Hyperion/Agamemnon for sale mods

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DrRockso79
Posts: 18
Joined: Wed, 11. Apr 12, 09:53

Hyperion/Agamemnon for sale mods

Post by DrRockso79 » Fri, 4. May 12, 22:01

Hi,

Did a search but couldn't find anything. :( I was wondering if there is a mod that makes them available for sale or otherwise makes them available other than capping or via Poisoned Paranid start? Thanks

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bluenog143
Posts: 885
Joined: Wed, 26. Oct 11, 23:35
x3tc

Post by bluenog143 » Fri, 4. May 12, 22:14

Why don't you use a cheat pack to cheat both ships into a paranid shipyard, like the one in paranid prime?
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.

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cattafett
Posts: 884
Joined: Thu, 30. Aug 07, 00:40
x3tc

Post by cattafett » Sat, 5. May 12, 06:22

copy/paste this to notepad

Code: Select all

<?xml version="1.0" standalone="yes" ?>
<?xml-stylesheet href="x2script.xsl" type="text/xsl" ?>
<script>
<name>A.Add.Para.Ships2</name>
<version>0</version>
<engineversion>44</engineversion>
<description>adding the hyp and aggy to shipyards</description>
<arguments>
<argument index="1" name="pic" type="Var/Station" desc="pic" />
</arguments>
<sourcetext>
<line linenr="001" indent=""></line>
<line linenr="002" indent=""><var>$aggy = </var><var>Agamemnon</var></line>
<line linenr="003" indent=""><var>$hyp = </var><var>Hyperion Vanguard</var></line>
<line linenr="004" indent=""><var>$station = </var><var>Paranid Paranid Shipyard</var></line>
<line linenr="005" indent=""></line>
<line linenr="006" indent=""><var>$pic -></var><text> add product to factory or dock: </text><var>$hyp</var></line>
<line linenr="007" indent=""><var>$pic -></var><text> add product to factory or dock: </text><var>$aggy</var></line>
<line linenr="008" indent=""><text>return </text><var>null</var></line>
</sourcetext>
<codearray>

<sval type="array" size="10">
  <sval type="string" val="A.Add.Para.Ships2"/>
  <sval type="int" val="44"/>
  <sval type="string" val="adding the hyp and aggy to shipyards"/>
  <sval type="int" val="0"/>
  <sval type="int" val="0"/>
  <sval type="array" size="4">
    <sval type="string" val="pic"/>
    <sval type="string" val="aggy"/>
    <sval type="string" val="hyp"/>
    <sval type="string" val="station"/>
  </sval>
  <sval type="array" size="6">
    <sval type="array" size="7">
      <sval type="int" val="104"/>
      <sval type="int" val="1"/>
      <sval type="int" val="1"/>
      <sval type="int" val="9"/>
      <sval type="int" val="459049"/>
      <sval type="int" val="1"/>
      <sval type="int" val="-1"/>
    </sval>
    <sval type="array" size="7">
      <sval type="int" val="104"/>
      <sval type="int" val="2"/>
      <sval type="int" val="1"/>
      <sval type="int" val="9"/>
      <sval type="int" val="459080"/>
      <sval type="int" val="1"/>
      <sval type="int" val="-1"/>
    </sval>
    <sval type="array" size="7">
      <sval type="int" val="104"/>
      <sval type="int" val="3"/>
      <sval type="int" val="1"/>
      <sval type="int" val="9"/>
      <sval type="int" val="393523"/>
      <sval type="int" val="1"/>
      <sval type="int" val="-1"/>
    </sval>
    <sval type="array" size="5">
      <sval type="int" val="750"/>
      <sval type="int" val="131074"/>
      <sval type="int" val="0"/>
      <sval type="int" val="131074"/>
      <sval type="int" val="2"/>
    </sval>
    <sval type="array" size="5">
      <sval type="int" val="750"/>
      <sval type="int" val="131074"/>
      <sval type="int" val="0"/>
      <sval type="int" val="131074"/>
      <sval type="int" val="1"/>
    </sval>
    <sval type="array" size="3">
      <sval type="int" val="103"/>
      <sval type="int" val="0"/>
      <sval type="int" val="0"/>
    </sval>
  </sval>
  <sval type="array" size="1">
    <sval type="array" size="2">
      <sval type="int" val="12"/>
      <sval type="string" val="pic"/>
    </sval>
  </sval>
  <sval type="array" size="2">
    <sval type="array" size="2">
      <sval type="int" val="0"/>
      <sval type="int" val="2"/>
    </sval>
    <sval type="array" size="2">
      <sval type="int" val="3"/>
      <sval type="int" val="2"/>
    </sval>
  </sval>
  <sval type="int" val="0"/>
</sval>

</codearray>
</script>
and name it A.Add.Para.Ships.xml
place it in the script folder and load your save game
open the script editor and run it
the first option select null
the second option select pic station then pick the station you want the ships to be sold at
let me know if you have any problems
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings

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