Where would you build a Chip plant complex for the HUB plot.
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Where would you build a Chip plant complex for the HUB plot.
Basically what the the heading says. I need to produce all those microchips and I don't know what sector to build it in and how many I should stick together. It would also be nice if it stayed profitable afterwards too. as it's probably going to cost me a fortune.
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I built a series of mini chip 'plexes on my last play through, all self sufficient, normally each with 5-12 chip plants in them. One in Elena's Fortune, two in Ore Belt, one in Cho's Defeat, one in Hollow Infinity....etc. With a CLS pilot to shunt all those chips to the Hub for Mahi Ma the whole section of the plot was over fairly quickly. After that the mini 'plexes just kept selling and making me more money
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An Illustrated Idiots Guide to CLS
My DiD Stories: Peace(s) of Eight (Inactive) - Way of the Gun [KIA] - Status: Online (Active)
An Illustrated Idiots Guide to CLS
Mines of Fortune is a good sector, also theres a good unknown sector west, south of unholy descent that has 5 64yield silicon asteroids. I use this one to help with the crystals, SW and chip section of the hub.
For crystals I had 6 L crystal fabs(+6 to power the SPP) which I turned off when the crystal part was finished then the complex produced silicon wafers for that part of the hub plot.
Once the Silicon part was finished I placed 30 chip fabs, the complex in mines of fortune is the same.
There are 2 things to note about that sector, it requires a lot of towing to get the mines setup and when selling the chips after the hub plot you will have to move some of the chips to another place as it dosen't seem to generate a lot of traffic. It does sell but the amount will outpace demand just for that sector.
For crystals I had 6 L crystal fabs(+6 to power the SPP) which I turned off when the crystal part was finished then the complex produced silicon wafers for that part of the hub plot.
Once the Silicon part was finished I placed 30 chip fabs, the complex in mines of fortune is the same.
There are 2 things to note about that sector, it requires a lot of towing to get the mines setup and when selling the chips after the hub plot you will have to move some of the chips to another place as it dosen't seem to generate a lot of traffic. It does sell but the amount will outpace demand just for that sector.
I've changed strategies to building SPP's with each complex and shipping in huge numbers of crystals. It's easier than worrying about trying to ship energy, particularly given the ratio of Crystals to energy cells. It's basically storing 138 energy in the same space as four.
Of course, it's easier to move energy in small fast m5's than crystals.
Of course, it's easier to move energy in small fast m5's than crystals.
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The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
What you should be worried about is microchips! Crystals are easy in comparison. I would start producing chips long before you even start the hub plot. The universe doesn't really produce any, and each plant only makes 10 per hour. Long way to 150,000...ali-stool wrote:Oh, and i've only really just started the HUB plot i just read that down the line i will be needing quite a lot of crystals.
As for the original post, I like to put it in a sector out of the way that I rarely visit. Once the hub plot is over there isn't much you can do with them. You need many chip plants to do it and barely any consumers that need it.
Edit: apparently npcs will buy chips up like booze. In which case means they will be very profitable. My last play through I was trying to sell it myself...don't do that
Last edited by haft2doit on Tue, 20. Nov 12, 18:49, edited 1 time in total.
Actually the chip market is bottomless from my experience, I do have problems selling them from certain sectors. I can ship the MC from these sectors to the faster selling factories and they sell with no problems.
Most trading station buy them and since these are the most common stations they have a huge market, the freight & high tech traders will be your most common customers.
Most trading station buy them and since these are the most common stations they have a huge market, the freight & high tech traders will be your most common customers.
There is a bottom, but it seems to be insanely hard to reach it. I recall someone who managed it but I can't recall where the topic was.
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APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
Sorry! just an error, I actually mean to say microchips.What you should be worried about is microchips!
Ah man I didn't think this Plot would be so tedious, it sure does extend the length of the game I guess though :/
What else should I be on the look out to start producing for the plot? Or is microchips the biggy?
If you are really on microchips. Then you dont need to worry anymore.ali-stool wrote:Sorry! just an error, I actually mean to say microchips.What you should be worried about is microchips!
Ah man I didn't think this Plot would be so tedious, it sure does extend the length of the game I guess though :/
What else should I be on the look out to start producing for the plot? Or is microchips the biggy?
The blow is just a little check list in order of wares (outside of a certain nid that demands 15 mil) that the evil squidie will be asking. (Also this is for others who want to spoil their fun of finding out if they have not yet done the plot even once.)
Spoiler
Show
400 compute components
500 microchip
150,000 teladianium
450,000 ore
500 nividium
250,000 crystals
400,000 silicon
75,000 microchips
500 microchip
150,000 teladianium
450,000 ore
500 nividium
250,000 crystals
400,000 silicon
75,000 microchips
Chain Maille Armor
Profitzz
May this spacefly bother you.
[ external image ]
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.
Profitzz
May this spacefly bother you.
[ external image ]
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.
75k is nothing it used to be 250k, 100 chip plants should wrap it up in 2 days, especially if you started early.
Try the unknown sector I mentioned its a great spot and with 5 64 yield roids you can run 30 chip plants aswell as the infrastructure to power it.
Its also a good idea to keep your big expensive complexs out of race territory as you might want to pick on them at a later date
Try the unknown sector I mentioned its a great spot and with 5 64 yield roids you can run 30 chip plants aswell as the infrastructure to power it.
Its also a good idea to keep your big expensive complexs out of race territory as you might want to pick on them at a later date
Here's post about my 78-chip-plant complex in Barren Shores http://forum.egosoft.com/viewtopic.php?t=321121