Cropping the cockpit..

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w3lshdrew
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Cropping the cockpit..

Post by w3lshdrew »

How difficult would it be to take out the upper portion of the cockpit covering the screen as opposed to remodeling the whole thing. Could it be made opaque. The amount of screen real estate taken by the cockpit is a killer for me, gives me motion sickness for some reason.

There are no instruments on the top, would this make it an easier quick fix or be just as much work as starting from scratch.? :?
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Gazz
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Post by Gazz »

Takes 3D modeling.
Removing the textures left me with an untextured but still opaque cockpit.

I also tried to make the textures transparent but there are a gazillion different "maps" so I may just have screwed up the format because it didn't work.
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enenra
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Post by enenra »

Gazz, try replacing the texture with one that has 100% Alpha channel (100% transparency).
Privata
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Post by Privata »

but doing so , would the mesh still be affect by shadows and specular FX?
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Gazz
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Post by Gazz »

Yes, I know the basics. =)

Trouble is that these are DDS files with 20 layers and split into all kinds of special versions for filters that are complete gibberish to me - as are the various encodings to save them afterwards.

<- code monkey. Sorry.
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enenra
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Post by enenra »

So are there specific textures for that part of the cockpit? Because else we might quickly end up with a completely transparent cockpit which would be all kinds of weird.

Also, thinking about it I'm pretty sure the targeting indicators wouldn't care about a part of the cockpit being transparent, those are probably limited to a certain area... so while you'd see more it would break all kinds of other stuff.

I have to agree that we probably won't be able to do much here without extensive work on the model and related files. Which means we first have to have access to those, understand them, etc. So this is hardly going to happen within the next one or two months I think.
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Gazz
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Post by Gazz »

\assets\textures\player\cockpit

has cockpit-specific textures but I have no idea if that's ALL cockpit textures.

I have edited simple textures for "stuff" before but when I'm dealing with a sum of 50 layers and resolutions of 5 different filters (?) for a single thing, then I quit.
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qwizzie
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Post by qwizzie »

i think someone has already created a cockpit mod :

http://xrebirth.nexusmods.com/mods/25//?


Things go fast in the modding world :)


qwizzie
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enenra
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Post by enenra »

qwizzie wrote:i think someone has already created a cockpit mod :

http://xrebirth.nexusmods.com/mods/25//?


Things go fast in the modding world :)


qwizzie
Well then, disregard most of my comment. :D

Though the icon thing stands as a problem - that and other UI stuff will probably need some deeper changes.
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Gazz
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Post by Gazz »

The border is defined in
\Steam\steamapps\common\x_rebirth\Extract\assets\units\player\units_player_cockpit_1.xml
I believe.

I can probably deal with that. =)
But that would be tomorrow.


Anyway, the ZIP for that cockpit mod appears to be broken.
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OlDav54
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Post by OlDav54 »

I dont have any issues with the zip :?
stk25
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Post by stk25 »

OlDav54 wrote:I dont have any issues with the zip :?
I had problems with it too, winrar was giving some method error for some reason, had to open it with 7zip
Last edited by stk25 on Wed, 20. Nov 13, 01:25, edited 1 time in total.
SyberSmoke
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Post by SyberSmoke »

Gazz wrote:The border is defined in
\Steam\steamapps\common\x_rebirth\Extract\assets\units\player\units_player_cockpit_1.xml
I believe.

I can probably deal with that. =)
But that would be tomorrow.


Anyway, the ZIP for that cockpit mod appears to be broken.
I am not all that interested in removing the cockpit...it does not bother me. BUT I would LOVE something that tweaks the size of the target indicators...the triangles.

Right now they are a little small and in DeVrise near the sun a pain to see. Could may be you consider increasing their visibility? May be making them larger or thicker so they stand out?

I had also thought of a line drawn from center pointing in the direction of the current locked target so you can orient from center a little better. A little old school...but hey it is simple and works.


I do find it funny people trying to remove the cockpit when so many in X3 tried to add a cockpit. heh...irony.
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ScorpyX
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Post by ScorpyX »

.
That Escalated Quickly..

in fact, all this (cut cockpit mod) just breaks the thrill of the game
(in this probleme) all is needed instead of breaking original cockpit

- complete hiding models (mode) - like in oldschool days - its just on-bumper-camera
- head camera rotating (mode) - like in more modern fly and car simulators
in fact even racing arcade game now have effect of pseudo-head movement during turns

so - grumble about "motion sickness" completely not relevant here
its not Oculus Rift - Tons of games over the years have same camera and same cockpit-effect

--------------------------------------------------------------
PS. If you have not trained vestibular
motion sickness just sign of a bad addiction to orientation in space
after habituation effect should pass
if effect it does not pass after long time that should be going to the doctor?
I'm sure in the manual are many similar words х_х

--------------------------------------------------------------
ADD: -> SyberSmoke: because its not funny - its symptom of some problem
for example game hasn't alternative camera modes for now..
they are different sides of observation and experience of gameplay (camera mode')
and they live on different rules - but actually developers often
pay more attention to one specific camera mode than other
and "immersive" "simulation" "realistic" camera mode not the main (almost always)
because its not casual - simple
Last edited by ScorpyX on Mon, 18. Nov 13, 06:04, edited 1 time in total.
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kamikazi1231
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Post by kamikazi1231 »

qwizzie wrote:i think someone has already created a cockpit mod :

http://xrebirth.nexusmods.com/mods/25//?


Things go fast in the modding world :)


qwizzie
I hope to see something in between the vanilla and that completely removed version. Something where the monitors are still supported but by much smaller pieces of metal.

Something similar to this http://imageshack.us/photo/my-images/38 ... 00026.jpg/ . The Xenon L from an older cockpit mod.
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ScorpyX
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Post by ScorpyX »

-> kamikazi1231: if fighter or turret cockpit - it make sense - but what about space truck?
"Albion Skunk" have description of "transport ship for high-ranking officials" (i dont know lore - sorry)
so its just "Design of specific ship" without the possibility of "turn head"..
in fact is all about game-play and design - for example look on racing games
it has super open casual camera view and cockpit very close view..

its mean not game cockpit system is bad
its just "Albion Skunk" design not practical and useful in game-play sense (meta-game)

also its mean if you use 3d cockpit - you cant use super-wide view
and if you use oldschool wide screen view with light hud you cant use 3d hud
they merely hinder each other - its different view mode's with different rules..
(in real.. - 3d cocpit with WIDE view can exist only in a single embodiment concept)
(like in Oblivion movie - then character rotate pilot chair on 180' and begins to see through ship screen 3d model)
(technicaly its real - but developers and players not ready - easier to make a new "wide" design of simple 3d model cockpit)

but without the possibility of "turn head" - no one can say for sure - its Very different feel
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Gazz
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Post by Gazz »

SyberSmoke wrote:I do find it funny people trying to remove the cockpit when so many in X3 tried to add a cockpit. heh...irony.
It's always been different players.
Virtual HUDs started coming up as early as Wing Commander 2 or 3.

Rebirth with it's enforced cockpit was merely a step back by some 20 years.
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Shrewd135
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Post by Shrewd135 »

Gazz wrote:
Rebirth with it's enforced cockpit was merely a step back by some 20 years.
Or a rebirth... looking at the past and starting fresh, where do we go from here?

I actually like the idea of having a cockpit. I have no idea how to mod i, but I will mod it a bit if I can, by changing that right side display w bit and adding a few more sensors and mouse clickable buttons to the console infront of the player.

But either way works for me, but I like the cockpit. If looking for any feel of immersion then those physical elements have to be present somewhere.
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enenra
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Post by enenra »

People who don't like the cockpit install a mod. People who like it don't. There is no point discussing personal preference and this is not the place for that.
w3lshdrew
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Post by w3lshdrew »

didnt expect it to be that quick.. This mod makes a hell of a difference. Now at least i can see all the pretty thats slowing everything down :D

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