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[MOD] Terran Conflict plots 2.2a for Albion Prelude 3.1
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Mythrantar





Joined: 17 Jun 2005
Posts: 170 on topic

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PostPosted: Wed, 10. May 17, 05:24    Post subject: Reply with quote Print

Hello there! I was wondering if the new AP version 3.2 have any negative effects on this mod.


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TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
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Saturn Complex patch: XRM AP
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TechSY730





Joined: 26 Jul 2016
Posts: 58 on topic

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PostPosted: Thu, 11. May 17, 03:31    Post subject: Reply with quote Print

TC plots for AP overwrites some of the fixes introduced in 3.2 with versions that are still broken (leave garbage that accumulates in your save) with regards to generic missions.
I fixed this by extracting the versions of director files in 04.cat into my director folder directly.

Other then that, there aren't really any conflicts introduced in 3.2

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TechSY730





Joined: 26 Jul 2016
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PostPosted: Thu, 11. May 17, 18:00    Post subject: Reply with quote Print

Sorry for the double post, but I just want to clarify that you should NOT extract all director files in 04.cat; some of the changes made in TC plots in AP are plot related and extracting those plot related director files WILL cause breaks.
You should only extract director files that refer to "generic" missions.

Here is the list of ones I extracted:
    0.1 Assassinate 1.xml
    0.83 Dual Convoy.xml
    2.105 Generic Return Ship.xml
    2.119 Trade Convoy.xml
    2.127 Generic Destroy Convoy.xml
    2.144 Buy Asteroid Information.xml
    2.180 Repair Station.xml
    2.181 Multiple Transport.xml
    2.182 Tour Of A Lifetime.xml
    2.183 Dual Convoy.xml


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Mythrantar





Joined: 17 Jun 2005
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PostPosted: Fri, 12. May 17, 04:27    Post subject: Reply with quote Print

Thank you, much appreciated!


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TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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SirNukes





Joined: 31 Mar 2007
Posts: 84 on topic

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PostPosted: Mon, 15. May 17, 01:24    Post subject: Reply with quote Print

Aldebaran_Prime wrote:
are you sure, that the 2.180 through 2.183 were not modified in this mod?

I recall looking through those scripts and they looked like copies of the older vanilla AP scripts, though my memory is getting a little fuzzy and I can't be 100% sure that I didn't miss something. My play through of the TC+AP plots completed successfully after doing the script replacement, for what that's worth. That said, my advice wasn't perfect because even the AP 3.1 scripts had some bugs in them. Hopefully people are having good fortune with the 3.2 scripts.

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FriendlyFirePhoenix





Joined: 14 Feb 2017
Posts: 41 on topic

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PostPosted: Wed, 17. May 17, 06:43    Post subject: Reply with quote Print

@Sir Nukes & TechSY730

Mythrantar is looking at fixing the "TC Plots in XRM:Albion Prelude" mod for the latest versions of X3:AP and XRM. See https://forum.egosoft.com/viewtopic.php?t=353528&start=75

I think he/she would find it useful to have a 'fixed' version of "Terran Conflict plots 2.2a for Albion Prelude 3.1". I'm just wondering which one is best. @Sir Nukes replaced 2.180 - 2.183 missions. TechSY730 replaced more missions from the 04.cat file. In my case, I replaced more than that, including some from the 03 file, but still just generic missions. Which can be considered the correct one?

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Mythrantar





Joined: 17 Jun 2005
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PostPosted: Fri, 19. May 17, 15:46    Post subject: Reply with quote Print

I think the only ones that would need to be replaced are the 7 that were modified by the latest AP patch (https://forum.egosoft.com/viewtopic.php?p=4657504#4657504)


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TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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bbn





Joined: 31 Jan 2011
Posts: 21 on topic

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PostPosted: Sun, 21. May 17, 13:56    Post subject: Reply with quote Print

Any plans to update this mod to the newest AP version?

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Mythrantar





Joined: 17 Jun 2005
Posts: 170 on topic

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PostPosted: Sat, 27. May 17, 05:14    Post subject: Reply with quote Print

OK, I compared the files affected by patch 3.2 versus TCAP and only 2 of them needed to be updated (both for the generic missions), which I did. You can find the zip file in my signature below. Just install TCAP as per the instructions, then unzip the file in your "addon" folder, overwriting if needed. By the way, this update should also work for TCAP-IEX. Let me know if you run into any issues.


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TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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Aphil





Joined: 31 Dec 2011
Posts: 4 on topic

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PostPosted: Sat, 3. Jun 17, 17:01    Post subject: Reply with quote Print

Hey Mythrantar,

The link in your signature seems to be broken. Sad Can you please reupload the files.

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Mythrantar





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PostPosted: Sat, 3. Jun 17, 18:17    Post subject: Reply with quote Print

Sorry about that; try now.


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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maxolina





Joined: 17 Jul 2011
Posts: 46 on topic
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PostPosted: Tue, 6. Jun 17, 18:22    Post subject: Reply with quote Print

There's something I don't understand about the installation:

I want to use this mod with "IEX" and with "TC plots for AP".

Which one of these two install orders do I need?

Quote:

Intall Order:
01-04 CAT -> Egosoft
05 Immersive Environments
06 IEX
07 TC Plots 2.2 for Albion Prelude 3.1 IEX



Intall Order:
01-04 CAT -> Egosoft
05 Immersive Environments
06 IEX
07 TC Plots 2.2 for Albion Prelude 3.1 IEX
08 TC_2.2_AP_3.1_IEX_Maps_Only


What is the difference between these two? What is the "Maps Only" file for?


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Mythrantar





Joined: 17 Jun 2005
Posts: 170 on topic

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PostPosted: Tue, 6. Jun 17, 18:28    Post subject: Reply with quote Print

The Maps only file is for compatibility reasons with older versions that did not include IEX support built-in to the mod. As long as you get the TCAP IEX version, follow the first group of instructions.


_________________
TCAP patch for AP3.2
XRM-TCAP patch for AP3.2
LoCo patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP AP3.2
IEX patch for XRM-TCAP with LoCo AP3.2
Saturn Complex patch: XRM AP
Saturn Complex patch: XRM AP (PTNI HQ)
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maxolina





Joined: 17 Jul 2011
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PostPosted: Tue, 6. Jun 17, 18:31    Post subject: Reply with quote Print

Alright!
Thanks for the incredibly fast response! Smile


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br83taylor





Joined: 13 Nov 2006
Posts: 3 on topic

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PostPosted: Mon, 19. Jun 17, 08:09    Post subject: Reply with quote Print

Hi

Having lots of fun playing through this mod. A few questions...

I have completed the "A new home" plot, however i cannot find the sector that is the reward. I noted in the 1st post a reference to the fact it had been moved... I just can't find where.

Also, as part of the "AFT Outpost" plot it asks for spaceflies, i am really struggling to find them in stock anywhere. any hints?

thanks

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