Detector
[ external image ]
Finds Abandoned Ships, Engine and Rudder Tunings, Hidden Objects, and Nividium Rock Clusters.
Detector gives a repeating, audible, "tick" when there is a "bonus" object of interest in the current sector. The sound changes to a "blip" when your ship is pointed in the general direction of the target. The blip changes in tone as your aim improves. The blip also repeats more frequently as you approach the target ship.
The Detector Scanner Upgrade can be purchased at Argon Equipment Docks, Terran Orbital Defense Stations, and Pirate Bases. (Requires Cycrow's Ware Manager to add the ware to equipment docks and pirate bases.)
v1.18 for games with vanilla sounds. Minor update. Does not require the Ware Manager.
Most players should use this version.
v1.18 For Major Mods.
Does not require the Ware Manager.
(For use with XRM, XTC, CMOD4 and other mods that change types\Sounds.txt)
"Thank You" to alt3rn1ty for contributing the great new sounds!
"Thank You" to X2return for contributing the new German language file!
Features
- Makes hunting for abandoned ships more fun.
Makes hunting for Engine and Rudder Tuning Kits easier and more reliable.
Makes hunting for Nividium Rock Clusters possible (especially in TC).
It takes more work than scripts which simply find them for you, but it is less painstaking than mapping an entire sector before you know whether or not there is anything to find.
Artificial Life Plugin (ALP). Can be toggled On or Off in the Gameplay / Artificial Life Settings menu.
Based on an idea proposed by X-Plorer and X2-Illuminatus in the "Metal Detector" thread and inspired by the the prototype "radar" in the Balance of Power Plot (X3:Terran Conflict).
New Features
(since v1.08 )
- Mute Button Hotkey. (Automatically Un-Mutes when player changes sector.) (Detector now stays Off if the Artificial Life Plugin is turned Off).
- New sounds (thanks, alt3rn1ty!) (sounds can be changed in t file).
- Pings faster as aim improves. Tighter Hot and Warm zones for easier aim.
- Improved distance feedback (updates more often now).
- Finds any hidden object. Visual hint displayed when near target (<5km).
- New Custom Ware (optional). The ware is built into AP 3.0.
- Ping sounds can be changed in t file.
- Compatible with AP3.0. Detection can now be started or stopped under plot control (with optional override).
- Stop pings after targeting the object.
- Stop pings when in space suit.
- Stop pings when docked.
- Fewer subtitle updates at close range.
- Mineral Scanner required only for Nividium.
- All text is now in the language (t) file for easy translations.
- Requires Cycrow's Ware Manager to add the ware to equipment docks and pirate bases.
- A special, limited, version of Detector is built into AP 3.0 (and higher). The limited version is only available during two missions in the Shady Business plot.
To enable the full version of Detector, simply install this package.
Installation
- The easy way to install Detector is with the Plugin Manager: Install Archive.
The PM will automatically detect the numbered .cat and will install it as a fake patch. The PM will do the renumbering for you. You can then view and control fake patches from the PM's Advanced menu. Start the PM in Advanced Mode if you want to use the Advanced menu.
If you want to install manually, then place the scripts and t folder in the X3TerranConflict folder (for TC) or the X3TerranConflict\addon folder for AP. You can also place the optional .cat and .dat files in the same folder; renumber them to the next-highest number after the existing .cats.
If this is your first time installing a script, mod, or fake patch, then see: Installation Tips.
Installing the new sounds into major mods (XRM, XTC, etc)- 1) Use the package for major mods.
2) Detector Script: Install with Plugin Manager or manual install.
3a) Sounds: If you do not use a mod that changes Sounds.txt, then install the "Optional Sounds for vanilla games" .cat/.dat as fake patch in the root X3TerranConflict folder (same for TC and AP).
3b) If you *do* use a major mod that changes Sounds.txt, then use the "Optional Sounds for major mods" .cat/.dat pair.
4) Please report any installation problems. Thank you!
- 1) Use the package for major mods.
Discussion Thread: http://forum.egosoft.com/viewtopic.php?t=324011
Bullwinkle's List: http://forum.egosoft.com/viewtopic.php?t=322735
.