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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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tatakau
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Post by tatakau » Sat, 1. Nov 08, 09:17

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Baleur
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Post by Baleur » Sat, 1. Nov 08, 10:04

I love this! But is there any numbers we can see, as in exactly how fast they repair etc? The speed of 1 repair torch, multiplied by how many marines u have?
Also, do they eject and repair from space, or is it basically just like an auto-repair feature from within?
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM

fredmxm354
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Post by fredmxm354 » Sat, 1. Nov 08, 13:41

Baleur wrote:Also, do they eject and repair from space, or is it basically just like an auto-repair feature from within?
I saw something like this in the original thread, the calculations for this would be insane and a probably produce a noticeable performance drop.

I would say, its an internal repair system, but I'm nabbing it now anyway :)

nemesis1982
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Post by nemesis1982 » Sat, 1. Nov 08, 15:57

Ah finally a way to set those lazy b....... to work :)

Baleur
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Post by Baleur » Sat, 1. Nov 08, 16:43

fredmxm354 wrote:
Baleur wrote:Also, do they eject and repair from space, or is it basically just like an auto-repair feature from within?
I saw something like this in the original thread, the calculations for this would be insane and a probably produce a noticeable performance drop.

I would say, its an internal repair system, but I'm nabbing it now anyway :)
Wouldnt a crude way just be to make the script eject the marines, then order them to follow the ship at uhm... 500m or whatever, and fire on it? :P I suspect there could be alot of "incidents" if that was the case though, but a golden age for the Spaceship Window Washers Union :P
Where did all this red paint come from? :roll:
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Lancefighter
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Post by Lancefighter » Sat, 1. Nov 08, 19:15

brilliant, perfect... *downloads*

skywalker3000
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Are you sure this script is working ?

Post by skywalker3000 » Sat, 1. Nov 08, 21:32

Hi, thanks for the script.

But i cant see anything happen after the installation , the scripts are in the scriptfolder, i checked.

I have a Split Panther with 32 docking places and 10 fighters with hull damage and 18 Marines on board, it happen nothing at all, souldnt be the repaier the docked fighters ?

I am playing German Version from TC 1.21. Modified , many scripts running all working and EMP Mod.

Anyone have tested this ?
Last edited by skywalker3000 on Sat, 1. Nov 08, 21:35, edited 1 time in total.

Lancefighter
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Post by Lancefighter » Sat, 1. Nov 08, 21:33

is your game ***modified***?

tatakau
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Post by tatakau » Sat, 1. Nov 08, 22:22

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Tasolth
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Post by Tasolth » Sat, 1. Nov 08, 23:56

I'm not observing any results from this, Deimos Paranid M7, 2 discoverer haulers in my flight bay, one at 44%. I have 13 marines in my cargo, and in fact I have all skills covered for the marines just in case it matters. Two game hours later floating in space, and that discoverer hauler is still at 44%

I do have the modified tag, and am using several other scripts,

Explorer command Extension + fix pack
No civilians
Factory Complex constructor
Improved boarding
Salvage claim software
add.jumpdrives.and.triplex

and the plugin manager v2.20

tatakau
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Post by tatakau » Sun, 2. Nov 08, 01:24

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Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 01:43

Strange; I had a chance to try it out, and either im not waiting long enough, or the ship i just captured with marines aboard isnt repairing either.

I am running the steam version, but its a fake 1.21 patch. >.>

tatakau
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Post by tatakau » Sun, 2. Nov 08, 02:05

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Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 02:11

Ok great, thanks.
This is defiantly not being seen on my ships :\

Perhaps it is simply a problem with scripts being written for an older version of the game?

tatakau
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Post by tatakau » Sun, 2. Nov 08, 02:27

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Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 02:34

Ok, gimme a moment to make it nice and easy for you to recognize the problem :p

Is there somewhere that you think I could upload it to?

edit.
Uploading to rapidshare... give me a minute and I will post a link. The ship in question is the TM chikaru I have locked, with two marines on board.
Scripts installed are...

Cycrow
SEWN
Improved boarding
Turbo booster
wing hotkeys

EMP

Graxter
Mobile ship repairs

LV
Jumpdrive kits
Medusa missile interface

Tatakau
Marine repairs

If those matter at all..

tatakau
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Post by tatakau » Sun, 2. Nov 08, 02:47

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Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 02:50

>.< I uploaded this file for nothing?! :D its ok

Thanks for the fix, im sure it will work properly now. ... will test, update in 5 minutes or so

amirite
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Post by amirite » Sun, 2. Nov 08, 02:54

This is sweet. I would love to see more of these. Would change the functions of marines to be more crew-member-like.
-TEVE

Lancefighter
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Post by Lancefighter » Sun, 2. Nov 08, 02:55

Yep, defiantly works now, thanks again for the fix

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