Boarding Habits (TC, No Mods)

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bandarlog
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Boarding Habits (TC, No Mods)

Post by bandarlog » Mon, 9. Sep 13, 14:50

Hi there!
I'm a newb to X3. I have a bankrupt assassin TC start ongoing. Race reps upper 2-3#. Fighter/double TP combo.
I learned a lot from this forum. But some details differ from guide to guide. I just want some clarifications, and also your personal opinions.
Terran conflict, latest patch + bonus pack, vanilla.
Every X3 universe is unique from the second it starts, I know. But our universes are parallel so there can be some guidelines.

1. Waiting for Godot
I saw a lot of videos of succesful M7M/M7 boardings. These beasts had only really light escorts, or sometimes nothing at all. I've never seen before something like this in my universe.
Well, I'm a noob, but I'm not a dumbo, so I put adv sats all over the west south parts of the galaxy, to see these cripple-convoys.
After waiting 11-12 hours in SETA... I saw nothing. I mean, there are real good composed fleets patrolling. The devs should be proud because the A.I., at least in my scenario, manages his fleets real good. This is a PLUS for the game. But a MINUS for me.
Where are those light kitty-cat convoys?
Do you drive pirates at a real fleet?
Just for the record: I dont have problems killing a kitty-cat-convoy (1M6 + 2 M8, plus the rubble), but I have definite problems with M2s or two escorted convoys merging.

2. Space monkey! Ready to sacrifice himself for the greater good.
Money is not an issue. But time my friend. I used to throw 4 all stars marines at TLs. Oh joy. Every time the flaming corpse of a marine lit up the sky I always thought of the long times I wasted on training him (even with SETA)
Can you give me some advice on the most minimalist training approach? (If you can, please also include M2... just in case)
I think of something like this:
TM - Fight 0-1 ; Mech 1-2; E0-1
M6 - F1-2; M3; H2-3 ; E1
M7 - See 1. question
M2-M1 - "Ok people, move along. There's nothing to see here."
TL - F2-3 ; M4 ; H3; E1
(I think I went berserk with training and now I have overqualified marines, so I need to quickly train up some dumbos to restart the circle of life)

3. Twenty men... One Mammoth... and a suitcase.
Loot-wise my best catch was my first Mammoth. 5x200MJ, 2CIG, 4IBL. We had a George Clooney in the team, definitely.
After that TLs with only CargoLifeSupSystems.
Guess Mr. Clooney was replaced by Sterling Archer.
Or the TLs are female ships and my marines are leaving the toilet seats up with ENG 4.
Come on... 90ish hull integrity and the only functional part on the ship is a socially awkward docking computer?
What are your best/average loots?
Are there any tricks to capture more equipment?
(Apart from not turning the ship into it's liquid state with my laser weapons)

4. The optional subjective part where I ask you about your gaming habits
For me this is like a submarine sim. Select most valuable target, plan the attack, strike swift, leave area.
I guess, with an Eclipse and two TPs this is the only way.
I'm just curious about what can be my future, which happens to be your present and past.
What were your biggest military operations?
Do you set traps to big military convoys with mines and decoy skirmishers?
Did you ever blockaded a race/sector?

Triaxx2
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Post by Triaxx2 » Mon, 9. Sep 13, 20:22

What you're seeing are groups at the start of their patrols. What you find that people are attacking are groups as they're returning from long patrols, where the escorts have been trimmed down.

Don't stop at 4-star. Once you get them to five stars, they'll have little problem once on-board. The hard part is getting them on-board, which is all on you. You really don't want to be taking big caps, TL, M7, M1, and M2's without an M7M.

I have occasionally come up with full shields on captures, though a set of 24 IBL's.

Biggest military operation was actually invading a Xenon sector using three destroyers, two carriers and a TL to collect the goodies.

Not really a trap kind of person. I prefer to blow huge chunks off of them with missiles if I can't wipe them out completely.

I have blockaded both Xenon race sectors, as well as blockading at least one Paranid sector.
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TTD
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Post by TTD » Mon, 9. Sep 13, 21:59

My browser or maybe this site itself has reduced the font size here.

I read the title and at first thought it satrted as "Breading Hobbits."
:lol:

bandarlog
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Post by bandarlog » Mon, 9. Sep 13, 22:22

Thanks for the reply Triaxx2!

Patrol
I'm sure that you are right about patrols. I guess I have to look out for bigger fights...
/Seriously, every ship in the universe wants to be the escort of an M7M. I can only see lone ones near gates. Yes, right. Because the escorts are falling behind a little, but dont worry 2-3 seconds and the Dawson's Creek will come together once again./

5 star
I would honestly cry blood at a 5/5/5/5 marine's funeral. Dont get me wrong, not the money, but time... even in SETA it's hours worth of training.
Im boarding TLs and M6s with spacewalk. My marines like shiny objects, so they move towards anything which is remotely looks like a deadly laser beam from a turret. With this suicidal team, I once decided to go with the minimalist approach. Half of the team were imbecile inbred cannonfodders. They still lit up the sky, but they did their job with half of the training and half the money. So that's why I'm asking the bare minimum of what stars will they need for different targets.
I appreciate your feedback, but I want a group of spacemonkeys barely capable of boarding. Im not in the Argon M2 All Star League. Boarding for me is a way to make patrol vessels, make cash, and Im really just starting out (two 14 mil complexes). Yes I have a team of star players, but they're reserved for not so harsh times.

M7M and getting them on board.
/I always thought that M7Ms are little creepy pyrotechnical mini-vans of the X universe. Jumping from sector to sector, blowing up all the little kids' ice creams then disappearing before the angry parents come home./
I'll practice pod boarding. If I ever get one of those M7Ms/like a chick who hides behind her girlfriends/.
But how many factories do you need to make the wait for the missile production bearable?

Loot
I can only imagine your joy...like a proud father. So, you say that it's random generated and I can do nothing about that except maintaining the target's hull integrity?

Xenon invasion
Was that only a pre-emptive strike? I mean in my game they're all nice and dandy. They only do some minor border actions and dont waste the time of my CPU. Apart from roleplay I dont see any benefit of doing a Xenon sector wipe.

SQUASH
Not really a mine person either. I just simply thought of this as an example of a coordinated military action. Not like my expedition force...You know...throw everything at them, cross fingers, hope for the best, prepare for the worst. Did you do anything like two phased attack or late game is like midgame just with bigger guns?

Blockading
How can you counter ships effectively? I mean for a full blockade, you must deal with heavy slow and also with really light really fast ships.
Last edited by bandarlog on Mon, 9. Sep 13, 22:38, edited 1 time in total.

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Post by bandarlog » Mon, 9. Sep 13, 22:35

TTD wrote:My browser or maybe this site itself has reduced the font size here.

I read the title and at first thought it satrted as "Breading Hobbits."
:lol:
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A tale of friendship, a tale of uncontrolled laser fire, a tale of asphyxiation.
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Post by Nanook » Mon, 9. Sep 13, 23:03

Triaxx2 wrote:What you're seeing are groups at the start of their patrols. What you find that people are attacking are groups as they're returning from long patrols, where the escorts have been trimmed down....
Personally, I wouldn't worry about a bunch of escorts if I were going after the big ship. I'd just take them out with a horde of missiles, and then do the boarding op. After all, there should be some consequences for stealing a capital ship. I say, kill the escorts and worry about getting race rep back up later. :pirat: :fg:
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Post by Mousse9 » Mon, 9. Sep 13, 23:16

TTD wrote:My browser or maybe this site itself has reduced the font size here.

I read the title and at first thought it satrted as "Breading Hobbits."
:lol:
Mother Martha's Marvelous Recipes, "Breading Hobbits".

2 to 4 loaves of bread
1 fat Hobbit, sedentary is best
1 pot of sweet jam

:lol:

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Post by Triaxx2 » Mon, 9. Sep 13, 23:26

I just wait until I find a ship that's heading back to it's home base, those tend to have smaller escorts. Check military outposts for owned ships and it'll tell you where they are, and then you can find them and scan them for a destination. If they're heading back, chances are they're finishing their patrol.

If all else fails, go into Argon M148, and snag the minotaur there. It's almost always got a minimal escort with it.

5-star marines, once on-board will almost never die. STOP SPACEWALKING. There's no benefit at all to it. All it does is waste your time and money. The only spacewalk you should ever do is to acquire an M7M. Seriously. Anything else is just a consistent exercise in frustration.

I find about fifteen missile factories is about right, but then again, I'm feeding three M7M's. A Cobra and Gannet for boarding operations. (TL's and M2's respectively), and a Minotaur for capital and station clearing.

Yeah, it's randomly generated, and not even hull integrity has a bearing on it. What you can do is save as they're completing the last deck, but just before they start the computer hack. The 'goodies' are determined when you gain computer control of the ship.

Actually it was a salvage mission. I use mods, and one of them lets NPC's bail NPC's, so there were two hundred ships sitting there, some with cargo, some just bare hulls, waiting for rescue. That said, it was also a fleet exercise, to see if I could take and hold a Xenon sector long enough to pull those ships out, and if I could overcome the defenses without getting destroyed.

I do use a ring of five laser tower sets around gates, with five mine sets of squash mines in a grid behind that.

For gate defense, I use an M2 or two backed by a carrier. The M2's catch the heavies, the carrier catches the smaller fighters.
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Post by Timsup2nothin » Mon, 9. Sep 13, 23:40

I just don't get the whole 'waiting' thing.

In my current play...

I'm working on the hub plot...sort of. I have a couple guys picking up the first couple required items. They are gonna take quite a while. But I'm not waiting for them.

I'm working on the Goner plot. I think for the next step I want to use a bomber, just because. I'll probably just buy the bomber because I do have the cash. I'll also just assign a couple guys to gather up the missiles for me. They are gonna take a while but I won't be waiting for them.

I want a TL to build stations with, but I really don't want to buy one. I have marines in training, a couple TPs. I want to board that TL, but I'm not waiting for the marines. Oddly enough while not waiting I have blundered into an M7M so now I might use that instead.

Since I don't have a TL of my own and I want to build some stuff I have to use rental TLs, which lumber along one sector at a time rather than jumping to where I want them. I send them on their way and eventually meet them to get the stations built, but I don't wait for them.

I do pretty much everything there is to do, and I don't wait, ever. If I'm not ready to do one particular thing at one particular time I just do something else until I am ready.
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Re: Boarding Habits (TC, No Mods)

Post by heratik » Mon, 9. Sep 13, 23:42

!. Once you have an M7M, escorts will not be a problem anymore. Last night I took a Tiger right from under the Python it was escorting and another Tiger plus some fighters and M6 without destroying a single ship. When you are parked 20-25km away in an M7M you can pretty much complete a boarding op before any of the escorts get anywhere near you, and if any plucky fighters start getting close you can usually apologise for accidental fire and they will leave you alone, and then once the ship is handed over to you apologise to every red ship (start with the biggest and the rest will usually follow suit) before they blow up your boarded ship. If you are taking from a hostile race like the pirates, your M7M can obliterate any escorts they may have fairly quickly too, this is best otherwise they will turn on your new acquisition as soon as it is handed over to you.

2. I know it is a long slog, but once you have 20 FULLY trained marines, unless you are going after Xenon or some of the bigger ATF/Terran ships, you would be unlucky to ever lose a marine again, as long as you can get them to the hull in one piece. Again, having an M7M makes this a much easier task.

3. If you want to maximise your loot, reload is your friend, make a save just as the marines start the hack and then reload until you get your desired loot. The biggest haul I have had was about 30 IBL from a CW ship and a similar amount of PSP from Terran M2.

4. Basically what I am saying is, by hook or by crook, get yourself an M7M. Oh and if you plan to get an M7M, build yourself a Hammer/Flail complex, you will need a LOT of missiles. And don't forget to set a ship (I usually use 'Buy ware for best price') to go and buy up all the boarding pods you can get your hands on.

In my last game I successfully blocked most of the Xenon sectors, but I must admit, that took some serious work and a shed load of boarding operations. My marines were carved form pure telladium by the end of that spree :D

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Post by heratik » Tue, 10. Sep 13, 00:49

Just took a Shrike with 3 escort peregrines and assorted Kea/falcon in it's hangar. Didn't have to blow any of them up and once it was mine I apologised and all the fighters have re-docked with it. Idiots lol

:D

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Post by bandarlog » Tue, 10. Sep 13, 01:29

Thank you for the answers!

I learned a lot of things again. This is also a groundbreaker for me. I mean I thought that the spacewalk is a much longer much painful game phase.

And also thanks for the little tips. Especially the military base-->owned ships one. I thought that the AI fleet uses only virtual homebases. But again I'm wrong.
This game has one of the best learning curves.(the other being the paradox gamecloud)

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Post by Infekted » Tue, 10. Sep 13, 13:43

1. Don't worry about escorts. Either kill em all with missiles. Or, it is possible to basically ignore them. If you cap the ship without too much stray fire, then apologise to the escorts afterwards, more often than not they will turn back blue and follow your new ship around for a bit...

2. Your main issue is that you not using enough marines. 4 guys are gonna have issues taking a TL, which can take up to 21. Even if they are maxed. However if you sent in four maxed marines, and 16 completely untrained greenhorns you'd probably take it with no losses, provided they all get thru the hull. Always always send the max number of marines you can, even if some are rubbish marines.
On a very general scale twenty 3 star marines should cap any commonwealth TL/M7 no losses. Twenty 4 star marines should cap any commonwealth M1/2 no losses. Add a star for terran. HPD and firewall also add roughly a star of difficulty. These are erring on the side of caution, you should get success with lower stars, you just may have to reload a bit more. Marine death is unacceptable on any cap, except xenon.

3. When you cap a ship, it has a chance to be carrying a copy of each weapon/missile/shields/software it was carrying before you cap it.
If you scan it first and see, then you have a chance to get anything that is on that scan. If it is carrying 30 IBLs, you have a chance to get those 30 IBLs when you cap, if it doesn't have any IBLs, you cannot get any. Saving on hacking the core, then spamming reload is the only way to ensure the best possible loot. However, most people, including myself find this a little.. Distasteful lol. Best to just go cap something else really.

4. It all depends how far you are willing to go really. Speaking for myself, I nearly always blockade all xenon sectors.

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Post by pref » Wed, 11. Sep 13, 12:44

Waiting for marines must be terrible... I would build some complexes or work on plots or do whatever while waiting (in TC there are very long plots!!)
For ex while you waiting for your marines, you could build a hammer/flail complex to feed your M7M later.

An easy plan is to spacewalk an M7M (Cobra is nice imo), then you can cap anything.
Regarding stars - for commonwealth M7 you need a few (maybe 5 tops) 3-4 star marines and some random untrained guys - got my cobra with 4 3 star guys, rest were just bought from an outpost..
Commonwealth destroyers need average 3 star guys
Terran destroyers need 4 star marines (with HPD ATF M1 M2s cannot be captured even with pods)
Xenon need fully trained marines (100 in all), and a Sirokos so you can launch 21 of them right at start.
Any internal defences will raise these requirements. Xenon have all defences built-in, even though they wont be listed on a freight scan.

I could find 2 lone cobras in my game in split space - usually flying back and forth between a core and border sector.

Regarding escorts - once you have an M7M they should not matter. You can initiate boarding ops from even 20km, let the target chase you, and before they reach you the whole op is over if executed well.
Even if they get close to me i leave them if i need to avoid rep loss, just set my turrets to missile defence and the 4G shielding and some strafing keeps me alive.

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Post by bandarlog » Mon, 16. Sep 13, 01:10

Again.
I want to thank you for all the good tips and hints.
Your suggestions gave me a great push towards success.
I wanted to organize the tips for myself...and I also wanted to give out some awards to the best ones in 8 categories.

The structure will look like this:
-Award name
=User name=
-Short description
Why the academy decided to...

-The most Willy Wonka Shop of Horrors tip:
=Triaxx2=
-Flail/torp complexes, ASAP, lot of them
My fight rank went up like **** because i just like fireworks. I have real problems keeping missiles on the frigate. Torpedoes are born free. I just cant hold them in the cargobay. They are beautiful creatures of the military industry. They have to fly and bring joy and hope to all corners of the Xverse.

-The most Gordon Gekko tip
=Timsup2nothin=
-"I do pretty much everything there is to do, and I don't wait, ever."
You have to be Mr G. Gekko from the first movie. Seriously. Or at least please be a broker, dont ruin my world, please.

-The most blue collar man to man, between themselves tip:
=Triaxx2=
-Military Outpost -->owned ships
I...I just...sometimes I can be so ******* dumb.

-The most "King from horseback to the low-life peasant" tip
=Triaxx2=
-5 star marines
I do Boreases with 4 star marines, but you were right, sometimes they cant cut through or they just watch porn instead of core hacking(yes after that comes the clever 'safety reengaged' slogan). But for SPACEMONKEYS they do quite well. But my 5all star team is slowly coming up. Muahhhahh. Your way of marine training requires much more planning, but gives greater rewards on the long run. In the next run i will try it!

-The most "Hey kiddo, comher. They just want to frighten you, but listen to me" tip
=pref=
-Bare minimum stats for boarding
You were right. As is said before I do Boreases. Sometimes they get on board, sometimes 3-4 spacewalk away. But I capped my 20th tonight with the famous Aladna's Imbecile Space Monkey Team. So thanks again.

-The most Bob Marley tip
=Nanook=
-Escorts? Dont worry
With an M7M. I dont worry :)

-The most "I can say anything, but I know you'll try it. And I know you'll hurt yourself..." tip
=Heratik=
-Patrols, defenses and the shed load of work to maintain them
In OOS, M7s are beautiful flamingos flying towards sunset.
And then comes a Boeing with 4 turbofans and it chews through the whole pack of helpless dumb bird horde...and there goes 100mil.
Also Boreases are not immortal and sometimes David can beat Goliath.

LAST BUT NOT LEAST. THE MOST ANTICIPATED OF ALL AWARDS:

-The most 70's martial arts movie philosophy bulls****, which turns out to be true and relevant after a couple of years(yes the aging process)
=Infekted=
-"It all depends how far you are willing to go really."
I started to realize the real depth of this... Yes... Sensei Mahi Ma and the Xenon Dojo....
I can see the future, Sensei Infekted
You will write a book for single childless women in their early 40's.


So long and thanks for all the fish!

pref
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Post by pref » Mon, 16. Sep 13, 14:54

Oh well i already miss the dolphins.

bandarlog
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Post by bandarlog » Mon, 16. Sep 13, 15:32

Oh pref, Dont be sad...
There has to be a special sea creature just for YOU.

I mean he/she/it is your soulmate, and you have to find him/her/it.
It will be a long-long adventure of both joy and pain, but the final reward will be more than you can imagine(child support).
Take me for an example.
2 weeks ago I was a depressed, lone corporate manager with no dreams and no goals,
but then I found my true love...a cute Gannet(which btw, means manure in my mother language).
We moved together, and now we have two nice little kiddos(twins!)...
(the labour was real hard for my Love, but the employees of OTAS helped us greatly)
...oh memories...
They grow up so fast... I mean after 10 minutes all of their front turrets were full of PPCs and the others with IBLs/Flaks...

pref
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Post by pref » Mon, 16. Sep 13, 15:51

I already found my true love - its a cat though. The Split Cat :)
Pity we cant have babies, but luckily man has so many places in their heart so i started a secret relationship with a nice cobra. I just have no idea how we can have terran children. Strange how they are attracted to terran space still, they always go back there, but it never turns out good for the locals - guess it must be the cultural differences, or the split blood.
Once we have 20-30 babies ill send them on a terran culture course though, it will be cheaper in one go.

And yeah Gannets are really cute. I adore them from a distance usually. Hope you spared her the linguistics :)

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Post by Triaxx2 » Mon, 16. Sep 13, 19:19

Yeah, and if you suddenly find you're running into Kha'ak Corvette's, 4xFlail Barrages will annihilate them. They have sufficient missile defense torpedoes don't get through, but Flails will leave them helpless.

I the Xverse, there's no kill like overkill and nothing overkills like an M7M. :D

Definitely. You can take Boreases with 4 stars, but with 5 stars they're worth that much more. The only one who does hull damage then is YOU. And as long as you have the finesse to knock down the shields without busting up the hull, it's money in the bank. Yes, it's an expense, but it's a one time expense, unless you mess up badly.

I took a Tyr not that long ago with 20 five-stars, and those are expensive.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

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