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Dark Kyro





Joined: 06 Mar 2007



PostPosted: Fri, 22. Jun 12, 20:35    Post subject: ReadText errors Reply with quote Print

How to identify which scripts output ReadText messages to the log instead of the real text, I get around 10 such messages at the start of the game.
example codes:
8805-42
8847-1001
8515-102
7125-4
7161-74
etc.

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Nanook
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Joined: 15 May 2003
Posts: 22742 on topic
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PostPosted: Fri, 22. Jun 12, 21:24    Post subject: Reply with quote Print

Check the Script Library sticky at the top of the forum. It contains a list of the known used text file numbers if you scroll down a ways.


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X2-Illuminatus
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MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 15090 on topic

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PostPosted: Sat, 23. Jun 12, 10:49    Post subject: Reply with quote Print

Quote:
How to identify which scripts output ReadText messages to the log instead of the real text


Readtextxxxx-y

xxxx - The first four digit number represents the page id the game tried to get the text from. The page id is often the same as the text file id and therefore identical to the four last digits of the corresponding text file.

y - the second number can have one or more digits and represent the text id of the page id.

As Nanook said, check the Community Script and Mod download library at the top of the forum. The 5th post contains a list of used text/page ids.


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Dark Kyro





Joined: 06 Mar 2007



PostPosted: Sat, 23. Jun 12, 21:16    Post subject: Reply with quote Print

I've checked some of the scripts, and they are well-known and worked for me before without any issues.

In the AL menu most of the entries are ReadText.

For example, I found out that page id 7126 is used by the Merchants Guild, so I checked if the script and text files were in place, and found the xml file with exact same page id and t id in the t folder (all the scripts were in place too), so why am still getting the errors if all the files are present in the right folders?

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