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Nividium

Joined: 21 Aug 2007
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Posted: Mon, 8. Dec 08, 05:15 Post subject: [Script] Nividium Processing Plant by Nividium 07/12/2008 |
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Name of Script Package: Paranid Nividium Processing Plant
Version Number: 1.00
Date Released: 07/12/2008
Script Created For: X3 Terran Conflict v1.21+
File Package Available: X3 Plugin Manager "SPK"
Download: Download removed. Script is Dead !
Description:
This script package allows you to buy a Nividium Processing Plant from the Paranid race's Shipyard. You buy it just as you would any other station using your own TL or by hiring one and having them dock at the Shipyard. You need to have a high rep to be able to buy this Plant. For X3TC Egosoft has made all non buyable stations produce Delaxian Wheat, so this script needs up to 1 minute to retrofit the station back into a Nividium Processing Plant. You must wait this time especially if you are going to add the station to a complex otherwise you will have a Wheat Farm instead of a Nividium Plant.
Features:
- Refines Nividium from Ore, so, the cheaper you can get ore the better.
- Combine it with an Ore mine to form a complex.
- Combine it with an Ore mine and more Processing Plants to form a super Nividium complex.
- A Nividium Processing Plant will produce 1 Nividium every 31 game minutes.
- Does not require Energy Cells or any other resource materials other than Ore.
Installation: Use the X3 Plugin Manager.
Uninstall: Use the X3 Plugin Manager. There is an uninstall script to remove the Plants from Paranid Shipyards. However, whatever Plants you have already bought and placed into space will remain there. No removals, no refunds.
Version History:
Version 1.00 Initial Release.
Command Slots Used: none
Text File Used: none
Last edited by Nividium on Tue, 28. Dec 10, 17:10; edited 2 times in total |
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Thrandisher
Joined: 01 Jul 2007 Posts: 356 on topic

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Posted: Mon, 8. Dec 08, 06:58 Post subject: |
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Nice!
get a 404 on it right now tho
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fredmxm354
Joined: 29 Apr 2005 Posts: 94 on topic Location: Behind Your Sofa...

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Posted: Mon, 8. Dec 08, 13:46 Post subject: |
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Ditto on the 404,
Shame, I was planning on setting up a few Nvidium complexes for the Paranid to clean out 
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beaster
Joined: 12 Feb 2004 Posts: 12 on topic

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Posted: Mon, 8. Dec 08, 15:06 Post subject: |
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its there now 
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bounty_hunter66
Joined: 15 Aug 2006 Posts: 456 on topic

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Posted: Sun, 21. Jun 09, 18:35 Post subject: |
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I was looking for a nividium mine to help me with the HUB plot and i saw this script.
No offence but....this is completely useless.
Produces 1 nividium every 31 minutes? With a total of 8 maximum storage? First of all, it will take you 2 REAL LIFE years to complete the 500 nividium requirement for the hub. And second, you cant use it to make profit since a single nividium costs 16.000 credits. Youre better off trading E-Cels in a fighter rather than using this mine.
Does anyone know any other scripts that helps you mine nividium?
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EmperorJon


Joined: 29 Dec 2008 Posts: 6665 on topic Location: Leicester

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CNiall
Joined: 02 Nov 2008
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Posted: Sun, 21. Jun 09, 19:12 Post subject: |
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It'd be about 10.7 days, if I've crunched the numbers correctly. Pretty far off two years.
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janu03
Joined: 21 Jun 2009
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Posted: Sun, 21. Jun 09, 19:53 Post subject: Nividium Processing Plant by Nividium 07/12/2008 |
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Using the Terracorp Nividium transport contracts, they go to three known Nividium processing plants. Using Julian's grant, they are able to get into Paranid .
_________________ www.wasserbettenhife.com
accept credit cards online |
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Nividium

Joined: 21 Aug 2007
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Posted: Sun, 21. Jun 09, 21:01 Post subject: |
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| bounty_hunter66 wrote: |
I was looking for a nividium mine to help me with the HUB plot and i saw this script.
No offence but....this is completely useless.
Produces 1 nividium every 31 minutes? With a total of 8 maximum storage? First of all, it will take you 2 REAL LIFE years to complete the 500 nividium requirement for the hub. And second, you cant use it to make profit since a single nividium costs 16.000 credits. Youre better off trading E-Cels in a fighter rather than using this mine.
Does anyone know any other scripts that helps you mine nividium? |
The cost you point out of 16,000 is based upon a per unit cost of Ore being set at 125 cr. I do advise that you source your per unit cost of Ore as close to 50 cr as possible, which would give you a net profit of 9,328 cr per unit. So, it is up to you to source your Ore with some common sense in mind. Maybe even complex one or more Nividium Processing Plants to an Ore Mine to ensure a good source cost. Also, it is foolish to site the processing power of one single plant towards the goals set out in the silly Hub requirements. You might as well also complain about how long it is going to take you to fullfil the Hub's Ore requirements while using a single Ore Mine to try and complete the mission. It would take 10.7 days for 1 NPP to fullfil the Hub Nividium requirement, not 2 years. Then, if you have 2 or 4 NPP, you can cut that down to 1/4 the time (2.675 days). Calling my script "completely useless", is an insult.
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bounty_hunter66
Joined: 15 Aug 2006 Posts: 456 on topic

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Posted: Mon, 22. Jun 09, 08:17 Post subject: |
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Im sorry i ofended you.
But when i build the procesing plant it had a 0/8 capacity. Only 8 nividium capacity per station. Is that normal?
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Nividium

Joined: 21 Aug 2007
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Posted: Mon, 22. Jun 09, 09:30 Post subject: |
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Yes, 8 capacity is set out by the X3 game, not me, I never touched that, the game dictates the capacity for Nividium. You could complex them up to increase the total capacity or have a freighter docked to unload the Nividium onto the docked ship every now and then. You might also want to go a dif route altogether and do some personal manual mining of Nividium debris. This will go much faster. You can use my "sector scanner" script to find Nividium rock debris, then it will also place a Nav Beacon with the name "Nividium yield X" right in the middle of a Nividium rock debris field. Then manually break the rocks down into smaller collectible sized rocks for collection with a freighter. Ellena's Fortune has lots of Nividium debris fields, Kindoms End as a few and Seizwell has one or two (I am sure there are many other sectors with Nividium rock debris fields in them too). You could also break a large Asteriod down into big rock debris and then manually break them down into collectible sized rocks too.
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X1000

Joined: 22 Jun 2009
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Posted: Tue, 28. Jul 09, 06:46 Post subject: |
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| CNiall wrote: |
| It'd be about 10.7 days, if I've crunched the numbers correctly. Pretty far off two years. |
10.7 days on 1000X Seta... Day and a half?
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Electric-Shadow
Joined: 17 Jul 2007 Posts: 59 on topic

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Posted: Tue, 28. Jul 09, 11:55 Post subject: |
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If you can find the right file to edit would it be possible to change the limit? and I agree there was no need to be rude about the script just because you didnt think of all the variables imo 
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maxrsp
Joined: 05 Nov 2006
Location: The X (in X3:TC) marks the spot
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Azalyn

Joined: 07 Jun 2009 Posts: 77 on topic Location: San Diego

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Posted: Fri, 4. Sep 09, 20:03 Post subject: |
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In working on the Hub I decided to add a few more factories to my huge complex to make things go a bit faster. I dropped 10 Nividium factories into the sector and used the Complex Cleaner to crunch all the other factories I added and none of the Nividium factories compacted; since the factory itself seems to be stubborn to work with I just arranged them in a snake shape above the monolith blocks.
Whether this behavior is a bug or a limitation of the nature of the factory I've got no idea. Long as the factory works I'm happy, just wanted to lyk of the possible incompatibility between the 2 mods.
_________________ The surest way to make something easy to use, with few errors, is to make it impossible to do otherwise
- Donald Norman
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