[MOD]Pimp my Skunk: textures overhaul

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TheRealBix
Posts: 399
Joined: Thu, 2. Jul 09, 14:34

Post by TheRealBix » Thu, 5. Dec 13, 20:11

Lc4Hunter wrote: Can you maybe also make a "dark" skunk? You know, black is good. More black ist much better and so on :D
Black with wome read parts... would be awesome :D
With some leds and watercooling inside too ? xD

redshift690
Posts: 26
Joined: Tue, 26. Feb 13, 21:43

Post by redshift690 » Thu, 5. Dec 13, 20:50

Congratulations ICO_hr! These are very nice quality textures! Thank you for your time and effort in making Xr so much better! :D

spartanheyho
Posts: 162
Joined: Sun, 24. Nov 13, 17:06

Post by spartanheyho » Thu, 5. Dec 13, 21:11

Debug text for your mod after starting new free-play game:

Code: Select all

[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_hulls_01']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_trims']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_tech']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='argon']/material[@name='ar_hulls_02']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.


FuzzyLogic
Posts: 74
Joined: Thu, 8. Mar 07, 13:46

Post by FuzzyLogic » Thu, 5. Dec 13, 21:12

:thumb_up: Great work :thumb_up:

Now we really need outside viewpoints in the game!

X2return
Posts: 299
Joined: Sat, 19. Nov 05, 23:54

Post by X2return » Thu, 5. Dec 13, 21:43

Hi ICO_hr,
I agree with that - a dark Skin could be funny.

Your actual shiny version isn't working at my configuration. Any ideas why?

X Rebirth 1.18 Beta + following MODs
- 5k Scan Range 0.3 (Tyrant597)
- Better Cockpit 0.5 (OlDav54)
- Better Highway alphas 1.0 (Nebogloee)
- Helpful Directions 0.25 (Swallen)
- Manual Command 0.12 (Jack08)
- No Fog 0.2 (enenra)
- Reduced Masstraffic 0.3 (enenra)
- Remove Boarding Cutscene 1.01 (koronus)
- Remove Detail monitor Animation 1.02 (koronus)
- Run 1.0 (Gazz)
- Show Skills 1.0 (StormMagi)
- Smart Miner 0.4 (Felrasha)
- Warning System 1.3 (Azalrion)
- Young Females 0.1 (FED)

I think Better Cockpit could be a problem but imho it just changes the cockpitview, not Stations. Some Screens:

Cockpit missing steering

Interior, Cups & Monitor

Interior 01

Interior 02

Interior to Station

Station

Any ideas? Thank you
X2return

ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Thu, 5. Dec 13, 21:45

spartanheyho wrote:Debug text for your mod after starting new free-play game:
Yep i redirect it to use one texture instead of two which in my case is blank 32 pixels texture, in other words i dont use any of these durt textures, i just need something to be in the material slot. :)

Does this brake something in game or just the engine complains that paths are different? :?
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User avatar
TheRealBix
Posts: 399
Joined: Thu, 2. Jul 09, 14:34

Post by TheRealBix » Thu, 5. Dec 13, 21:45

X2return wrote: I think Better Cockpit could be a problem
That's it :)

ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Thu, 5. Dec 13, 21:57

X2return wrote:Your actual shiny version isn't working at my configuration. Any ideas why?
For some reason the game doesnt want to load the textures.Disable Better Cockpit mod and see if there is any difference.If this doesnt fix the problem disable all other mods.Also download some of the other versions(Vanilla or military) and try with them and post here if there is any difference.

This is frakin weird. :o

EDIT: I will download No cockpit mod to see if its doing something to materials.
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spartanheyho
Posts: 162
Joined: Sun, 24. Nov 13, 17:06

Post by spartanheyho » Thu, 5. Dec 13, 21:59

Just debug text crapola stuff. Obviously its not a problem but just wanted to make sure. Moving on.

ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Thu, 5. Dec 13, 22:17

spartanheyho wrote:Just debug text crapola stuff. Obviously its not a problem but just wanted to make sure. Moving on.
Btw do you know how can i remove them completely? Because almost 1/4 of the code in the material.xml is used for replacing diffuse_detail_maps with blank texture.I want to remove them from the material.Also the game should run better in theory without extra textures and material instructions.
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ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Fri, 6. Dec 13, 01:47

Update_1:
Fixed messed up name entries in some materials thanks to Spartanheyho.It wasnt something important that brake the game but just for any case.

OP updated.
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X2return
Posts: 299
Joined: Sat, 19. Nov 05, 23:54

Post by X2return » Fri, 6. Dec 13, 01:58

ICO_hr wrote:... download some of the other versions(Vanilla or military) and try with them and post here if there is any difference.
I did ... For testing i removed all MODs and startet a new Save - no Change.
I uninstalled the Game and all files and redownloaded the Game with steam v1.18 (no more Beta) - a new save - again.

1st I tried the military version + your Update 1.1
Then i removed it and tried the shiny version + Update 1.1 - no difference.

Greetz
X2return

MetalDestroyer
Posts: 119
Joined: Mon, 19. Jan 04, 15:14

Post by MetalDestroyer » Fri, 6. Dec 13, 02:20

Is there a way to get for cockpit/internal ship texture from the shiny, and for the hull texture from the military ?
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ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Fri, 6. Dec 13, 02:24

X2return, post screenshots from the cockpit,back part of the ship and the hull when you're land on a platform without any other mods that change textures.I want to see exactly which textures doesnt want to load.Do this with all tree versions, don't restart the game, just ALT+TAB and replace the files.Dont restart the game.

Also when you replace the mod files for third time ALT+TAB again and delete this folder: Pimp_My_Skunk\assets\textures\player\ship ...and take screens again.
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ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Fri, 6. Dec 13, 02:29

MetalDestroyer wrote:Is there a way to get for cockpit/internal ship texture from the shiny, and for the hull texture from the military ?
Yes, use the shiny version as base mod, than copy this folder: Pimp_My_Skunk\assets\textures\player\ship ...from military version and replace it in the main mod(shiny). :)

EDIT:
Ship folder contain hull files and some for the back of the ship.
Cockpit folder contain all cockpit textures and some for the back.

You can change them with any version it doesnt matter,file structure,number of textures and material library files are all the same in every version, just the information inside the texture files is different.You can change even single textures it will still work without problems, you dont even need to restart the game to see the differences.
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