Why do Xenon Sectors have a population?
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Why do Xenon Sectors have a population?
I was reading the universe map and read the Xenon sector descriptions. The sectors had populations in the millions, despite the fact Xenon terraformed the planets in these sectors. I sorta thought the terraforming process was not too healthy for the poor species living there. So why does the Xenon sectors have populations? Was there something in the X Universe lore I was unaware of??
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- "Charismatic leaders, a populous with fear of the unknown leads to the first casuality of war - The Truth."
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I feel I should put the real explantation in spoilers, as not to demotivate people:
I should point out that this is my own explanation for the xenon population in those sectors.
Spoiler
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The *population* number in the xenon sectors is the amount of Xenon ships present. There's a reason selfreplicating machines are not a good idea to set loose on the universe.
So ye, exterminate the xenon? Not in your lifetime!
So ye, exterminate the xenon? Not in your lifetime!
The population numbers given for the sectors in-game are, not to put too fine a point on it, garbage. For instance, Argon Prime has been inhabited by humans for the best part of 800 years, yet its population is only 189 million? And that's one of the most populated sectors in the universe, according to the numbers!
Frankly, I don't know why they ever included the population numbers in the sector descriptions--they've never made much sense in any of the games.
Frankly, I don't know why they ever included the population numbers in the sector descriptions--they've never made much sense in any of the games.
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Well, the Argon Prime inhabitants are all the descendents of the people in a few ships, right?pjknibbs wrote:The population numbers given for the sectors in-game are, not to put too fine a point on it, garbage. For instance, Argon Prime has been inhabited by humans for the best part of 800 years, yet its population is only 189 million? And that's one of the most populated sectors in the universe, according to the numbers!
Frankly, I don't know why they ever included the population numbers in the sector descriptions--they've never made much sense in any of the games.
Regarding the population numbers, I always wondered myself what they were good for. It's especially weird that someone has been tinkering with these numbers between games, and not only in one direction. Why even touch them if they are meaningless, especially as the sector descriptions are often still describing the X2 state.
Why don't you...fix the population numbers? I mean, you guys own the lore. You can just go through and say, "This sector has a big planet, it's population is 16 billion. This sector has a population of 400,000. This is an Unknown Sector, it's population is unknown.'pjknibbs wrote:The population numbers given for the sectors in-game are, not to put too fine a point on it, garbage. For instance, Argon Prime has been inhabited by humans for the best part of 800 years, yet its population is only 189 million? And that's one of the most populated sectors in the universe, according to the numbers!
Frankly, I don't know why they ever included the population numbers in the sector descriptions--they've never made much sense in any of the games.
If you look at the lore in the encyclopedia, the sector descriptions in game, and how the sectors actually look like, you will notice that these three things rarely match up. The ingame sectors seem to mostly follow aesthetic reasons so they don't look that boring. And of course limited art assets.Gothsheep wrote:Why don't you...fix the population numbers? I mean, you guys own the lore.
Right, I get that. I'm just saying, assuming the design tools aren't nightmarish, it shouldn't be too terribly hard to edit the values for a sector. Then you just have the spreadsheet for the sector values or whatever on one side of the screen, and the sector descriptions on the other. Then you go though and read the two-sentence description for the sector and go, "Oh, this is the homeworld for the Teladi? It'll have a massive population. 14 billion. This sector has no planets but is heavily traveled and has lots of stations? four thousand. This sector was destroyed by the Xenon and only pirates go there now? Nine hundred."Ulan Dhor wrote:If you look at the lore in the encyclopedia, the sector descriptions in game, and how the sectors actually look like, you will notice that these three things rarely match up. The ingame sectors seem to mostly follow aesthetic reasons so they don't look that boring. And of course limited art assets.Gothsheep wrote:Why don't you...fix the population numbers? I mean, you guys own the lore.
Like, I'm a writer, and I love little details like that. I actually would like to know about the population of a sector. I kind of want to know what the crew compliment of a Colossus is, so that I can imagine how many grumbling underlings I have when I buy one. Little details like that make the game seem a lot more lived in to me.
Oh, I fully agree with the sentiment. But as I said above, someone actually made the effort to change the numbers between games, but I have no idea why.Gothsheep wrote:Right, I get that. I'm just saying, assuming the design tools aren't nightmarish, it shouldn't be too terribly hard to edit the values for a sector. Then you just have the spreadsheet for the sector values or whatever on one side of the screen, and the sector descriptions on the other. Then you go though and read the two-sentence description for the sector and go, "Oh, this is the homeworld for the Teladi? It'll have a massive population. 14 billion. This sector has no planets but is heavily traveled and has lots of stations? four thousand. This sector was destroyed by the Xenon and only pirates go there now? Nine hundred."Ulan Dhor wrote:If you look at the lore in the encyclopedia, the sector descriptions in game, and how the sectors actually look like, you will notice that these three things rarely match up. The ingame sectors seem to mostly follow aesthetic reasons so they don't look that boring. And of course limited art assets.Gothsheep wrote:Why don't you...fix the population numbers? I mean, you guys own the lore.
Like, I'm a writer, and I love little details like that. I actually would like to know about the population of a sector. I kind of want to know what the crew compliment of a Colossus is, so that I can imagine how many grumbling underlings I have when I buy one. Little details like that make the game seem a lot more lived in to me.
And that you chose the "Teladi homeworld" as example is somehow fitting. The sector description of Seizewell still claims that this is it.
- spankahontis
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The numbers are population numbers before xenon arrived and killed everyone?
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