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[SCR][TC+AP] Terran Police Licence (Version 1.1) [UPDATE: 25/08/2012]
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X2-Illuminatus
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PostPosted: Thu, 21. Jun 12, 15:21    Post subject: [SCR][TC+AP] Terran Police Licence (Version 1.1) [UPDATE: 25/08/2012] Reply with quote Print

Das deutsche Thema findet sich hier.



Terran Police Licence (Version 1.1)

    "To all Terran pilots,

    In the last few months the United Space Command was facing an increase of Pirate activity in the solar system. An unknown technology enables the Pirates to fake Terran ship ids and to break through most border controls. In addition to that, an increase in political tensions to the races of the Community of Planets requires the dispatch of more and more ships to secure the border sectors. Although the security of the Terran society is not in danger, the USC is having a hard time ensuring the usual safety standards.

    That is why the United Space Command and the AGI Task Force are looking for skilled Terran pilots, who are willing to help maintaining the security in the Terran territory. Needed are pilots with military experience and with an own ship to patrol the Terran sectors, scan suspicious ships for illegal wares and destroy enemies of the Terran society. So that the USC and the ATF are able to monitor the actions of everyone and pilots are recognized as police officers, Terran Police Licences are issued at all Terran docks. For each killed ship that is enemy to the Terran society, pilots will get a worthy reward.

    Fly today to a dock of your choice and register for the police service. The combined armed forces of the USC and the ATF and the entire Terran society will be grateful!

    Sincerly,
    Admiral Nil Pareii, United Space Command
    Captain Hayla Yatar, AGI Task Force"



>>Highlights
    Arrow Scan ships for illegal wares
    Arrow Kill Terran enemies to get money rewards
    Arrow Kill AGI-ships (Xenon) to increase your ATF rank and get even higher rewards
    Arrow Configure the illegal wares, money and rank rewards at your own will




>>The installation

For X3: Terran Conflict:
Download the script archive and extract it to your X3:TC directory.

For X3: Albion Prelude:
Download the script archive and extract it to the "addon"-folder in your X3:TC directory.

Afterwards all files of the archive, they are listed below, should be in their respective folders in the X3:TC directory or its "addon"-folder.

Just to be on the safe side you should also make a backup of your savegames before installing the script. The standard directory for the saves is "C:\Documents and Settings\[USERNAME]\My Documents\Egosoft\X3TC\save" or "C:\Users\[USERNAME]\Documents\Egosoft\X3TC\save". For X3AP the paths are the same, you just have to replace X3TC with X3AP.


>>The brief instruction

  1. Buy a "Terran Police Licence" at a Terran or ATF dock.
  2. In the command console of the ship with the licence on board under "Additional Ship Commands" select the command "Activate Terran Police Licence".
  3. In the Controls menu assign a key to the "Terran police licence"-hotkey to scan ships for illegal wares.


>>The function

This scripts adds a Terran Police Licence to the game. With this you can scan ships for illegal wares and attack and destroy enemy ships in the Terran territory. A reward will be paid for each destroyed enemy ship.
    1. Activation:
    The software "Terran Police Licence" can be bought at all Teran and ATF docks. If you bought a licence, you can activate it by selecting the "Activate Terran Police Licence" command under "Additional Commands" in the command console of the ship that has that licence installed. The licence will be activated, if you have at least the Terran rank "Warrior of Io".

    2. Usage:
    If a Terran Police Licence is activated, the licence owner will get a reward for each to the Terran or ATF enemy ship that he kills in Terran sectors.
    To scan ships in Terran sectors you will have to assign a key to the "Terran Police Licence: Scan"-hotkey in the game options under "Controls -> Interface -> Extensions". If a Freight scanner is installed in your ship and you have a ship targeted that is in range of your Freight scanner, pressing the hotkey will scan that ship for illegal wares. Afterwards you can open the freight screen to see which wares the ship has aboard. If the ship has illegal wares during the scan, it will become enemy to you.

    3. Reward:
    The reward, which is paid for every destroyed enemy ship, depends on the ship's class. The default rewards correspond to the ones of the other races. The only exception are Xenon ships. For their destruction you will get twice as much credits as normal per class. Also, your ATF rank will be increased.
    The reward is only paid, if the licence owner himself destroyed the enemy ship. Kills by ships controlled by the autopilot are not considered.

    4. Statistics:
    If you press the "Terran Police Licence: Scan"-hotkey, if nothing is targeted, or if you press the command "Activate Terran Police Licence", if a licence is already activated, you will get an overview about your kills via an incoming message. This contains the name of the licence owner, the licence number, your ATF rank, your Terran rank, the total amount of destroyed enemy ships, the amount of all paid rewards and a table showing the already paid rewards by ship class.

    5. Withdrawal of the Police Licence:
    The Police Licence will be withdrawn, when the licence owner kills a Terran or ATF ship or if his Terran rank falls below "Warrior of Io". The licence owner will be informed per incoming message about the withdrawal of his licence.


>>Additional information

The rewards in Credits for the single ship classes as well as the factor, the reward is multiplied with if a Xenon ship is destroyed, are defined in the text file (7334-L044.xml) and can be changed at own will. Note that the maximum reward the script will pay per kill and class is one billion Credits.
In addition to that you can change, whether the ATF rank should be increased, when killing Xenon ships. By default this option is activated. And you can specify, how many notoriety points you will get, when killing which ship class. The default values are similar to but not the same as the ones of the other races. The maximum amount of notoriety points the script will add are 2 million. This equals to an increase from the worst to the best rank.

As the Terrans do not consider any wares as illegal in their sectors, the script gives you the possibility of defining illegal wares. This works, just as with the money and rank rewards, over the text file. In it you have to specify the amount of illegal wares (text id="200"), the maintype of a ware (text id="201" and following) and the subtype of a ware (text id="301" and following). The entries of maintypes (2xx) and subtypes (3xx) with the same tens and unit digit (xx) refer to the same ware. Entered in the text file as default wares are Space Fuel (maintype 14, subtype 2), Space Weed (maintype 14, subtype 10) and the System Override Software (maintype 16, subtype 72). A list of all wares with their maintypes and subtypes that are part of the game (functional or not) can be found in the Documents folder (WaresList_English.pdf).
Please note that the wares specified in the text file will not be marked as illegal in the game. They will also have no influence on any other area of the game (such as other scripts or missions).

After you have changed the values and saved the text file, you will have to reload your savegame, so the changes will take effect.


>>Known problems

Version 1.0:
    - When scanning a ship, the Terran rank will be decreased for a moment, but will be immediately set to its previous value. However, if by this decrease the Terran rank falls to a rank lower than the current one, you will still get the "You have lost recognition"-audio message.
    - In the licence overview in the ships killed per class table the values of the middle column are not exactly displayed underneath each other.
    - Scanning plot ships with the "Terran Police Licence: Scan"-hotkey in Terran sectors will cause problems, if they have wares aboard that are defined as illegal. In the worst case you won't be able to continue the plot.


>>(In)Compatibilities

The script is compatible to all X3TC versions equal or greater than version 2.5 and to all X3AP versions greater than version 1.0. It is also compatible to all scripts and mods that do not use the same text and page id (7334), the same ware (SS_WARE_SW_X3TC_2) and the same command slot (COMMAND_TYPE_SHIP_56).


>>Download

xdownloads.co.uk:



mediafire.com:



>>The uninstallation

Open the Script Editor (instructions can be found here), select the script 'plugin.X2I.terranpolicelicence.uninstall', press 'r' and two times 'Enter'. Afterwards execute the 'uninstall.X2I.terranpolicelicence.bat' in the "scripts.uninstall"-folder in the X3:TC directory (or its "addon"-folder).
After that you can delete the "scripts.uninstall"-folder, if there is no other file in it.


>>Credits
    EGOSOFT for the X-Series and the Script Editor
    Ketraar for creating the introduction picture in the Egosoft forum topic
    SS_T for providing a reliable hosting place (x1tp.com) for this script


>>Files in the archive:
    Documents
      - LiesMich_Terranische_Polizeilizenz.txt
      - Readme_Terran_Police_Licence.txt
      - WarenListe_Deutsch.pdf
      - WaresList_English.pdf


    scripts
      - !init.X2I.terranpolicelicence.modified.pck
      - lib.X2I.terranpolicelicence.addstatistics.xml
      - lib.X2I.terranpolicelicence.getrankname.xml
      - lib.X2I.terranpolicelicence.moneystring.xml
      - lib.X2I.terranpolicelicence.statistics.xml
      - plugin.X2I.terranpolicelicence.checkcommand.xml
      - plugin.X2I.terranpolicelicence.install.xml
      - plugin.X2I.terranpolicelicence.main.xml
      - plugin.X2I.terranpolicelicence.scan.xml
      - plugin.X2I.terranpolicelicence.start.xml
      - plugin.X2I.terranpolicelicence.uninstall.xml
      - setup.X2I.terranpolicelicence.xml


    scripts.uninstall
      - uninstall.X2I.terranpolicelicence.bat


    t
      - 7334-L044.xml (English)
      - 7334-L049.xml (German)


>>Version history
    25th August 2012 - Update (Version 1.1)
      - Fixed text error in licence removal message
      - Fixed unnecessary licence removal after destroying certain ships

    21st June 2012 - Release (Version 1.0)




Last edited by X2-Illuminatus on Sun, 29. Nov 15, 19:35; edited 7 times in total
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X2-Illuminatus
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PostPosted: Thu, 21. Jun 12, 16:10    Post subject: Reply with quote Print

**reserved**


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PostPosted: Thu, 21. Jun 12, 16:10    Post subject: Reply with quote Print

**reserved**


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Mail_Manof_Doom





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PostPosted: Sat, 23. Jun 12, 01:58    Post subject: Illegal Wares Reply with quote Print

I downloaded the mod the other day and was wondering what the illegal wares were?


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X2-Illuminatus
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PostPosted: Sat, 23. Jun 12, 10:01    Post subject: Reply with quote Print

The mod is a script. Smile Space Fuel, Space Weed and the System Override Software are the illegal wares by default.

Readme/first post wrote:
>>Additional information

...
As the Terrans do not consider any wares as illegal in their sectors, the script gives you the possibility of defining illegal wares. This works, just as with the money and rank rewards, over the text file. In it you have to specify the amount of illegal wares (text id="200"), the maintype of a ware (text id="201" and following) and the subtype of a ware (text id="301" and following). The entries of maintypes (2xx) and subtypes (3xx) with the same tens and unit digit (xx) refer to the same ware. Entered in the text file as default wares are Space Fuel (maintype 14, subtype 2), Space Weed (maintype 14, subtype 10) and the System Override Software (maintype 16, subtype 72). A list of all wares with their maintypes and subtypes that are part of the game (functional or not) can be found in the Documents folder (WaresList_English.pdf).
Please note that the wares specified in the text file will not be marked as illegal in the game. They will also have no influence on any other area of the game (such as other scripts or missions).



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Calgor Grim





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PostPosted: Sat, 23. Jun 12, 14:54    Post subject: Reply with quote Print

You sir, have just made my day with this one Very Happy

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Mail_Manof_Doom





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PostPosted: Sat, 23. Jun 12, 14:57    Post subject: Reply with quote Print

oops didn't read the Additional info.


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DrBullwinkle





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PostPosted: Sat, 23. Jun 12, 16:59    Post subject: Reply with quote Print

This is a truly excellent idea, X2-Illuminatus. Mostly because it fixes a problem that many players have with the vanilla game -- the inability to repair ATF rank.

However, I suspect that some of the greatness of this script may be diluted by the wall-of-text OP. Smile

Thorough documentation is terrific, but it might help to add a short list of highlights at the top:

    Arrow Increase ATF Rank
    Arrow Configurable illegal wares.
    Arrow Double rewards for killing Xenons in Terran/ATF space (configurable rewards).



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PostPosted: Sat, 23. Jun 12, 17:50    Post subject: Reply with quote Print

DrBullwinkle wrote:
This is a truly excellent idea, X2-Illuminatus.


Thank you. Smile

DrBullwinkle wrote:
Thorough documentation is terrific, but it might help to add a short list of highlights at the top:


Good idea. Added a short "Highlights"-section to the first post.


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Calgor Grim





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PostPosted: Fri, 13. Jul 12, 21:39    Post subject: Reply with quote Print

I has found bug.

I was "accidentally" killing Teladi and somehow I lost my Terran police licence. How does that happen? I was in Greater Profit, nowhere near anything even remotely Human and my Venator just decided to fire on an idiot Teladi Police vessel and suddenly I find out I lose my licence.

Unless that is, Terrans/ATF now own them or NMMC?

Installed Mod which "MAY" have caused conflict:
Improved Races 2.(whatever the current is)

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PostPosted: Fri, 13. Jul 12, 22:38    Post subject: Reply with quote Print

Thanks for the report. I think, I know what the problem is and will try to release a fix in the next days.


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eldyranx3





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PostPosted: Sat, 14. Jul 12, 20:49    Post subject: Reply with quote Print

Thank You. Thank You. Thank You.

Had an idea to go about a similar process, but knew it'd be a difficult work around. May I add this to the recommend links on the TRP forum page?


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PostPosted: Sat, 14. Jul 12, 21:59    Post subject: Reply with quote Print

eldyranx3 wrote:
Thank You. Thank You. Thank You.


You're welcome. Smile

eldyranx3 wrote:
Had an idea to go about a similar process, but knew it'd be a difficult work around. May I add this to the recommend links on the TRP forum page?


Sure, feel free to do so.


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Misinformed





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PostPosted: Sun, 15. Jul 12, 01:00    Post subject: Reply with quote Print

your cover pic reminds me of Space Precinct Very Happy

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PostPosted: Fri, 24. Aug 12, 05:30    Post subject: Reply with quote Print

So today I killed a duke's vessel and it says my license is revoked. Is it meant to work this way?

Thanks.

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