All great theme ideas, 789. I don't know what they mean, in terms of gameplay, but they sound great.
Mainly, I was looking for your scripts to add a bit of intelligence and aggression to the enemies, as well as whatever magic your evil mind comes up with.
Perhaps you could give us some idea of what you can do?
For example, with Jobs and OBS, we can easily increase *numbers* of enemies. However, beyond a certain point, greater numbers do not create a greater challenge. For example, the only difference between 10 M2's and 100 M2's is time; because no more than 10 M2's can be within firing range of the player at any instant in time. The rest just spend their time in collision avoidance or mostly-uninteresting NPC-vs-NPC battles.
However, there are examples of smarter enemies that increase challenge. The Tyr chase, at the end of Balance of Power, features unusually aggressive and tenacious M2's; resulting in perhaps the best combat challenge of the vanilla game.
Other examples include:
- The smarter and more aggressive enemies of Phanon Corporation
- ADS fighters which teleport back to their carrier for repairs when damaged
- In-sector Point-to-point jumps to evade attacks
- Generally increased "Aggression" or "Missile fire probability" settings (especially on M8's).
- Missile-spamming RRF M8's and M7M's
Obviously, stronger ships and weapons are nice, as well, although they fall more into the "mod" category rather than the "script" category.
What else can you do to increase combat challenge of the enemies?