Terran Conflict and Albion Prelude modding question?

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NeoDraconis
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Terran Conflict and Albion Prelude modding question?

Post by NeoDraconis » Wed, 13. Mar 13, 15:03

This may be in the wrong place, but since I dont have the super box just quite yet, I am doing research on the games, just a tad bit; but I dont have access to the right form to post this. So I am going to post it here, I apologize in advance. My question is, is it possible to find a way to install mods to terran conflict without affecting prelude on steam or will one have to deinstall and install different versions each time they wish to switch between the two?
Last edited by NeoDraconis on Thu, 14. Mar 13, 14:17, edited 1 time in total.
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Re: Terran Conflict and Albion Prelude modding question?

Post by CBJ » Wed, 13. Mar 13, 15:09

NeoDraconis wrote:...I dont have access to the right form to post this....
Er, yes you do. Moving over.

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Post by NeoDraconis » Wed, 13. Mar 13, 15:24

Odd I was unable to post it earlier in this forum, thanks for moving it; now anyone who is able to answer my question, I give you great thanks in advance.
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DrBullwinkle
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Re: Terran Conflict and Albion Prelude modding question?

Post by DrBullwinkle » Wed, 13. Mar 13, 15:51

NeoDraconis wrote:is it possible to ... install mods to terran conflict without affecting prelude
Scripts and most mods only affect the game they are installed into (TC or AP).

There may a few rare exceptions. .XSP ships, for example, must be installed into both TC and AP for them to work in AP. However, you should be able to install most of them into TC without affecting AP (probably).

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Re: Terran Conflict and Albion Prelude modding question?

Post by Jack08 » Wed, 13. Mar 13, 15:59

DrBullwinkle wrote:
NeoDraconis wrote:is it possible to ... install mods to terran conflict without affecting prelude
Scripts and most mods only affect the game they are installed into (TC or AP).
All Data assets - models, textures, etc, that are installed in the TC folder will effect AP - Everything that AP doesn't load from a /addon/ directory within the cats will be loaded from a TC mod.

This can effect AP in major ways, if you change a scene file for example.

edit: i made a mess of this post, by "tc folder" i mean loose files, outside of a cat/dat pair, i am unsure as it to if AP will read TC cat/dat files passed the number of cat/dat pairs that existed when AP was released;
Last edited by Jack08 on Wed, 13. Mar 13, 16:08, edited 3 times in total.
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Post by DrBullwinkle » Wed, 13. Mar 13, 16:04

Does a mod that changes a model affect AP if the mod is packaged into a .cat and the .cat is installed in the TC folder?

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Post by Jack08 » Wed, 13. Mar 13, 16:06

DrBullwinkle wrote:Does a mod that changes a model affect AP if the mod is packaged into a .cat and the .cat is installed in the TC folder?
I am unsure, i made a mess of my last post, read the edit :D
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Post by DrBullwinkle » Wed, 13. Mar 13, 16:12

Luckily, *most* mods that change models are correctly packaged into .cats. (I should say most *published* mods -- personal mods may vary.)

@NeoDraconis: I suppose the quickest way to find out for sure is to try it.

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Post by NeoDraconis » Wed, 13. Mar 13, 16:23

As soon as the superbox goes on sale I can do that...
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Post by DrBullwinkle » Wed, 13. Mar 13, 16:28

NeoDraconis wrote:As soon as the superbox goes on sale I can do that...
Ah... I see. It is a theoretical question.

In that case, you can have as many copies of your game folder as you like. If mods interfere, then simply have a separate game folder for your other game.

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Post by NeoDraconis » Wed, 13. Mar 13, 16:49

I suppose that would work... besides the fact that I am going to get it from steam... hmm well I do plan on doing all the vanilla plots per game at least once...(In game order) Perhaps I should only play prelude once so I can enjoy the merge mod by Apricot on Terran Conflict... Oh hopefully it goes on sale on or before Easter... I really cant wait to dive into it.
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Post by TTD » Wed, 13. Mar 13, 22:01

yep,That is one very good mod you're looking to play.

I little bit of tinkering ad you get both PHQs.
Also I think,but don't quote me,that the new community update to AP will work in Dilpickles mod too.
Can't say too much on that though ,as things might change before final release.
If you want more info,then register as level 3 beta tester.

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Post by NeoDraconis » Wed, 13. Mar 13, 22:55

So excited... I decided to go ahead and make a game entity in preparation, think I went overboard? Oh and once again thanks for all the help.
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Post by TTD » Wed, 13. Mar 13, 22:57

Please note that TC saves will not work in AP or any AP mods. :wink:

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Post by NeoDraconis » Wed, 13. Mar 13, 23:05

I know that much, I have a bad habit of over-researching a game that I am very interested in before I get it. So I plan on, for now just keeping a statistic on that webpage, although sometime in the future I would like to make myself a few scripts that would let me hide away resources for a rainy day sorta like a banking script but different.
http://anima.byethost31.com Home to the Astral Guardian.

http://devildragon.web44.net/index.php Home to a character I made up when I was about 12 and been developing further ever since.

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TTD
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Post by TTD » Wed, 13. Mar 13, 23:09

My second link is handy for creating a character and starting sector etc..
Final tweaks can be achieved wit Cycrow's Cheat Package

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DrBullwinkle
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Post by DrBullwinkle » Wed, 13. Mar 13, 23:12

Just one opinion: The Universe forum has waaaay too many spoilers. It is more fun to play the game without reading the forum at all... at least for your first couple of hundred hours. Then read up on the things that you missed.

NeoDraconis
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Post by NeoDraconis » Wed, 13. Mar 13, 23:13

Lets see considering I am going to start from the first game its going to be a while before I jump into anything major; Kinda late for that although I did my best avoid plot spoilers.
Last edited by NeoDraconis on Thu, 14. Mar 13, 14:13, edited 1 time in total.
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http://devildragon.web44.net/index.php Home to a character I made up when I was about 12 and been developing further ever since.

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Post by Cycrow » Thu, 14. Mar 13, 10:14

DrBullwinkle wrote:Does a mod that changes a model affect AP if the mod is packaged into a .cat and the .cat is installed in the TC folder?
if its in a fake patch in TC's root, then it will effect AP.

if its in the mods folder, then it won't

however, there was a bug in a early version of AP that used the TC mod's folder instead of the AP one

NeoDraconis
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Post by NeoDraconis » Thu, 14. Mar 13, 12:39

Ah so I should avoid fake patches then.
Last edited by NeoDraconis on Thu, 14. Mar 13, 14:14, edited 1 time in total.
http://anima.byethost31.com Home to the Astral Guardian.

http://devildragon.web44.net/index.php Home to a character I made up when I was about 12 and been developing further ever since.

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