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[MOD]Pimp my Skunk: textures overhaul
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TheRealBix



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Joined: 02 Jul 2009
Posts: 399 on topic

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PostPosted: Thu, 5. Dec 13, 20:11    Post subject: Reply with quote Print

Lc4Hunter wrote:

Can you maybe also make a "dark" skunk? You know, black is good. More black ist much better and so on Very Happy
Black with wome read parts... would be awesome Very Happy


With some leds and watercooling inside too ? xD


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redshift690





Joined: 26 Feb 2013
Posts: 25 on topic

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PostPosted: Thu, 5. Dec 13, 20:50    Post subject: Reply with quote Print

Congratulations ICO_hr! These are very nice quality textures! Thank you for your time and effort in making Xr so much better! Very Happy

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spartanheyho





Joined: 24 Nov 2013



PostPosted: Thu, 5. Dec 13, 21:11    Post subject: Reply with quote Print

Debug text for your mod after starting new free-play game:

Code:

[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_hulls_01']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_trims']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_tech']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='argon']/material[@name='ar_hulls_02']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.



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FuzzyLogic



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Joined: 08 Mar 2007



PostPosted: Thu, 5. Dec 13, 21:12    Post subject: Reply with quote Print

Thumb up Great work Thumb up

Now we really need outside viewpoints in the game!

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X2return





Joined: 19 Nov 2005
Posts: 298 on topic
Location: Bensheim
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PostPosted: Thu, 5. Dec 13, 21:43    Post subject: Reply with quote Print

Hi ICO_hr,
I agree with that - a dark Skin could be funny.

Your actual shiny version isn't working at my configuration. Any ideas why?

X Rebirth 1.18 Beta + following MODs
- 5k Scan Range 0.3 (Tyrant597)
- Better Cockpit 0.5 (OlDav54)
- Better Highway alphas 1.0 (Nebogloee)
- Helpful Directions 0.25 (Swallen)
- Manual Command 0.12 (Jack08)
- No Fog 0.2 (enenra)
- Reduced Masstraffic 0.3 (enenra)
- Remove Boarding Cutscene 1.01 (koronus)
- Remove Detail monitor Animation 1.02 (koronus)
- Run 1.0 (Gazz)
- Show Skills 1.0 (StormMagi)
- Smart Miner 0.4 (Felrasha)
- Warning System 1.3 (Azalrion)
- Young Females 0.1 (FED)

I think Better Cockpit could be a problem but imho it just changes the cockpitview, not Stations. Some Screens:

Cockpit missing steering

Interior, Cups & Monitor

Interior 01

Interior 02

Interior to Station

Station

Any ideas? Thank you
X2return

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ICO_hr





Joined: 31 Aug 2013

Location: Sofia, Bulgaria

PostPosted: Thu, 5. Dec 13, 21:45    Post subject: Reply with quote Print

spartanheyho wrote:
Debug text for your mod after starting new free-play game:

Yep i redirect it to use one texture instead of two which in my case is blank 32 pixels texture, in other words i dont use any of these durt textures, i just need something to be in the material slot. Smile

Does this brake something in game or just the engine complains that paths are different? Confused


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TheRealBix



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Joined: 02 Jul 2009
Posts: 399 on topic

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PostPosted: Thu, 5. Dec 13, 21:45    Post subject: Reply with quote Print

X2return wrote:

I think Better Cockpit could be a problem


That's it Smile


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ICO_hr





Joined: 31 Aug 2013

Location: Sofia, Bulgaria

PostPosted: Thu, 5. Dec 13, 21:57    Post subject: Reply with quote Print

X2return wrote:
Your actual shiny version isn't working at my configuration. Any ideas why?

For some reason the game doesnt want to load the textures.Disable Better Cockpit mod and see if there is any difference.If this doesnt fix the problem disable all other mods.Also download some of the other versions(Vanilla or military) and try with them and post here if there is any difference.

This is frakin weird. Surprised

EDIT: I will download No cockpit mod to see if its doing something to materials.


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spartanheyho





Joined: 24 Nov 2013



PostPosted: Thu, 5. Dec 13, 21:59    Post subject: Reply with quote Print

Just debug text crapola stuff. Obviously its not a problem but just wanted to make sure. Moving on.

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ICO_hr





Joined: 31 Aug 2013

Location: Sofia, Bulgaria

PostPosted: Thu, 5. Dec 13, 22:17    Post subject: Reply with quote Print

spartanheyho wrote:
Just debug text crapola stuff. Obviously its not a problem but just wanted to make sure. Moving on.

Btw do you know how can i remove them completely? Because almost 1/4 of the code in the material.xml is used for replacing diffuse_detail_maps with blank texture.I want to remove them from the material.Also the game should run better in theory without extra textures and material instructions.


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ICO_hr





Joined: 31 Aug 2013

Location: Sofia, Bulgaria

PostPosted: Fri, 6. Dec 13, 01:47    Post subject: Reply with quote Print

Update_1:
Fixed messed up name entries in some materials thanks to Spartanheyho.It wasnt something important that brake the game but just for any case.

OP updated.


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X2return





Joined: 19 Nov 2005
Posts: 298 on topic
Location: Bensheim
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PostPosted: Fri, 6. Dec 13, 01:58    Post subject: Reply with quote Print

ICO_hr wrote:
... download some of the other versions(Vanilla or military) and try with them and post here if there is any difference.

I did ... For testing i removed all MODs and startet a new Save - no Change.
I uninstalled the Game and all files and redownloaded the Game with steam v1.18 (no more Beta) - a new save - again.

1st I tried the military version + your Update 1.1
Then i removed it and tried the shiny version + Update 1.1 - no difference.

Greetz
X2return

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MetalDestroyer





Joined: 19 Jan 2004
Posts: 119 on topic
Location: Somewhere in outer space
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PostPosted: Fri, 6. Dec 13, 02:20    Post subject: Reply with quote Print

Is there a way to get for cockpit/internal ship texture from the shiny, and for the hull texture from the military ?


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ICO_hr





Joined: 31 Aug 2013

Location: Sofia, Bulgaria

PostPosted: Fri, 6. Dec 13, 02:24    Post subject: Reply with quote Print

X2return, post screenshots from the cockpit,back part of the ship and the hull when you're land on a platform without any other mods that change textures.I want to see exactly which textures doesnt want to load.Do this with all tree versions, don't restart the game, just ALT+TAB and replace the files.Dont restart the game.

Also when you replace the mod files for third time ALT+TAB again and delete this folder: Pimp_My_Skunk\assets\textures\player\ship ...and take screens again.


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ICO_hr





Joined: 31 Aug 2013

Location: Sofia, Bulgaria

PostPosted: Fri, 6. Dec 13, 02:29    Post subject: Reply with quote Print

MetalDestroyer wrote:
Is there a way to get for cockpit/internal ship texture from the shiny, and for the hull texture from the military ?

Yes, use the shiny version as base mod, than copy this folder: Pimp_My_Skunk\assets\textures\player\ship ...from military version and replace it in the main mod(shiny). Smile

EDIT:
Ship folder contain hull files and some for the back of the ship.
Cockpit folder contain all cockpit textures and some for the back.

You can change them with any version it doesnt matter,file structure,number of textures and material library files are all the same in every version, just the information inside the texture files is different.You can change even single textures it will still work without problems, you dont even need to restart the game to see the differences.


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