Occasional Skunk Hull Damage
Moderator: Moderators for English X Forum
Occasional Skunk Hull Damage
My ship occasionally gets damaged in combat while I'm out and about doing this and that.
Is there any way I can do repairs on the fly, without visiting a station?
Something about having an engineer on board, and using repair or construction drones or summink?
Is there any way I can do repairs on the fly, without visiting a station?
Something about having an engineer on board, and using repair or construction drones or summink?
-
- Posts: 718
- Joined: Wed, 3. Jul 13, 03:21
It is just subsystem damage, and he'll only get it working again - you still have to pay to repair it when you dock to get the full functionality back, at least for weapons.
The engineers are supposed to do the same for the capital ships, but so far that's been hit and miss (almost always miss - I've only seen non-player owned ships do it). I thought it was working at one point for a capital ship I'd boarded, but it appears that they managed to just repair the engines/jump drive (barely) during the boarding attempt after the pods were away.
The engineers are supposed to do the same for the capital ships, but so far that's been hit and miss (almost always miss - I've only seen non-player owned ships do it). I thought it was working at one point for a capital ship I'd boarded, but it appears that they managed to just repair the engines/jump drive (barely) during the boarding attempt after the pods were away.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Code: Select all
<label name="start" />
<!-- calculate values based on engineer skill and amount of welder drones -->
<set_value name="$repairpersec" exact="1.0 + (this.combinedskill / 25.0)" comment="between 1 and 5" />
<do_all exact="unitcategory.welder.maxmk" counter="$i">
<set_value name="$repairpersec" operation="add" exact="this.ship.units.{unitcategory.welder}.mk.{$i}.count * $i" />
</do_all>
<set_value name="$maxhullpercent" exact="75" />
Unitcategory.welders are construction URVs.
It implies the intended behavior is an ability to repair hull values up to 75% using construction URVs, at a speed determined by skill and number of URVs.
However, since components use hull values too, it might only be for components...
Irrational factors are clearly at work.