[MOD]Pimp my Skunk: textures overhaul

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ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

[MOD]Pimp my Skunk: textures overhaul

Post by ICO_hr » Fri, 29. Nov 13, 14:39

DESCRIPTION
Pimp_My_Skunk(PMS) for The Skunk contain new Diffuse and Specular maps created from scratch for better visuals and immersion.Almost all textures are vanilla size which ensures you wont suffer from Vram inefficiency or any other side effects except maybe a little longer pop-in when entering the cockpit.

DIFFERENT MOD VERSIONS
VANILLA - Dirty and scratchy(more or less) for everyone who wants something similar to vanilla Skunk
SHINY - ....well, its shiny and clean
MILITARY - ....ummmm just go and check the screenshots...

PMS_OC
PMS_OC will increase your frame rate between 5-10fps by removing unnecessary parts from the cockpit that are not visible in-game or are not visible most of the time.Dont worry this doesn't make holes in the ship.This is separate addition to original PMS texture mod and should be installed like every mod in "Steam/steamapps/common/X Rebirth/extensions" .
PMS OC - also removes Scan modes and Glass Reflection visulas.
PMS OC_ScanModes_GlassRefl - doesnt remove Scan modes and Glass Reflection visulas.

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UPDATES
Update_1:
Fixed messed up name entries in some materials thanks to Spartanheyho.It wasn't something important that brakes the game but just for any case.
Update_2:
You dont need to edit save files anymore if you remove the mod + minor fixes(Include Update_1)
Update_3:
Added PMS_OC separate mod as main file download.



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Alternative link: http://dox.bg/files/dw?a=53fccd70a0
Last edited by ICO_hr on Sun, 19. Jan 14, 23:41, edited 13 times in total.
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FuzzyLogic
Posts: 74
Joined: Thu, 8. Mar 07, 13:46

Post by FuzzyLogic » Fri, 29. Nov 13, 15:17

Almost looking too slick and clean for my taste :P

Still... nice work even though it won't be for me. :thumb_up:

csaba
Posts: 294
Joined: Fri, 26. Aug 05, 22:39

Post by csaba » Fri, 29. Nov 13, 15:27

uuuuuuuu.. shiiiiinnyyyy :roll:

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Fumblesneeze
Posts: 75
Joined: Tue, 26. Nov 13, 11:07

Post by Fumblesneeze » Fri, 29. Nov 13, 15:44

Yeah I think the skunk is supposed to look dirty, given that the MC basically found it drifting in space.

But I would really like that dirt to be in HD xD

I would also like to have more dirty ships and stations in general - like, a mining ship shouldn't look like a hi-tech freighter...

Interested in your stylish overhauls.. ;D

jeroll3d
Posts: 643
Joined: Thu, 26. Jun 08, 02:28

Post by jeroll3d » Fri, 29. Nov 13, 15:50

Excellent work - congratulations :) :) :)

This MOD is functional in 1.17?

Thanks
Entusiasta da série X3! The best game.

ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Fri, 29. Nov 13, 16:00

So far i only extracted some generic maps from the normal map so i can rebuild the difuse maps and currently difuse and specular maps are only color and fake AO.I still have some work before adding the wear and tear.

I will try to do them as good quality as posibble without changing vanilla sizes.If it doesnt work everything will be scaled to 2k and 4k.I cant stand blurry textures. :)
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Alexandus
Posts: 80
Joined: Mon, 18. Nov 13, 17:35

Post by Alexandus » Fri, 29. Nov 13, 18:24

Awesome stuff, as I cannot stand blurry textures either. Keep up the awesome work on this mod!
Just a casual gamer who posts videos on youtube at http://www.youtube.com/user/alexandus62

Vanysh2
Posts: 8
Joined: Thu, 30. Oct 08, 05:48

Post by Vanysh2 » Fri, 29. Nov 13, 19:18

Yay, no more rusty Skunk.

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)(\-FI3ING-HIR5CH-/)(
Posts: 6
Joined: Wed, 20. Nov 13, 02:38

Post by )(\-FI3ING-HIR5CH-/)( » Fri, 29. Nov 13, 19:19

where to download?
;)

very nice work
native language: german

Veni vidi vici - Er kam, sah siegte.

ICO_hr
Posts: 412
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr » Fri, 29. Nov 13, 19:25

Vanysh2 wrote:Yay, no more rusty Skunk.
It will be rusty bucket.I'll do first that than something more slick.Now textures are just very basic.

Btw currently is not available anywhere.When its done :)
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HostageTaker
Posts: 65
Joined: Thu, 29. Dec 05, 18:10

Re: [MOD]Pimp my Skunk: textures overhaul :)

Post by HostageTaker » Fri, 29. Nov 13, 20:05

ICO_hr wrote:While i'm waiting the patch i've desided to do some texture work.The entire ship have new Diffuse and Specular maps + some texture optimisation while keeping the quality.Also i want to fix the reflection maps for the different zones but i have no idea where to find them.

W.I.P.

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Hi-res and comparisons
http://i210.photobucket.com/albums/bb82 ... g~original
http://i210.photobucket.com/albums/bb82 ... g~original
http://i210.photobucket.com/albums/bb82 ... g~original
http://i210.photobucket.com/albums/bb82 ... g~original
http://i210.photobucket.com/albums/bb82 ... g~original
http://i210.photobucket.com/albums/bb82 ... g~original

When i finish with the lore friendly textures i will try something, lets say more stylish. :D
Impressive work, Egosoft should be paying you!

:o

Kittens David
Posts: 154
Joined: Mon, 26. Aug 13, 17:48

Post by Kittens David » Fri, 29. Nov 13, 20:40

As soon as this mod is downloadable it is on my comp :)

GREAT JOB MAN ! :xt:

TheCoredump
Posts: 15
Joined: Fri, 21. Nov 03, 13:45

Post by TheCoredump » Fri, 29. Nov 13, 22:06

Oh nice ! Waiting for it :)

jeroll3d
Posts: 643
Joined: Thu, 26. Jun 08, 02:28

Post by jeroll3d » Fri, 29. Nov 13, 22:19

Sugest

Release pre-alpha... using with FXMOD, its work fine, i belive.
Entusiasta da série X3! The best game.

Vim Razz
Posts: 1797
Joined: Tue, 2. Nov 10, 03:20

Post by Vim Razz » Fri, 29. Nov 13, 22:20

Shiny. Nice work.

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