There are no instruments on the top, would this make it an easier quick fix or be just as much work as starting from scratch.?

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Well then, disregard most of my comment.qwizzie wrote:i think someone has already created a cockpit mod :
http://xrebirth.nexusmods.com/mods/25//?
Things go fast in the modding world
qwizzie
I am not all that interested in removing the cockpit...it does not bother me. BUT I would LOVE something that tweaks the size of the target indicators...the triangles.Gazz wrote:The border is defined in
\Steam\steamapps\common\x_rebirth\Extract\assets\units\player\units_player_cockpit_1.xml
I believe.
I can probably deal with that. =)
But that would be tomorrow.
Anyway, the ZIP for that cockpit mod appears to be broken.
I hope to see something in between the vanilla and that completely removed version. Something where the monitors are still supported but by much smaller pieces of metal.qwizzie wrote:i think someone has already created a cockpit mod :
http://xrebirth.nexusmods.com/mods/25//?
Things go fast in the modding world
qwizzie
It's always been different players.SyberSmoke wrote:I do find it funny people trying to remove the cockpit when so many in X3 tried to add a cockpit. heh...irony.
Or a rebirth... looking at the past and starting fresh, where do we go from here?Gazz wrote:
Rebirth with it's enforced cockpit was merely a step back by some 20 years.