Loltak wrote:For the first time I try to repair a heavy damaged of my M ship (even if it not work at the moment) and I saw that the price is very huge.
From 10% to 100% of hull it's practically the price of a new one, so I suppose that from "0->100%" it like to pay a new one; was it always the case?
if so, why bother us to do repair.
Unfortunately it has always been this way so I personally see no point in repairing damaged S/M ships. They're sold in bulk and cheaper than capitals so for use in bulk. I could micro-manage finding many skilled pilots, micro-manage individual repair orders and micro-manage setting up the Squad positions. Or I could sell them and either buy new ones or capitals that repair themselves.
Whilst fighters typically do 2x the 'damage/purchase cost' compared to capital Fight ships and will focus on surface elements, they typically cost about 4× the 'purchase cost/hitpoint' and cannot generally kill a surface element in one strafe (so their shields recharge a bit too). Costs and statistics for ships can be found
on the wiki in child pages of the NPC ship page.
For me, this makes them relatively expensive in addition to being fragile and non-repairing. I'd personally rather use a small number of large Fight Ships than several fighters, and sell any bailed fighters to upgrade the Skunk or save towards capitals.
Loltak wrote:
Small question/confirmation:
I've try to equip drone (or repair) a ship assigned to a station, the only way for it appears in the list of the ship dealer was to remove it from its assignment, equip it and re-assigned it to station. That the only solution, no possibility without remove assignment or I miss something?
Equpiping drones (or missiles) to ships assigned to a station can be done by issuing a Transfer order to a different ship that has spare drones (whether in its cargobay or ones that are equipt).
For repair, there isn't an alternative to bringing the ship into you Squad but 5* Engineers repair to 100% hull now so for capital ships it probably isn't worth using a shipyard (they'd probably fix most damage before arrival).