[MOD] Shut Up! Removes ALL annoying voice dialogue. (v0.3)

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Deleted User

[MOD] Shut Up! Removes ALL annoying voice dialogue. (v0.3)

Post by Deleted User »

Remove all annoying voice dialogue:

1. Betty, Shut Up!
2. Show me your [...], please
3. I want to hire marines
4. Give me the list / Give me the map
5. Hold on a minute. / Wait a second. / Let's talk about this in more detail, shall we. / I'd like to discuss this matter. / Let us go over the details of this issue first. / Never mind that, do what you want.
6. Trader NPC replies.

100% compatible with NESA mod.

Unpack into your extensions directory. Create the directory if it does not exist.

Enjoy.

[ external image ]
Last edited by Deleted User on Mon, 18. Nov 13, 14:49, edited 5 times in total.
Deleted User

Post by Deleted User »

Updated to v0.2

Removes all the repetitive voice dialogue with traders and crew when you check their wares and skills. This also removes "Betty, Shut Up!" from your Co-Pilot.

Enjoy.
Drag Den
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Joined: Sun, 29. Aug 04, 21:59
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Post by Drag Den »

YES!
Thank you thank you thank you :)
Dragons Forever!
Deleted User

Post by Deleted User »

make a variant version with "Betty shut up" "No, YOU shut up!" please :)
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enenra
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Post by enenra »

BlueSabor
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Post by BlueSabor »

Works a treat! Thank you. :D
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Tharrg
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Post by Tharrg »

Can we have a remove all Ren's dialog option.
Deleted User

Post by Deleted User »

Tharrg wrote:Can we have a remove all Ren's dialog option.
Most of it is gone already but i I look into that.
Deleted User

Post by Deleted User »

Update v0.3

Remove all of Ren Otani's voice dialogue and some extras:

1. Betty, Shut Up!
2. Show me your [...], please
3. I want to hire marines
4. Give me the list / Give me the map
5. Hold on a minute. / Wait a second. / Let's talk about this in more detail, shall we. / I'd like to discuss this matter. / Let us go over the details of this issue first. / Never mind that, do what you want.
6. Trader NPC replies.

100% compatible with NESA mod.

Unpack into your extensions directory. Create the directory if it does not exist.
cosmo666
Posts: 80
Joined: Mon, 16. Sep 13, 17:43

Post by cosmo666 »

any ideeas about removing the smalltalk dialogue? so far neither v2 nor v3 seem to affect it, even though the rest works as intended. if you do manage to do something about it, and it's not too much trouble, could you also add a version only for the smalltalk removal? i like to hear the dialogue, but the smalltalk takes so freaking long and is so repetitive i want to tear my ears off.
Harag
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Joined: Wed, 22. Sep 04, 11:00
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Post by Harag »

Possible to remove the "ready for new orders" speech every time the trade window is opened?
Nebogloee
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Joined: Sat, 18. Aug 07, 00:15
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Post by Nebogloee »

@cosmo666: I just saw that cue when I was editing out more of the angled monitors in the npc/mission scripts.

@Skyrant: I think out mods will now conflict in the NPC md scripts. Can I pull your changes into mine or vice versa? Or at least merge them for an alternate download?

We should probably start merging the general better experience mods over the next few weeks as they are all mostly small edits and all deal with design annoyances.
astaldion
Posts: 69
Joined: Fri, 13. Jun 08, 21:53

Post by astaldion »

Could you remove "station command to local authority concerning ren otani"? At some times of the campaign this call out drives me nuts!
Thor911
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Joined: Wed, 20. Nov 13, 10:01

Post by Thor911 »

What about the request to land and such dialog?
astaldion
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Joined: Fri, 13. Jun 08, 21:53

Post by astaldion »

@thor:
Try the "Disable landing/boarding animation" Mod.
Nebogloee
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Joined: Sat, 18. Aug 07, 00:15
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Post by Nebogloee »

@Skyrant: Looks like I am replacing too much in my mods. I will reduce the nodes replaced and then check compatibility again.
Deleted User

Post by Deleted User »

Nebogloee wrote:@cosmo666: I just saw that cue when I was editing out more of the angled monitors in the npc/mission scripts.

@Skyrant: I think out mods will now conflict in the NPC md scripts. Can I pull your changes into mine or vice versa? Or at least merge them for an alternate download?

We should probably start merging the general better experience mods over the next few weeks as they are all mostly small edits and all deal with design annoyances.
merge with which script?
nico86326
Posts: 27
Joined: Thu, 23. May 13, 15:09
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Post by nico86326 »

I have dl'd and love this mod. But if at all possible would love to see the dialogue for combat mission for stations removed.

Nothing more annoying than hearing "thank you for saving this station" every time I kill someone for them.
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nonnex
Posts: 366
Joined: Wed, 28. Aug 13, 12:42
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Post by nonnex »

show me your wares, and the answers. a simple thank you would be enough.
Zothen
Posts: 215
Joined: Wed, 6. Nov 02, 20:31

Post by Zothen »

Damit, downloads gone! Any chance anybody can still share this mod? Or know a proper replacement (thats still available)?

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