Capital Ship Defence?

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Have you gotten your Capital Ships to return fire in anyway?

Yes
6
7%
No
85
93%
 
Total votes: 91

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Dr2i
Posts: 779
Joined: Sun, 12. Feb 12, 21:18

Post by Dr2i » Tue, 19. Nov 13, 09:50

My construction ship defended itself when attacked by a PMC fighter.
It had a captain, defence officer and an engineer. The defence officer was on "defend" command.
I'm naturally unfriendly sometimes. Don't take what I say too badly.

vahadar
Posts: 407
Joined: Thu, 8. Feb 07, 02:37
x4

Post by vahadar » Tue, 19. Nov 13, 10:09

Palathas wrote:
loubert wrote:
People really need to stop throwing around these terms "unplayable" and "broken". It's neither (since they mean basically the same thing). I'm playing right now, as are literally thousands of other people. I've dealt with the few bugs and issues I've encountered, and am enjoying myself.

Now, if you don't like the game, that's your perogative. However, that does not make it "unplayable".

Bugged != broken.
That's like saying "I have a lawnmower where I can start the motor but the blades don't spin and they don't cut the grass. It's buggy but it's not broken. You can still use it to push around the yard."

I'm onto my third start, even with the trading work arounds (editting the save file), after capturing the converted Prison Ship I have no Cargo vessel to get the 300 food. The Construction Ship has no cargo loaders and there is nowhere to buy them. I suppose I could sell the Prison ship that now has a broken Hyper-drive and no Engines but how does more money help when what you need to buy is nowhere to be found?

The game is playable but it is very broken.
answer here
http://forum.egosoft.com/viewtopic.php?t=351231
edit your save, follow instruction there :)
X:Rebirth XML Savegame edition
Usefull workarounds and tips against bugs or being stuck

http://forum.egosoft.com/viewtopic.php?t=350404

vahadar
Posts: 407
Joined: Thu, 8. Feb 07, 02:37
x4

Post by vahadar » Tue, 19. Nov 13, 10:12

Dr2i wrote:My construction ship defended itself when attacked by a PMC fighter.
It had a captain, defence officer and an engineer. The defence officer was on "defend" command.
The difference is that the officers of the Construction ship are hardcoded, and doesnt appear on bridge like those npc you hire and put on ships.
I have noticed that too and i'm exploring the save file to see what is the difference.
X:Rebirth XML Savegame edition
Usefull workarounds and tips against bugs or being stuck

http://forum.egosoft.com/viewtopic.php?t=350404

User avatar
Dr2i
Posts: 779
Joined: Sun, 12. Feb 12, 21:18

Post by Dr2i » Tue, 19. Nov 13, 10:15

vahadar wrote:
Dr2i wrote:My construction ship defended itself when attacked by a PMC fighter.
It had a captain, defence officer and an engineer. The defence officer was on "defend" command.
The difference is that the officers of the Construction ship are hardcoded, and doesnt appear on bridge like those npc you hire and put on ships.
I have noticed that too and i'm exploring the save file to see what is the difference.
Hm... good point.
I'm naturally unfriendly sometimes. Don't take what I say too badly.

Zakuak
Posts: 85
Joined: Mon, 4. Nov 13, 22:29

Post by Zakuak » Tue, 19. Nov 13, 16:31

My ships dont do jack all...

BUT, last night for the first time my Constructor ship released his swarm of drones I had upgraded him with earlier in the day, I was in disbelief!

I was at the Devries gate in Albion shooting at anything red and forgot to kick the caps out of my squad, well the constructor showed up and I figured it would just WELP itself...Well it got real close to the Pultarch Warden and when that happened it released Drones.

Architekton
Posts: 60
Joined: Tue, 19. Nov 13, 01:43
x4

Post by Architekton » Tue, 19. Nov 13, 16:34

My Taranis Destroyer just got a massive improvement with Patch 1.14:

Previously I was at least able to use it as a glorified taxi to jump me all over the place but now that I've managed to get my fleet into Albion and tried the same trick, the game just froze.

Might have been due to testing the 'fixed' engineer behavior which I was trying out. If anyone has even a remote clue what this 'fix' is meant to achieve, please do share!

Mopy
Posts: 2435
Joined: Tue, 2. Aug 05, 20:59
x3

Post by Mopy » Tue, 19. Nov 13, 16:59

Architekton wrote:Might have been due to testing the 'fixed' engineer behavior which I was trying out. If anyone has even a remote clue what this 'fix' is meant to achieve, please do share!
They fix damaged systems now (including engines), which along with the boarding notifications fix means you can board and claim capital ships properly :D
Sig

deathowl94
Posts: 2
Joined: Tue, 19. Nov 13, 17:11

Post by deathowl94 » Tue, 19. Nov 13, 17:34

There is a attack/defend option?! o.o

I've logged a huge amount of hours into this now (68) and I have never seen this option, if someone could say how to do this it would be amazing to me. (if it's with the defense officer I haven't had the option. :/)

More on topic I haven't been able to get any of my ships to fire on anything yet, basically I'm using my taranis to soak fire for me while my shields regen xD

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Sandalpocalypse
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Post by Sandalpocalypse » Tue, 19. Nov 13, 17:40

After testing a little I found subsystems repair really fast and the drones don't come out to get shot down or anything... heh. Very basic functionality!
Irrational factors are clearly at work.

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pilakin
Posts: 235
Joined: Sat, 16. Feb 08, 23:44

Post by pilakin » Tue, 19. Nov 13, 18:39

deathowl94 wrote:There is a attack/defend option?! o.o

I've logged a huge amount of hours into this now (68) and I have never seen this option, if someone could say how to do this it would be amazing to me. (if it's with the defense officer I haven't had the option. :/)
it is with defense officer. go ship details. expand the managment branch. the defense officer normally would have a command "defending" there. select this and click "details" at the bottom right. then select the "defending" command and click "change" in the bottom right. then it should change to "attacking enemies".

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Petroph
Posts: 178
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Post by Petroph » Tue, 19. Nov 13, 19:30

Anyone tested to see if any type of defense was fixed in the new update?

SunofVich
Posts: 429
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Post by SunofVich » Tue, 19. Nov 13, 19:36

Wasn't mentioned in patch notes. Cap ships likely still a bullet sponge. But a sponge that can be repaired so they are more durable bullet sponges :D

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Petroph
Posts: 178
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Post by Petroph » Tue, 19. Nov 13, 19:40

SunofVich wrote:Wasn't mentioned in patch notes. Cap ships likely still a bullet sponge. But a sponge that can be repaired so they are more durable bullet sponges :D
Is it confirmed that we can repair our ships now? Not just from what they say they fixed?

SunofVich
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Post by SunofVich » Tue, 19. Nov 13, 20:04

[quote="Petroph"][quote="SunofVich"]Wasn't mentioned in patch notes. Cap ships likely still a bullet sponge. But a sponge that can be repaired so they are more durable bullet sponges :D[/quote]

Is it confirmed that we can repair our ships now? Not just from what they say they fixed?[/quote]

Yes components (shields, engines, weapons etc.) are repaired. The hull is not. I do believe this is intentional. Hull has to be repaired at ship yard.

off topic: Why does quoting still show up as bracket tags for me after posting?

dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
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Post by dmk » Tue, 19. Nov 13, 20:09

as I understand only with build drones,
but how to transfer those from Skunk to ships that needs repairing...


and more they just get your standard engineer script,
you can't call back engineer back to Skunk, if decided to sell ship...

Architekton
Posts: 60
Joined: Tue, 19. Nov 13, 01:43
x4

Post by Architekton » Tue, 19. Nov 13, 20:10

SunofVich wrote: Yes components (shields, engines, weapons etc.) are repaired. The hull is not. I do believe this is intentional. Hull has to be repaired at ship yard.
Excellent. 1 Down. Now lets hope they fix the Defense Officer so we can go and wage all-out war against the PMC. Usually I'm a more peaceful minded
exploring gamer but this time I just want my Capital Ships to make those NPC's pay for looking like they do. I wonder why XR brings that out in me.

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Petroph
Posts: 178
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Post by Petroph » Tue, 19. Nov 13, 20:19

I managed to finally get my ships to defend themselves AND me. Only way to actually do it at this time is to download and install the Manual Command Extension Mod.
http://xrebirth.nexusmods.com/mods/59/?

It adds manual commands that you can give to your ships currently in your squad.

It was recently updated, so newer commands are now enabled for combat. However, it is still in early alpha, so it may be buggy.

Oh and it adds manual commands to refuel the jump drive without having to install additional mods or go into your save and edit the contents of your ships. :D

Architekton
Posts: 60
Joined: Tue, 19. Nov 13, 01:43
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Post by Architekton » Tue, 19. Nov 13, 20:23

Petroph wrote:I managed to finally get my ships to defend themselves AND me. Only way to actually do it at this time is to download and install the Manual Command Extension Mod.
http://xrebirth.nexusmods.com/mods/59/?
Awesome! Installing now 8)

Architekton
Posts: 60
Joined: Tue, 19. Nov 13, 01:43
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Post by Architekton » Tue, 19. Nov 13, 20:55

Installed the mod, checked if its enabled, OK.
Order my Balor and Hvy Sul to escort me which they did.
Attack a station and it opened up with it's large batteries.
Nice sight. Unfortunately neither Balor nor Hvy Sul returned fire.
No drones were launched either.

Tried the mod on my Taranis (purchased, not via the Plot).
The order commands are greyed-out from the getgo.

Am I doing something wrong?

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Petroph
Posts: 178
Joined: Tue, 12. Jul 11, 08:07
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Post by Petroph » Tue, 19. Nov 13, 21:00

Architekton wrote:Installed the mod, checked if its enabled, OK.
Order my Balor and Hvy Sul to escort me which they did.
Attack a station and it opened up with it's large batteries.
Nice sight. Unfortunately neither Balor nor Hvy Sul returned fire.
No drones were launched either.

Tried the mod on my Taranis (purchased, not via the Plot).
The order commands are greyed-out from the getgo.

Am I doing something wrong?
Try setting it to Patrol area, then say escort me, and see if that helps.

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