Post
by muppetts » Tue, 9. Jan 18, 13:07
No the main dev team was 200, the other 800 + was 3rd party developers they employed into the team but anyway, for sure the comparison is not like for like but there is enough to look at, especially as GTA budget included multi platform, marketing and 60% more staff.
+ No your right we do not know how much they have spent as they will not say....however the entire GTA project was completed in 5 years, scope and size of assets is considerable and they finished. SC is still pushing very very hard to raise funds and not in a subtle way, wanna buy a tank? They have more than the GTA team had in resources and they have no multi platform or mass AAA marketing, so the question is, why are they so far out (lets be honest here they are not finishing in 2018, they won't even BETA in 2018, maybe Christmas 2019 for release).
The answer of course is massive feature creep, totally out of control feature avalanche! For every new feature, you increase dev time and you increase blockers and bugs.
If you are still 2 years away from releasing a game you published (not us Chris R) would be done in 2014/15, why are you making Tanks, why are you trying to shoehorn players land buys, why are you not saying 'Right finish space section with stations, launch, polish bug crush, then work on additional features such as FPS, Tanks, land grabs, face scanning/lip syncing (FFS), more sectors, more planets etc.
I was huge supporter and I gave allot of slack but this development is in full tail spin and even the most generous would have to be skeptical, I certainly am not too proud to say I got allot wrong but I can see now!
VURT The only Feathers to Fly With......