I have been trying to make the enemie AI much better after giving them a fighting chance with weapons that can rip my ship apart with a simple salvo I still never die....
the AI seems to just look at me and then sometimes flys away for a long time when it is in like 1km range shoots two or three hits.
when the AI does do somthing it does slow evasive maneuvers (step up from X3) but then again very slowly just turns towards me two 3 shots and try again....
I tryed editing fight.attack.object.fighter but it dosent seem to do much diference.
In X3 I used to triple the amount agility and turning with jobs + a bit of Tship editing.
however I dont seem to be able to do anything here
I understand how it works but nothing works lol.
I know that I need to edit the engine part ok that good but its the after bit I dont get , the xml stuff ''replace"" etc
if possible as help could I get a template of how to edit them? the engine files?
the enemie AI.
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the enemie AI.
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
if possible a basic template of how to modify the engine files you see the one thing I dont understand fully yet is this pattern : <replace sel="/macros/macro etc.
I am hoping the tweak all fighters to have better turning rates so that they can at least fight the player rather than slowly fly away
I am hoping the tweak all fighters to have better turning rates so that they can at least fight the player rather than slowly fly away
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
here an example: you want to replace <bar value="bad"> with <bar value="good">:
original file:
<root>
.<foo>
..<bar value="bad"/>
..<bar value="ok"/>
.</foo>
</root>
diff file:
<diff>
.<replace sel="/root/foo/bar[@value='bad']">
..<bar value="good">
..</replace>
</diff>
result virtual file:
<root>
.<foo>
..<bar value="good"/>
..<bar value="ok"/>
.</foo>
</root>
the [@someParameter] if for cases when there are multiple sub-nodes by the same name to differ them by parameters
original file:
<root>
.<foo>
..<bar value="bad"/>
..<bar value="ok"/>
.</foo>
</root>
diff file:
<diff>
.<replace sel="/root/foo/bar[@value='bad']">
..<bar value="good">
..</replace>
</diff>
result virtual file:
<root>
.<foo>
..<bar value="good"/>
..<bar value="ok"/>
.</foo>
</root>
the [@someParameter] if for cases when there are multiple sub-nodes by the same name to differ them by parameters
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
I am at work, but I think you might also want to look in 'behaviors.xml'?
You don't talks about X:Rebirth...
X4 Mods: Collect Inventory Wares Stations Supply Build Storage Mass Move Marines
X4 Mods: Collect Inventory Wares Stations Supply Build Storage Mass Move Marines