JackBNimble wrote:I only use the controller for when I am in battles in an M3. My only problem with the controller support now is that I can't seem to use both analog sticks or all the buttons.
I am very content using controller as well as m/kb as long as the controller is fully functional .
Ok, but for the sake of this discussion please imagine yourself playing without a keyboard or a mouse, cause that must be the goal if we want X games to run in living rooms too.
You need to dumb down the game for that, thats why we have so many dumbs games today. There is not much choice on that.
Also a living room is not a good place for slow and complicated games like the X ones, Freespace 2, a space shooter is a good example of a game for a living room, still is a old and very complicated game, as such its imposible to have full funcionality on controller.
For example, how you whould do the weapon group on a controller? assigning the weapons on UI and add/remove them from groups? its impossible, group switching is 1 button, thats OK, another button for missile select, other to fire primary, fire missile, target control is a PAIN on X series, it never feel right, thats why im using mouse to select targets so many times, and limiting the number of targetable objects on screen because is there is too many targets on screen just complicate the things even more.
I have lot of experience on space combat games because im a old fan of both Freespace and X series, so at my stimation, you need the following funtions before even start to think about controller only:
-Auto target (that means it will auto-target the next closer hostile ship when the current one is destroyed or lost)
-Option to auto match target speed
-Option to remove the limit of HUD targetable objects.
-Target system for next hostile attacking player based on distance AND threat (let say, im being hit wih a ship with PBG, it must target it)
-Target next incoming missile based on distance from player, if not missile is present it will target M8 and M7M.
-Target the ship that is on my reticle.
-Option to target next incoming missile based on threat to player
-Cycle weapon groups with 1 control
-Diferent Weapon groups can have diferent weapons on the same slot.
-Weapon groups must incluide turrets too.
-Add/remove weapon from weapon group must be on weapon menu too.
-Option to buy ships at shipyard already fully equiped(and i mean fully equiped, even the equipment not present at EQ, and that incluides weapons too, looking for equipment for multiple ships is not fun on later games and certanly is not fun on controller), same for creating ships at HQ.
Thats the minimum needed for a aceptable combat control (it should be also a ship monitor list on screen, with the option to add/remove ships from the monitor list and cycle target trought them, but it will be asking way too much), and there is not enoght buttons for everything(unless support for button + button control and hold button can be added), not to mention that many of those feature are missing.
Still i rather play a fast, action based game on my living room, like FS2, X series are games that i rather play on my pc with keyboard and mouse. Ill suggest to keep it that way, ill hate to see the game (or X:R) dumbed down to fit for gamepad usage.