X3: Albion Prelude Update 2.5.1 is available!
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They can do yes. If a patch contains a new .cat/dat file this will overwrite the fake patch when steam updates the game causing all sorts of problems. Same as you would get if you update or uninstall a mod incorrectly.
If you have a corrupted save and you had a fake patch try putting the mod back as the fake patch and overwrite the latest patch .cat/dat. You might be able to save your save.
Then either wait for a mod update before patching or uninstall the mod
and then patch. It may even work if you install the mod as a fake patch again but as the next highest number (I think 4) now.
Those suggestions will only work if the patched contained a new .cat/dat file. I can't remember if it does and im on my phone at the moment so can't check.
If you have a corrupted save and you had a fake patch try putting the mod back as the fake patch and overwrite the latest patch .cat/dat. You might be able to save your save.
Then either wait for a mod update before patching or uninstall the mod
and then patch. It may even work if you install the mod as a fake patch again but as the next highest number (I think 4) now.
Those suggestions will only work if the patched contained a new .cat/dat file. I can't remember if it does and im on my phone at the moment so can't check.
- werewolves?
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- werewolves?
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- werewolves?
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These are the starting conditions....unless they've changedArialth wrote:yeah an picture of the HQ will be nice.. and btw... how do you start the new plot ?
Spoiler
Show
Requirements to start the plot in the test version
- Terran Commander or Aldran Adventurer start
- Positive Terran rank (at least Local Councillor)
- Fight rank 14
- Terran Commander or Aldran Adventurer start
- Positive Terran rank (at least Local Councillor)
- Fight rank 14
fake patches can cause 2 problems.Echofinder wrote:Wait, so it's fake patches specifically which cause this issue?
first is that they might get overriten if they are the same number as the new patch. Which means you no longer have the modded files available causing the save game to seem curropt.
the other is that you have fake patches higher than the new patch which override the new patch files with older versions causing you to have a mismatch between files.
the first is fixed by reapplying the mod after the patch.
the second is fixed by updating the mod to work with the new patch
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@werewolves?
If you have to post the plot start requirements, then please use spoiler tags. There are some people who want to find out these things on their own without stumbling over them in the forum. <Done. Alan Phipps>
If you have to post the plot start requirements, then please use spoiler tags. There are some people who want to find out these things on their own without stumbling over them in the forum. <Done. Alan Phipps>
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Guys i started as Argon,is it possible to start the terran plot if we started as argon?if so what sector does the plot start in?thanks guys
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what?Cowski wrote:Quite honestly I didn't even know fake patches existed!
Why would someone use a fake patch?? Is this different then using a mod or a script?
it's the best way to install a mod.
BUT! you just don't use it on a steam game!
egosoft has been kind enough and full of understanding to always remove DRM, and now, give nonsteam.exe just for the purpose of being able to mod games freely!
simple.
no.NEMESIS165 wrote:So if you play as anonymous argon you cant acess terran plot?
Split say NEED MORE FIREPOWER!!
I second that question. I wish it is still possible to harvest PBC's !ConCorDian wrote:- Fixed exploit in freight transfer menu
what aspects have been fixed? is this just bothersomes "freight drones cant handle negative numbers" only or does it include the fact we can get PBC's from LTs as well?
The way it is phrased, it sounds like what was fixed is an issue specific to the menu (the bothersome exploit), not laser towers.
Fake patches are simply one method of setting up a savegame-go-boom situation.Echofinder wrote:Wait, so it's fake patches specifically which cause this issue?
The real cause is that core content files change. Something like TShips.
If your savegame contains an object of shiptype #510 but due to the patch, the current TShips only contains 499 shiptypes, the game will crash when trying to load this out of bounds object data.
Your savegame is not automatically screwed up. File it away. If you install a v2.5 updated mod on top of the current vanilla game, the old savegame will load normally.
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Its the negative value input exploitSirDarius wrote:I second that question. I wish it is still possible to harvest PBC's !ConCorDian wrote:- Fixed exploit in freight transfer menu
what aspects have been fixed? is this just bothersomes "freight drones cant handle negative numbers" only or does it include the fact we can get PBC's from LTs as well?
The way it is phrased, it sounds like what was fixed is an issue specific to the menu (the bothersome exploit), not laser towers.