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[AL Plugin] Litcube's Phanon Corporation V1.21
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richbroughan





Joined: 17 Nov 2013
Posts: 19 on topic
Location: United Kingdom
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PostPosted: Mon, 6. Jan 14, 12:57    Post subject: Reply with quote Print

Litcube wrote:

Too bad too. I had implemented auto-upgrading corporations and added a few new tweaks.


Any word on that update master?
Also, would it be too difficult to add the Phanon subsidiaries into the corp stock exchanges? Like buy up shares early and cheap as a sort of 'investment' then sell them all before they are liquidated? Smile

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Pyas





Joined: 28 Nov 2013
Posts: 4 on topic

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PostPosted: Sun, 9. Feb 14, 20:27    Post subject: Reply with quote Print

Thank you for the script and work on this, Litcube.

I do have a problem however; it seems that the Phanon do nothing but chill out in their home sector. I am on the third generation (Vashire, I think), and this problem has effected the two previous generations as well.

They start out fine, and I have seen their traders around, but inevitably they will attempt to trade with my complex in Asteroid Belt, and subsequently be destroyed by my ships guarding that station. After that, I won't see another Phanon trader anywhere in the universe, as they seem to just hang out at their HQ.

Then, they seem not to replace anything. I have even edited the t file to give them a bigger salary, but after leaving the game on overnight (which I have done for multiple generations), they still have the same amount of ships, and are sitting on 400 million in liquid assets.

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Darth_Wayner





Joined: 20 Jan 2013



PostPosted: Fri, 21. Mar 14, 02:03    Post subject: Reply with quote Print

I've noticed the same...

They start out fine, but once I kill one of their ships, everything stops. Their freighters can be found floating motionless, presumably where they were when I killed the first ship.

One of the times that I tried running this, when it came time to attack their sector I was surprised to see their HQ sitting idle without a single ship defending it. I ordered a single frigate to attack and left the sector. A while later I got the swoosh.

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Morthias





Joined: 21 Mar 2014



PostPosted: Fri, 21. Mar 14, 13:42    Post subject: Reply with quote Print

Just a quick question. In my game I have already amassed a sizable fleet and I am looking for ways to increase the difficulty a bit, so I came across this nice plugin. But I have the impression that this script is built for a new game start. Does it have any use to try it out now, or is it like shooting fish in a barrel?

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DrBullwinkle





Joined: 17 Dec 2011
Posts: 5704 on topic
Location: Boston, USA
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PostPosted: Fri, 21. Mar 14, 13:44    Post subject: Reply with quote Print

Phanon works fine at any point in the game.


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agleave





Joined: 24 Nov 2005
Posts: 183 on topic
Location: Adelaide, South Australia
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PostPosted: Sun, 23. Mar 14, 11:04    Post subject: XRM Compatible? Reply with quote Print

Does this script work with XRM???

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Litcube





Joined: 20 Oct 2006
Posts: 4167 on topic
Location: Canada
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PostPosted: Sun, 23. Mar 14, 11:26    Post subject: Re: XRM Compatible? Reply with quote Print

agleave wrote:
Does this script work with XRM???


That's my favourite question.


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hourheroyes





Joined: 09 Apr 2012
Posts: 304 on topic

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PostPosted: Tue, 25. Mar 14, 02:08    Post subject: Reply with quote Print

I also have issues with Phanon never leaving their home sector, never actually acquiring anything, and never growing. Seems like their liquid assets are high enough for them to procure whatever they want, but they never do...

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agleave





Joined: 24 Nov 2005
Posts: 183 on topic
Location: Adelaide, South Australia
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PostPosted: Wed, 26. Mar 14, 04:41    Post subject: Broken ? Reply with quote Print

hourheroyes wrote:
I also have issues with Phanon never leaving their home sector, never actually acquiring anything, and never growing. Seems like their liquid assets are high enough for them to procure whatever they want, but they never do...


Litcube, is the fact that so many people seem to be having this issue with ships just doing nothing, is this a simple bug fix, or a major issue with the code itself? And are you still working on this as it sounds like an excellent add-on to X3.

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Litcube





Joined: 20 Oct 2006
Posts: 4167 on topic
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PostPosted: Wed, 26. Mar 14, 11:22    Post subject: Reply with quote Print

No, I'm not. In reality, The Phanon Corporation has far exceeded the version you see on this thread.

Litcube's Universe (some mod I made) is going to be released soon. With that will come major updates to every script and mod I've submitted on this forum, along with a host of other stuff.


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agleave





Joined: 24 Nov 2005
Posts: 183 on topic
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PostPosted: Thu, 27. Mar 14, 00:49    Post subject: Reply with quote Print

Litcube wrote:
No, I'm not. In reality, The Phanon Corporation has far exceeded the version you see on this thread.

Litcube's Universe (some mod I made) is going to be released soon. With that will come major updates to every script and mod I've submitted on this forum, along with a host of other stuff.


Sounds very interesting. Will the 'new' Phanon Corp be released as a stand alone module at any stage, or just part of your new Universe mod?

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Litcube





Joined: 20 Oct 2006
Posts: 4167 on topic
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PostPosted: Thu, 27. Mar 14, 01:06    Post subject: Reply with quote Print

agleave wrote:
Sounds very interesting. Will the 'new' Phanon Corp be released as a stand alone module at any stage, or just part of your new Universe mod?


Funny you'd ask that!

There's an FAQ section on the Litcube's Universe wiki that answers that question specifically. A shorter answer is no.


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Kual





Joined: 11 Apr 2006
Posts: 100 on topic
Location: Austria
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PostPosted: Thu, 27. Mar 14, 08:50    Post subject: Reply with quote Print

Is the Litcube's Universe wiki online? I couldn't find it.

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Litcube





Joined: 20 Oct 2006
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PostPosted: Sat, 29. Mar 14, 00:39    Post subject: Reply with quote Print

There's be a post in this forum soon once it's open. That will be soon (a few weeks or so, maybe even less).


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Kual





Joined: 11 Apr 2006
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PostPosted: Mon, 31. Mar 14, 10:10    Post subject: Reply with quote Print

Thanks!

I am really looking forward to your mod.

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