LTerSlash wrote:The problem is, releasing a teaser video 2 years ago and them nothing, literally, make people belive the game was cancelled or its about to, every person i told and shared that teaser with, today, they either dont care or think the game was cancelled.
That's a bit of an exaggeration, but nevertheless I did explain this before. It was a while back and in the first incarnation of this thread, though, so I'll quote it again here for you.
CBJ wrote:The information about the game that you've seen here on this forum should be considered a little sneak preview that we were able to persuade the publishers to let us show you in advance of any kind of marketing campaign. We did this because we wanted to let you guys know what we were up to, so that we didn't have to keep referring to "TNBT". At the time we did this the forums were awash with rumours of our untimely demise, and we wanted to show people that that wasn't the case. Of course instead we now have a whole new bunch of rumours and conspiracy theories, but hey, plus ça change!
jamesormiston wrote:I get this, and I wasn't suggesting the game were actually cancelled as I pointed out, just that I have seen the alienation of the fans in all this secrecy, and as great as the final reveal may be what does a few screenshots or a goodwill video of content already announced (maybe a flyby of a capital ship, it need only be 7 seconds long) to keep everyone placated hurt in the sales or hype department as it wont hurt your final reveal? A few months of darkness, as you said, builds tension, but a couple of years makes the fans feel like they've been forgotten in favor of obscure marketing tactics, and the true strength of this game series lay, and still lies, in its fanbase...so it doesn't seem economically viable, let alone, polite, to leave them hanging for so long.
I didn't say anything about building tension. The gap between the initial announcement of development and the pre-release marketing campaign is to allow the game to be developed, not some "obscure marketing tactics" involving building tension. The time to market a game is when it's nearly ready for release; it's as simple as that. As for "leaving people hanging" or "forgetting" them, that's emotive language and pretty disingenuous at that. Going back to the Christmas present analogy, it's a bit like using the line "if you loved me you'd tell me what was in that parcel" on your parents!
shea wrote:But i still cant understand why a few screenshots every week cant be posted,
The irony of this is that when we
were posting weekly screenshots, people were complaining that it wasn't enough and demanded videos. When we provided a video they demanded gameplay information. The reality is that no matter what we provide, people will always want more, and this thread will run on regardless, with those people who are inclined to do so getting irate and impatient. Again, we know people
want more information, but despite what some of those may people think, doing what they want isn't always the right course of action when the bigger picture is taken into account.
shea wrote:Sure if there was more and more people would visit the forums and wouldnt forget about the game...
Having a busy and active forum with lots of discussion going on is nice, and we have a great community here many of whom stick around to chat even when they are not actively playing any of our games. However it isn't actually essential that everyone who might be interested in our next game hangs around here for the entire duration of the game's development. The people who stay, playing the existing games and chatting about their hopes for the next one, form the core of the community, but the vast majority of people just get on with their lives until they hear about a game they want to play. That's where the marketing campaign comes in, and that's when it's important to get them here and get them excited about the release. Of course it's great if they've already heard about the game a while back and the marketing is just a reminder, but that too is just a bonus.
Toramo wrote:* On how many weeks the game will be elased after the marketing campaigns start.
* Is this will be release both on steam and store at the same time ?
* Who will make the marketing campaign, ES or DS ?
* Will we be able to see the game at some game convention like E3 etc ?
We are the developers; we don't do marketing. That's the publisher's job, and they're not likely to tell you what the marketing campaign will consist of in advance, because that would be self-defeating.
Toramo wrote:* Is it programmed to give a beta access to this game ?
What do you think DevNet and the DevNet NDA are for?
Nidanal wrote:Are you in good health?
How are your colleagues?
Do you enjoy your work?
How good is that beer going to taste when the product is out and you can all take a day off?
We're doing well, thanks for asking! Every job has its ups and downs, but I can say from my own experience that working on software features "because they are cool" is a whole lot more satisfying them than working on software features because they are, for example, required by government regulations. I also don't think anyone would work in the games industry if they didn't fundamentally enjoy what they were doing. As for the beer and the day off, you can't even begin to imagine...