EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[MOD][AP] Lost Colony Expansion v2.02 25/08/2013 - vanilla & XRM
Post new topic Reply to topic Goto page 1, 2, 3 ... 20, 21, 22  Next
View previous topic :: View next topic
Author Message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
modified
PostPosted: Sun, 19. Aug 12, 17:12    Post subject: [MOD][AP] Lost Colony Expansion v2.02 25/08/2013 - vanilla & XRM Reply with quote Print

Hello, everybody.

I've made this sector mod to better connect the universe and give the player a chance to explore, conquer and play a more vital role in the game.
It should be light on the system since it doesn't use much resources (no scripts, no special MD code).
Trade, fight, think, build! That's all!

Notification for this version:
2.02 is savegame compatible with 1.03b and 2.0x Smile
LoCo XRM version 2.0x requires XRM 1.29 or 1.30.


IF USING XRM VERSION DO NOT UPDATE XRM UNTILL I CHECK EVERYTHING IS OK.
don't use with RSM. it won't work!


Features:
Arrow 57 new sectors - former Terran colonies, destroyed in the first Terraformer war, and new unexplored space.
Arrow Galaxy Map reorganized, now all terran sectors appear north of Commonwealth
Arrow new sectors have descriptions and names are pronounced by betty

How to access new sectors?
Spoiler
Aldrin 2 north gate
Menelaus' Frontier north gate
Rhonkar's Might north gate
Megnir south gate

... i'm not tellin... Razz
Spoiler


This mod uses:
Arrow text file page id: 9333

download rar Vanilla Version 2.01 - WITHOUT jobs file. Should work on vanilla and just about anything else (even XRM if you don't want extra defences in the new sectors)


download rar Version 2.02 - with XRM 1.29 jobs


Polish translation LoCo 2.01 and XRM jobs



map is here, thanks to Yacek!

Installation:
exit game first.
unrar to your X3TC addon dir
there should be no overwrites.
rename cat and dat files to next number available.
play the game.

Installation/patcing from 1.03b:
just paste new files, overwrite old and play.


If you find bugs or strange errors, please report them!
If you have suggestions or ideas on how to better this mod, share your idea!


Permissions are here








A huge thanks to Egosoft for making the game and even more for supporting modding community
Thanks to paul wheeler (and everyone else working on XRM) for a wonderful mod that inspired this one(link)
Thanks to doubleshadow for making the x3 editor (link)
Thanks to DIMOSUS for making the map tool (link)
Thanks to Yacek for Polish translation
Thanks to all forum members for testing and giving feedback



Last edited by vukica on Wed, 11. Jan 17, 14:46; edited 54 times in total
Back to top
View user's profile Send private message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
modified
PostPosted: Sun, 19. Aug 12, 17:17    Post subject: Reply with quote Print

Version history:

version 2.0

- added new sectors
- fixed some sector descriptions

version 1.03

- relocated Leap of Faith (12-9)
- XRM 1.29 compatible
b:
- fixed AP 3.0 new sector not showing on galaxy map

version 1.02

- renamed Unknown Sector 10-10 to colossus.
- some new sector jobs
- added gates from family zein to whi's arrow (new game only)
- added IEX patch

version 1.01

- changed new jobs respawn value. sector defenses should populate sectors more quickly now. (XRM version)
- changed some stations types (vanilla version)

version 1.0

- added 10 new sectors
- modified XRM jobs file to populate new sectors
- save game compatible with 0.91 Beta 2

version 0.91 Beta 2

- confirmed compatibility with vanilla AP
- confirmed compatibility with XRM submods (except advanced universe)
- fixed sector descriptions
- added roids to hero's memorial
- add ice roids to new sectors
- changed mars position on the galaxy map
- altered sector Lost Colony Rearguard

Warning: incompatible with previous LoCo expansion save!

Version 0.9 - initial beta release



Last edited by vukica on Sat, 17. Aug 13, 01:37; edited 7 times in total
Back to top
View user's profile Send private message
Yacek



MEDALMEDAL

Joined: 18 Jul 2007
Posts: 3157 on topic
Location: Kraków
Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 18:01    Post subject: Reply with quote Print

Code:
<t id="1021507">{17,10441} {12,101}(Hades Alpha)</t>

in game - Hades Beta
Code:
<t id="1021506">{7,1023807}(The Void)</t>

in game - Atreus Guppy


_________________
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chêtnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabu³, oraz Mamut HQ.
Back to top
View user's profile Send private message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 18:07    Post subject: Reply with quote Print

Yacek wrote:
Code:
<t id="1021507">{17,10441} {12,101}(Hades Alpha)</t>

in game - Hades Beta
Code:
<t id="1021506">{7,1023807}(The Void)</t>

in game - Atreus Guppy


the first one should be like that. it's just a description error.
there are two hades sectors (beta is somewhere south of valhalla, and alpha is south of Leap of Faith.

the second is way wrong. XRM named Atreus guppy 5-14 but it is not used.
Are you sure you placed the cat file at highest number in the addon dir?

thanks for feedback! Smile


_________________
Split say NEED MORE FIREPOWER!!
Back to top
View user's profile Send private message
Troubleshooter11





Joined: 08 Nov 2008
Posts: 718 on topic

Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 18:23    Post subject: Reply with quote Print

I shall give this mod a try, thanks for making it. Smile

EDIT: Might be a good idea to mention if this is compatible with the XRM backgrounds submod or not.

Back to top
View user's profile Send private message
Troubleshooter11





Joined: 08 Nov 2008
Posts: 718 on topic

Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 19:12    Post subject: Reply with quote Print

A few minor notes.

Atreus Guppy: The description starts off a bit odd: "Lonely asteroid belt..."
I would change it into "This lonely asteroid belt"

Valhalla: This description also starts off a bit odd: "Area beyond this.."
I would change it into "The area beyond this..."

Hero's Memorial: Completely devoid of stations or asteroids. Since this is a Xenon sector, maybe a Xenon station or even a Xenon shipyard would fit lovely in here.

Ice Asteroids: Since XRM adds buildable ice mines, it would be extremely useful to have a few ice mines mixed into these new territories, as the Sol system has only 1-2 ice mines in total.

Other than those tidbits, i already love this mod. I finally got my own private place to colonize as a pure Terran player.

Back to top
View user's profile Send private message
Yacek



MEDALMEDAL

Joined: 18 Jul 2007
Posts: 3157 on topic
Location: Kraków
Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 19:18    Post subject: Reply with quote Print

vukica wrote:

there are two hades sectors (beta is somewhere south of valhalla, and alpha is south of Leap of Faith.

That's right. Sorry, my mistake.

vukica wrote:

Are you sure you placed the cat file at highest number in the addon dir?

Yes.

PS. New sectors have been added only after starting a new game. On the old savegame (XRM 1.24), does not work.


_________________
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chêtnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabu³, oraz Mamut HQ.
Back to top
View user's profile Send private message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 20:42    Post subject: Reply with quote Print

Troubleshooter11 wrote:
I shall give this mod a try, thanks for making it. Smile

EDIT: Might be a good idea to mention if this is compatible with the XRM backgrounds submod or not.


it shouldn't crash, but i can't guarantee that it'll look as intended.

Troubleshooter11 wrote:
A few minor notes.

Atreus Guppy: The description starts off a bit odd: "Lonely asteroid belt..."
I would change it into "This lonely asteroid belt"

Valhalla: This description also starts off a bit odd: "Area beyond this.."
I would change it into "The area beyond this..."

Hero's Memorial: Completely devoid of stations or asteroids. Since this is a Xenon sector, maybe a Xenon station or even a Xenon shipyard would fit lovely in here.

Ice Asteroids: Since XRM adds buildable ice mines, it would be extremely useful to have a few ice mines mixed into these new territories, as the Sol system has only 1-2 ice mines in total.

Other than those tidbits, i already love this mod. I finally got my own private place to colonize as a pure Terran player.


Will change descriptions, thank you. my english is rusty... a bit. Very Happy

hero's memorial will get more asteroids. in future release i wll mention it is inteded for the player to use takover script to destroy the xenon in this sector. no xenon stations are needed since xenon spawn by default and flood sectors all the way to light of hope.

will add large amounts of ice asteroids to Leap of Faith, Hero's Memorial and Hope's Nemesis.

Yacek wrote:
New sectors have been added only after starting a new game. On the old savegame (XRM 1.24), does not work.


works for me. i'll look into it further.
Could you please list the mods you are using and cat file orded?

thank you all for feedback!


_________________
Split say NEED MORE FIREPOWER!!
Back to top
View user's profile Send private message
Yacek



MEDALMEDAL

Joined: 18 Jul 2007
Posts: 3157 on topic
Location: Kraków
Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 21:16    Post subject: Reply with quote Print

vukica wrote:

works for me. i'll look into it further.
Could you please list the mods you are using and cat file orded?


04.cat/dat - XRM PART 1
05.cat/dat - XRM PART 2
06.cat/dat - XRM Backgrounds Pack v1.01
07.cat/dat - Hull Multiplying Pack - MEDIUM
08.cat/dat - Lost Colony.


_________________
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chêtnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabu³, oraz Mamut HQ.
Back to top
View user's profile Send private message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 21:23    Post subject: Reply with quote Print

Yacek wrote:
vukica wrote:

works for me. i'll look into it further.
Could you please list the mods you are using and cat file orded?


04.cat/dat - XRM PART 1
05.cat/dat - XRM PART 2
06.cat/dat - XRM Backgrounds Pack v1.01
07.cat/dat - Hull Multiplying Pack - MEDIUM
08.cat/dat - Lost Colony.


ok... that really doesn't make sense. Very Happy

i've tried everythig short of voodoo but it worked every time Confused

EDIT:
could you do this please?

delete lost colony files, load save game from before. reveal all sectors and verify lost colony sectors are NOT there.
save and exit game.
past LC files back.
run from last save, reveal all sectors.

if it doesn't work, then for some reason MD cue is being canceled before it can apply it self.


_________________
Split say NEED MORE FIREPOWER!!
Back to top
View user's profile Send private message
Troubleshooter11





Joined: 08 Nov 2008
Posts: 718 on topic

Thank you for registering your game
PostPosted: Sun, 19. Aug 12, 23:18    Post subject: Reply with quote Print

Another little typo found, this time in the description of Leap of Faith.

"it's colonization was withheld after the the Argon war began."

Back to top
View user's profile Send private message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
modified
PostPosted: Sun, 19. Aug 12, 23:21    Post subject: Reply with quote Print

Troubleshooter11 wrote:
Another little typo found, this time in the description of Leap of Faith.

"it's colonization was withheld after the the Argon war began."


thanks, fixed Very Happy

will release BETA 2 today.

----------------------------------

ok, all reported issues fixed. thanks for testing and thank you all for feedback!

if nothing major pops up next version will be v1.0 and will be savegame compatible.

@Yacek
i haven't been able to reproduce savegane bug. this could happen if you have an external galaxy map bod file, or you've unpacked XRM files and LoCo files.


_________________
Split say NEED MORE FIREPOWER!!


Last edited by vukica on Mon, 20. Aug 12, 00:15; edited 1 time in total
Back to top
View user's profile Send private message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
PostPosted: Tue, 21. Aug 12, 18:50    Post subject: Reply with quote Print

I can confirm LoCo is XRM 1.25 compatible. Just update XRM as you normaly would (don't forget to read release notes!)

here's a hotfix for wrong sector name (Atreus Guppy instead of The Void)
LINK

just paste it int addon/t directory.
use this if the problem persists, otherwise it's unnecessary. (but it won't hurt)

Version 1.0 will be savegame compatible with v0.91 and will bring:
Arrow modified version of jobs files (vanilla and XRM) to populate new sectors
Arrow some new sectors
Arrow profitsssss


_________________
Split say NEED MORE FIREPOWER!!
Back to top
View user's profile Send private message
Troubleshooter11





Joined: 08 Nov 2008
Posts: 718 on topic

Thank you for registering your game
PostPosted: Tue, 21. Aug 12, 20:19    Post subject: Reply with quote Print

LoCo ? Heh...that's a crazy name, man!

*drops the microphone and exits stage left*

Back to top
View user's profile Send private message
vukica





Joined: 10 Aug 2008
Posts: 1302 on topic
Location: Croatia
Thank you for registering your game
PostPosted: Tue, 21. Aug 12, 20:30    Post subject: Reply with quote Print

Troubleshooter11 wrote:
LoCo ? Heh...that's a crazy name, man!

*drops the microphone and exits stage left*


LC sounds... numb. boring. dull. stupid. no charachter. no nothing. party pooper. just crap. am i allowed to say crap here? nvm...

it is what it is. Lost Colony expansion.

maybe a little more soon...


_________________
Split say NEED MORE FIREPOWER!!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3 ... 20, 21, 22  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Mon, 23. Oct 17, 08:04

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.74114 seconds, sql queries = 29