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Mythrantar
Joined: 17 Jun 2005 Posts: 170 on topic

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TechSY730
Joined: 26 Jul 2016 Posts: 58 on topic

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Posted: Thu, 11. May 17, 03:31 Post subject: |
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TC plots for AP overwrites some of the fixes introduced in 3.2 with versions that are still broken (leave garbage that accumulates in your save) with regards to generic missions.
I fixed this by extracting the versions of director files in 04.cat into my director folder directly.
Other then that, there aren't really any conflicts introduced in 3.2
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TechSY730
Joined: 26 Jul 2016 Posts: 58 on topic

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Posted: Thu, 11. May 17, 18:00 Post subject: |
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Sorry for the double post, but I just want to clarify that you should NOT extract all director files in 04.cat; some of the changes made in TC plots in AP are plot related and extracting those plot related director files WILL cause breaks.
You should only extract director files that refer to "generic" missions.
Here is the list of ones I extracted:
0.1 Assassinate 1.xml
0.83 Dual Convoy.xml
2.105 Generic Return Ship.xml
2.119 Trade Convoy.xml
2.127 Generic Destroy Convoy.xml
2.144 Buy Asteroid Information.xml
2.180 Repair Station.xml
2.181 Multiple Transport.xml
2.182 Tour Of A Lifetime.xml
2.183 Dual Convoy.xml
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Mythrantar
Joined: 17 Jun 2005 Posts: 170 on topic

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SirNukes
Joined: 31 Mar 2007 Posts: 103 on topic

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Posted: Mon, 15. May 17, 01:24 Post subject: |
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Aldebaran_Prime wrote: |
are you sure, that the 2.180 through 2.183 were not modified in this mod? |
I recall looking through those scripts and they looked like copies of the older vanilla AP scripts, though my memory is getting a little fuzzy and I can't be 100% sure that I didn't miss something. My play through of the TC+AP plots completed successfully after doing the script replacement, for what that's worth. That said, my advice wasn't perfect because even the AP 3.1 scripts had some bugs in them. Hopefully people are having good fortune with the 3.2 scripts.
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FriendlyFirePhoenix
Joined: 14 Feb 2017 Posts: 41 on topic

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Posted: Wed, 17. May 17, 06:43 Post subject: |
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@Sir Nukes & TechSY730
Mythrantar is looking at fixing the "TC Plots in XRM:Albion Prelude" mod for the latest versions of X3:AP and XRM. See https://forum.egosoft.com/viewtopic.php?t=353528&start=75
I think he/she would find it useful to have a 'fixed' version of "Terran Conflict plots 2.2a for Albion Prelude 3.1". I'm just wondering which one is best. @Sir Nukes replaced 2.180 - 2.183 missions. TechSY730 replaced more missions from the 04.cat file. In my case, I replaced more than that, including some from the 03 file, but still just generic missions. Which can be considered the correct one?
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Mythrantar
Joined: 17 Jun 2005 Posts: 170 on topic

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bbn
Joined: 31 Jan 2011 Posts: 21 on topic

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Posted: Sun, 21. May 17, 13:56 Post subject: |
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Any plans to update this mod to the newest AP version?
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Mythrantar
Joined: 17 Jun 2005 Posts: 170 on topic

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Aphil
Joined: 31 Dec 2011 Posts: 4 on topic

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Posted: Sat, 3. Jun 17, 17:01 Post subject: |
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Hey Mythrantar,
The link in your signature seems to be broken. Can you please reupload the files.
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Mythrantar
Joined: 17 Jun 2005 Posts: 170 on topic

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maxolina
Joined: 17 Jul 2011 Posts: 46 on topic Location: lol

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Posted: Tue, 6. Jun 17, 18:22 Post subject: |
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There's something I don't understand about the installation:
I want to use this mod with "IEX" and with "TC plots for AP".
Which one of these two install orders do I need?
Quote: |
Intall Order:
01-04 CAT -> Egosoft
05 Immersive Environments
06 IEX
07 TC Plots 2.2 for Albion Prelude 3.1 IEX
Intall Order:
01-04 CAT -> Egosoft
05 Immersive Environments
06 IEX
07 TC Plots 2.2 for Albion Prelude 3.1 IEX
08 TC_2.2_AP_3.1_IEX_Maps_Only
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What is the difference between these two? What is the "Maps Only" file for?
_________________ lol |
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Mythrantar
Joined: 17 Jun 2005 Posts: 170 on topic

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maxolina
Joined: 17 Jul 2011 Posts: 46 on topic Location: lol

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Posted: Tue, 6. Jun 17, 18:31 Post subject: |
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Alright!
Thanks for the incredibly fast response! 
_________________ lol |
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br83taylor
Joined: 13 Nov 2006 Posts: 3 on topic

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Posted: Mon, 19. Jun 17, 08:09 Post subject: |
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Hi
Having lots of fun playing through this mod. A few questions...
I have completed the "A new home" plot, however i cannot find the sector that is the reward. I noted in the 1st post a reference to the fact it had been moved... I just can't find where.
Also, as part of the "AFT Outpost" plot it asks for spaceflies, i am really struggling to find them in stock anywhere. any hints?
thanks
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