to be printed in large scale and in colour.
Also, it shows that Rebirth doesn't have just 4 sectors ...
well, OK, it is 4 sectors, but then there's 15 sub-sectors and 109 sub-sub-sectors and that still doesn't include the huge areas to explore.

sndle9
Posts: 428
Joined: Tue, 10. Feb 04, 09:00
x4

Post by sndle9 » Wed, 4. Dec 13, 11:08

Super piece of work. Looks good and very useful. Thank you.

DaddyMonster
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Joined: Fri, 23. Nov 12, 16:34

Post by DaddyMonster » Wed, 4. Dec 13, 11:09

It's really nice indeed - send Ego your CV! Been doing the campaign (trying to do it without editing xml, on third restart! :-)) so haven't got beyond DeVries but I can't see a link to Maelstrom but there might be a reason for that I don't know.

Djindaar
Posts: 164
Joined: Thu, 7. May 09, 22:36
x3tc

Post by Djindaar » Wed, 4. Dec 13, 12:47

Impressive, looks great.
The Journey is Everything

(WIP) http://djinnsxruniverse.weebly.com/
Has Spoilers.

TDQuasar
Posts: 413
Joined: Fri, 28. Nov 08, 10:39
x4

Post by TDQuasar » Wed, 4. Dec 13, 12:48

Nice work. Thanks.
X4 Foundations videos ***NOT MODIFIED***
X Rebirth Vanilla Plot videos
X Rebirth videos
I also have a lot of older ***NOT MODIFIED*** X3 videos.

D.O.S.
Posts: 403
Joined: Wed, 6. Nov 02, 20:31
x4

Post by D.O.S. » Wed, 4. Dec 13, 13:08

Thanks Realy needed this !
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Darkhail
Posts: 22
Joined: Sat, 23. May 09, 05:36
x4

Post by Darkhail » Wed, 4. Dec 13, 13:20

Am I looking at the map right, are there no ions in De Vries or Maelstrom? The reason I am concerned is because if that is the case then without player intervention there is no way for these two areas to produce anything using ions as the traders are afraid of jump gates.

dijital
Posts: 185
Joined: Thu, 21. Nov 13, 04:51
x4

Post by dijital » Wed, 4. Dec 13, 13:22

Such an amazing map, hopefully I will soon be able to play enough of the game to make use of it...
Darkhail wrote:Am I looking at the map right, are there no ions in De Vries or Maelstrom? The reason I am concerned is because if that is the case then without player intervention there is no way for these two areas to produce anything using ions as the traders are afraid of jump gates.
Possible business opportunity?

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Monkeyfister
Posts: 555
Joined: Thu, 26. Sep 13, 22:20
x3ap

Post by Monkeyfister » Wed, 4. Dec 13, 13:29

Wonderful work!

What the in-game maps should be!

deltanine
Posts: 6
Joined: Wed, 31. Aug 05, 12:51
x2

Post by deltanine » Thu, 19. Dec 13, 16:00

Thankyou, thankyou, thankyou!

dragonrider8
Posts: 64
Joined: Sat, 23. Aug 08, 09:52
x4

Post by dragonrider8 » Thu, 19. Dec 13, 17:23

I've just restart a new free game, and you're map will help me a lot.
Thanks a lot, it is a very pleasant map to see ^^

piep
Posts: 304
Joined: Sat, 16. Nov 13, 17:37
x4

Post by piep » Thu, 19. Dec 13, 19:19

dlryan wrote:Congratulations, in 2 weeks you have achieved more than Egosoft did in 7 years.

How effing pathetic is that.
I'm not even trolling. It's the flat truth. That is polished and looks pretty - And most importantly; ITS READABLE! What a SAGE IDEA!
top quality posting. You gotta have a good job sir.

youthexplosion1210
Posts: 32
Joined: Sun, 15. Nov 09, 19:37
xr

Post by youthexplosion1210 » Thu, 19. Dec 13, 20:31

flippin eck i didn't even know omicron and maelstrom existed. :oops:

ta v much
Whatever you do will be insignificant, but it is very important that you do it.

desiriel
Posts: 78
Joined: Wed, 8. Feb 12, 17:10
x4

Post by desiriel » Thu, 19. Dec 13, 20:53

Kudos to you OP. You really did a good and helpful job.

Southern Terrier
Posts: 48
Joined: Fri, 7. Mar 08, 12:00

Post by Southern Terrier » Thu, 19. Dec 13, 21:08

Brilliant! this map is the best i have seen. Really helpful for me to find facilities to buy stuff for my station!
Thanks

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