NEWS: X3: Albion Prelude Update 3.0 - Shady Business is here!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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X2-Illuminatus
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NEWS: X3: Albion Prelude Update 3.0 - Shady Business is here!

Post by X2-Illuminatus » Wed, 15. May 13, 15:20

Egosoft is pleased to announce the release of X3: Albion Prelude 3.0 - Shady Business! The fight of the Corporations for power, prosperity and technologies continues.

A Split "bridle" is missing and StrongArms, Jonferco and the Beryll are trying everything to find her. They seem to be putting in a bit too much effort just to save a Split wedding. What other interests they have in finding the Split bridle? You'll find out in the 'Shady Business' plot. Another place another story. Some corporations rise; others fall. A few owners of struggling corporations are clever enough to ask for help. Who knows? Maybe one of them will also try to contact you. Find out in the 'Corporation Troubles' plot. Turned-off gate connections drastically change the universe, as we know. While some factions fight for control of the remaining territories, others pursue more peaceful objectives. Help those discovering new places to settle in the 'Breaking Grounds' plot.

But this is not everything Update 3.0 has to offer by a long way. Four new generic missions have found their way into the game. Amongst those are the 'Tour of a Lifetime' and 'Repair Station' missions that some of you might know from earlier X games. In the hope of continued support in the ongoing war, the Terran government has finally decided to offer previously unavailable weapon and support factories for sale. Driven by a similar logic, the Argon federation has put its newest supply ship into mass production. While not directly involved in the war, the Split Patriarch has revealed his long-kept secret flagship to counter the armament efforts of the other races.

Also new in this Update is the added support for Gamepad controllers. Finally those of you who want to play X3: Albion Prelude with a Gamepad will be able to do so.

It's not only new things that have been added, though; some old bugs have also finally bitten the dust. These include a problem with super-shipyards preventing M6 ships from undocking without collisions, the destruction of captured ships by the war manager, as well as several problems with generic missions. As usual, the complete changelog can be found in the documents folder of your X3: Terran Conflict addon directory.

X3: Albion Prelude 3.0 is available now for download over Steam. The Steam client will automatically update your game to the latest version, provided it has not been configured to prevent this. We have also updated the NoSteam EXE to version 3.0 - to use this you will need to update via Steam first.

We would like to thank the volunteer developers of the AP Community Project for developing large parts of this update. We would also like to thank our army of community members, testers and translators for their contribution in bringing this update to life.

Watch the trailer of X3: Albion Prelude 3.0 - Shady Business on the Egosoft youtube channel!


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Changelog:

New Features and Improvements:
  • - New plots: Shady Business, Corporation Troubles, Breaking Grounds
    - New generic mission: Repair Station, a service to repair damaged player stations (below 95% hull)
    - New generic mission: Multiple Transport, to transport multiple passengers with different collection/delivery points
    - New generic mission: Tour of a Lifetime, to take a group of tourists on a tour to various sectors to see the sights
    - New generic mission: Escort Dual Convoy, to aid two convoys on different routes which need protecting
    - Added controller support
    - New ships: Lotan, Acinonyx, Pteranodon
    - Changed the 'close to target' warning during the Follow Ship Mission from a popup message to a help text
    - New special sector, including new soundtrack
    - New special UFJD sector
    - Unlockable Gamestarts: Aldran Adventurer, Lost Lar, Goner Witness
    - Added ability for missions to enable/disable war behaviour
    - More Terran factories available in shipyards
Fixes:
  • - Fixed Generic Patrol by removing extra 'missions accepted' increment statistic on acceptance
    - Fixed Deliver Matching Ship increment statistic on acceptance for war mission
    - Fixed Super Shipyard dock which caused M6 ships to collide while undocking
    - Fixed Boron Equipment Dock orbiting objects being in the wrong position
    - Fixed Argon Stock Exchange billboard which was located below some docking clamps
    - Fixed messages sent to player in Transport Passenger Missions when there is insufficient cargo space or no Life Support
    - Fixed Yaki Stock Exchange unlock requirements
    - Fixed Escort Convoy Mission being offered by enemy race
    - Fixed Escort Convoy Mission not ending if you attack an escort ship
    - Fixed cleanup for the NPC contact in the Assassination Mission once the mission is finished
    - Fixed issue of captured ships being destroyed by war manager
    - Fixed bug with <add_cargo> MD command
    - Fixed loading of ware templates
    - Fixed Ice miner Job so it no longer stays docked when it has nothing to mine
    - Fixed default values for ship hue/saturation
    - Added cleanup for escorts created for the Escort Convoy Mission
    - Added checks to avoid Xenon Invasion Missions continuing when Xenon leave the sector
    - Added checks during the Build Station Mission for when the Beacon is moved to avoid problems completing the mission
    - Changed Tyr cargospace to 8800

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Post by eldyranx3 » Wed, 15. May 13, 17:10

Thanks to everyone at Egosoft who put up with all of our eccentric personalities during development :wink:

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Post by Free Trade Inn » Wed, 15. May 13, 17:13

Yes!
I have been following this for a while.
I hope it can tide me over until XR.
BTW What are the mission start requirements?

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Post by Mudkest » Wed, 15. May 13, 17:14

Thanks for new patch, time to start up a game again, will help pass the time till either rebirth is released(whenever) or till october for rome2 :)
Avast ye chumsucking scumbuckets. Landlubbers be keelhauled, pillage them poodles and bring missery and mutiny to the mercifull

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Post by eldyranx3 » Wed, 15. May 13, 17:35

Free Trade Inn wrote:BTW What are the mission start requirements
Bear in mind the FAQ has yet to be updated.

'Corporate Troubles' requires either the Argon or Terran war plots to be completed, player ownership of the Hub, and the player needs to have a UFJD in their inventory. Player Trade Rank 15 (Petty Financier)

'Shady Business' requires almost the same, but instead of high trade rank, max rank with the Split. That plot starts 1-2 hours after those conditions are met.

Edit: Added missing Trade Rank Condition to Corporate Troubles.
Last edited by eldyranx3 on Sun, 26. May 13, 15:27, edited 2 times in total.

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Post by vtecem » Wed, 15. May 13, 18:03

YAY, guess I'll try AP now!

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Post by Free Trade Inn » Wed, 15. May 13, 18:03

'Corporate Troubles' requires either the Argon or Terran war plots to be completed
I have the hub and the UFJD but I am not sure about the war plots.
Are you referring to war sector missions? I didnt bother with them early on in the game as I wanted to do the other missions and build up my empire and fleet. In fact I turned off the call to pilots to aid the Argon (argon start I think).
Do I now need to turn this back on?
How do I accept the missions? I had a bit experiment with this before I turned it off and I was unclear as to what I was supposed to do...I killed all reds in the sector and nothing happened. What was I supposed to do?

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You can be cool, or you can be nasty, but as soon as you are one, you are not the other.
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Post by Ketraar » Wed, 15. May 13, 18:05

No he means Plots, OLE if you started as Terran or Albion Plot for non-terran start.

MFG

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Post by Free Trade Inn » Wed, 15. May 13, 18:25

I have been contacted by Tuffonmeluks with a business proposition so I have started one new plot at least :)
My start was Argon peace keeper, will all of the new plots be available to me?

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Post by Yacek » Wed, 15. May 13, 18:27

Thanks for Egosoft, and all those who contributed to the patch 3.0
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Post by Earth Ultimatum IV. » Wed, 15. May 13, 18:32

One word, awesomeness.

They solved the only problem of Albion Prelude-lack of plots.
Iam sure that this update at least doubled or tripled the gameplay time.

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[AP] 3.0 is out

Post by Patholos » Wed, 15. May 13, 18:39

And just in time for the national week off.

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Edit: Thank you Egosoft and community :)
Sure glad I didn't purchase a new computer this release.

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Post by Nick 031287 » Wed, 15. May 13, 18:44

this looks interesting. but this tells me we wont have any 2013 release of X rebirth an i think we be lucky enough to even have any proper news of it by the end of this year

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Post by ScorpioNicus » Wed, 15. May 13, 18:47

Awesome work!
Anyone know if mobile mining scripts have been fixed so that ships don't lose the command to mobile mine once cargo becomes full?

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Post by Lord Dakier » Wed, 15. May 13, 19:15

I don't see any new gamestart.
Motherboard: Gigabyte GA-Z97X-Gaming 3
Processor: Intel Core i7 4790K 4GHz
CPU Fan: be quiet! Dark Rock 3 CPU Cooler
RAM: G.Skill 8GB DDR3 1866MHz Ripjaws-X
Graphic Card: MSI GTX 970 GAMING Twin Frozr V
SSD: Crucial MX100 512GB SATA
Power Supply: 650W EVGA SuperNOVA 650 G1

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