X3: Albion Prelude Update 2.5.1 is available!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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killerog
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Post by killerog » Wed, 25. Jul 12, 04:27

They can do yes. If a patch contains a new .cat/dat file this will overwrite the fake patch when steam updates the game causing all sorts of problems. Same as you would get if you update or uninstall a mod incorrectly.

If you have a corrupted save and you had a fake patch try putting the mod back as the fake patch and overwrite the latest patch .cat/dat. You might be able to save your save.

Then either wait for a mod update before patching or uninstall the mod
and then patch. It may even work if you install the mod as a fake patch again but as the next highest number (I think 4) now.

Those suggestions will only work if the patched contained a new .cat/dat file. I can't remember if it does and im on my phone at the moment so can't check.
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werewolves?
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Post by werewolves? » Wed, 25. Jul 12, 05:15

Thank for the update and the additional content - between you guys and the modders I've got so much value out of this game.

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eldyranx3
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Post by eldyranx3 » Wed, 25. Jul 12, 06:10

Thank You Egosoft, and all those who worked on 2.5 :thumb_up:

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mr.WHO
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Post by mr.WHO » Wed, 25. Jul 12, 06:16

Anyone has a screenshot of Terran HQ?

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werewolves?
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Post by werewolves? » Wed, 25. Jul 12, 06:47

mr.WHO wrote:Anyone has a screenshot of Terran HQ?
Yeah this, I want to know if it matches the drapes on my Kyoto, or maybe it will be better coordinated with a nice Valhalla :D

Arialth
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Post by Arialth » Wed, 25. Jul 12, 09:13

yeah an picture of the HQ will be nice.. and btw... how do you start the new plot ?

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werewolves?
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Post by werewolves? » Wed, 25. Jul 12, 09:36

Arialth wrote:yeah an picture of the HQ will be nice.. and btw... how do you start the new plot ?
These are the starting conditions....unless they've changed
Spoiler
Show
Requirements to start the plot in the test version

- Terran Commander or Aldran Adventurer start
- Positive Terran rank (at least Local Councillor)
- Fight rank 14
<Spoiler Tags added. Alan Phipps>

Cycrow
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Post by Cycrow » Wed, 25. Jul 12, 10:43

Echofinder wrote:Wait, so it's fake patches specifically which cause this issue?
fake patches can cause 2 problems.
first is that they might get overriten if they are the same number as the new patch. Which means you no longer have the modded files available causing the save game to seem curropt.

the other is that you have fake patches higher than the new patch which override the new patch files with older versions causing you to have a mismatch between files.

the first is fixed by reapplying the mod after the patch.
the second is fixed by updating the mod to work with the new patch

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X2-Illuminatus
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Post by X2-Illuminatus » Wed, 25. Jul 12, 11:20

@werewolves?
If you have to post the plot start requirements, then please use spoiler tags. There are some people who want to find out these things on their own without stumbling over them in the forum. <Done. Alan Phipps>
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shea
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Post by shea » Wed, 25. Jul 12, 11:26

Guys i started as Argon,is it possible to start the terran plot if we started as argon?if so what sector does the plot start in?thanks guys
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Ketraar
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Post by Ketraar » Wed, 25. Jul 12, 11:37

No sorry
In a series of covert operation missions the player will be sent deep behind enemy lines to help the Terran Federation
Dont think the paranoid Terran would trust any Argon Military to do their covered stuff.

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Cowski
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Post by Cowski » Wed, 25. Jul 12, 12:22

Quite honestly I didn't even know fake patches existed!

Why would someone use a fake patch?? Is this different then using a mod or a script?
Last edited by Cowski on Thu, 26. Jul 12, 14:09, edited 1 time in total.

NEMESIS165
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Post by NEMESIS165 » Wed, 25. Jul 12, 12:22

So if you play as anonymous argon you cant acess terran plot?

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Post by Cycrow » Wed, 25. Jul 12, 12:30

Cowski wrote:Quite honestly I didn't even know fake patches existed!

Why would someone use a fake patch?? Is this different then using a mod or a script?
most mods are released as fake patches

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vukica
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Post by vukica » Wed, 25. Jul 12, 12:35

Cowski wrote:Quite honestly I didn't even know fake patches existed!

Why would someone use a fake patch?? Is this different then using a mod or a script?
what?

it's the best way to install a mod.

BUT! you just don't use it on a steam game! :D
egosoft has been kind enough and full of understanding to always remove DRM, and now, give nonsteam.exe just for the purpose of being able to mod games freely!

simple.
NEMESIS165 wrote:So if you play as anonymous argon you cant acess terran plot?
no.
Split say NEED MORE FIREPOWER!!

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SirDarius
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Post by SirDarius » Wed, 25. Jul 12, 14:24

ConCorDian wrote:- Fixed exploit in freight transfer menu

what aspects have been fixed? is this just bothersomes "freight drones cant handle negative numbers" only or does it include the fact we can get PBC's from LTs as well?
I second that question. I wish it is still possible to harvest PBC's !
The way it is phrased, it sounds like what was fixed is an issue specific to the menu (the bothersome exploit), not laser towers.

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Gazz
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Post by Gazz » Wed, 25. Jul 12, 15:24

Echofinder wrote:Wait, so it's fake patches specifically which cause this issue?
Fake patches are simply one method of setting up a savegame-go-boom situation.

The real cause is that core content files change. Something like TShips.

If your savegame contains an object of shiptype #510 but due to the patch, the current TShips only contains 499 shiptypes, the game will crash when trying to load this out of bounds object data.

Your savegame is not automatically screwed up. File it away. If you install a v2.5 updated mod on top of the current vanilla game, the old savegame will load normally.
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Post by Cycrow » Wed, 25. Jul 12, 15:25

SirDarius wrote:
ConCorDian wrote:- Fixed exploit in freight transfer menu

what aspects have been fixed? is this just bothersomes "freight drones cant handle negative numbers" only or does it include the fact we can get PBC's from LTs as well?
I second that question. I wish it is still possible to harvest PBC's !
The way it is phrased, it sounds like what was fixed is an issue specific to the menu (the bothersome exploit), not laser towers.
Its the negative value input exploit

kurush
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Post by kurush » Wed, 25. Jul 12, 17:58

Cycrow wrote:Its the negative value input exploit
So, I guess if you manage to find addon\scripts\!ship.cmd.freightransfer.pre.pck script version from before the patch and restore it, you can still get multiple Terran PHQs in vanilla, considering that this old version is still signed? :)

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SayuNowi
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Post by SayuNowi » Wed, 25. Jul 12, 18:21

I assume you get the option to do the Hub quests now that Terran has a plot?

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