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[MOD] [AP] Terran Conflict plots for AP (TCAP) - v1.1 Work in Progress (05.05.2012)
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dillpickle



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Joined: 03 Nov 2008
Posts: 1043 on topic

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PostPosted: Sun, 10. Jun 12, 18:39    Post subject: Reply with quote Print

The problem you're going to run into with TC New Home Plot, with AP Map is they both use the same sector - Twisted Skies is part of the AP universe.

I have played about a bit with it, and moved the new home sector to above the new unknown next to Legends Home. It may be possible to do an AP new home plot compatible with this mod - The all plots financial will need some adjusting to work with TC plots in AP...

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TTD





Joined: 06 Jul 2008
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PostPosted: Sun, 10. Jun 12, 19:03    Post subject: Reply with quote Print

That seems a good idea...placing an ANH sector somewhere more central. Smile

I will come back to try any new updates to this.

iirc , this was about as far forward,that the other project got to.
But you solved the double station problem,which got annoying in the previous one.


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Thraxwhirl





Joined: 17 Feb 2006
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PostPosted: Thu, 14. Jun 12, 13:09    Post subject: Reply with quote Print

Hi again.

Well, it seems that whatever is preventing me from grabbing the file is specific to THIS machine. Despite trying three different browsers (IE, Chrome, Opera) none of them will grab it.

As one of you rightly suggested, it's downloading the webpage rather than the file.

Thankfully, I have more than one PC in my possession, and was able to acquire it on my older machine(so much for newer and better, eh?), and am now using the mod.

Very VERY impressed so far, Black. You've done a magnificent job. I'm currently embroiled in the Terran Plot(started as Argon 'Humble Merchant', so I had to do the Bridging mission first), and it's going well.

I've got as far as Mars. Just finished the scanning bit, and docked at the Mars Shipyard for the first time, where they've given me the Rapier. Haven't yet spoken to the commander for the next assignment yet.

But it's working really well, though I DO have a few questions for you, but please bear in mind I have NEVER played XTC, EVER. I played Reunion a LOT, then only bought the Terran War Pack in April when it was released on DVD, so all of my knowledge of XTC without AP comes purely from playing your mod and reading the walkthroughs that DrBullwinkle linked to.

But me questions are as follows:

I've been doing a few assignments for the Corporations. And there's a problem that keeps coming up with the "follow that dude and get meeting details" mission.

You fly out to the appropriate sector where the ship is located, and when you close to about 12 or 15km you get a new message saying "that's the guy, champ. Tail him but don't get too close or he'll freak out on you." or something like that. Wink And your mission log gets updated with a new command, "follow..."->ship. It's usually a TP isn't it?

Well, at exactly this moment, what's meant to happen is the TP sets off on its journey to go somewhere, with you in pursuit.... but what I am finding is that this keeps happening:

The moment I get sent that message, the TP will kill its engines and NEVER move again. Even if I fly right up to him, put me nose right in his face and make him angry enough to turn red... he still won't budge from the spot.

This of course leaves me with two options - abort the mission and lose 10 points of corporation rep, or blow him to bits, losing the rep AND getting attacked by other ships in the sector. Neither outcome is good.

If I had to GUESS at what's going on here, it would be that the TP's instruction is to fly to a station that no longer exists. Pirate Base in a Commonwealth sector perhaps? They get nuked PDQ in the X-universe don't they?

I'd been trading with Pirate Bases in Atreus' Clouds, Ore Belt, Priest's Pity and Rhonkar's Clouds from early on, but it wasn't terribly long before all of these had been crushed by Commonwealth forces.

Could it be that the mission's script is telling the TP to dock at a station that's no longer in existence?

Other than that problem though, all is working well with the Corporation missions, but THIS issue is a bit of a stinker. Sad

The other question I have for you isn't related to any bugs, issues or problems, just a general inquiry really.

As you know, when you play Albion Prelude without your mod, the story begins with the Argon and Terrans at war with one another, and you get drafted in to fight.

Now obviously your mod takes us back in the timeline to before all of that...

...but can you tell me which of your TC plots will trigger the war and the AP Plot missions? Terran Plot? Final Fury? Hub? PHQ?

Are there any that can be left until after AP has started, or is it the completion of every last one of them which will trigger AP?

And once AP HAS been trigered, are the Corporation missions still available?

Sorry for all the questions, but it's really useful to have a better understanding of what the mod is doing, "under the bonnet" or "behind the scenes" as it were. Especially if/when I try to produce a mod or some scripts of my own, making them compatible with yours.

Thanks.

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TTD





Joined: 06 Jul 2008
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PostPosted: Thu, 14. Jun 12, 20:15    Post subject: Reply with quote Print

@ Thraxwhirl

I think,iirc ,it was the the Balance of Power Plot and subsequent events listed in the X encyclopedia that sparked the Terran war.

So my guess is that all TC plots will have to be complete.

Some how the date will jump 40 years into the future and you will have the AP main plot etc.

How all this will be implemented in these mods will be interesting....especially the application of the new map,since you are likely to lose some "real estate" if you have complexes in the lost sectors. Smile

Also,Corporation HQs get moved.
There are no corporation missions in AP,so once again,I am interested to see how this project pans out.


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Mrreg





Joined: 10 May 2012
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PostPosted: Thu, 14. Jun 12, 22:29    Post subject: Reply with quote Print

I am very eager to try this mod when it reaches a more or less complete state. I am a new X player and I started with AP, but I want to experience the plots. From what I understand of TC, though, I don't want to play it directly. I'm spoiled by the improvements in AP.

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Fern Gally





Joined: 12 Jun 2009
Posts: 216 on topic
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PostPosted: Fri, 15. Jun 12, 07:02    Post subject: Reply with quote Print

Thank`s for you nice work. Work this for the German Version of TC?

Excuse my Englisch isn`t good.

MfG Fern Gally

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Mrreg





Joined: 10 May 2012
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PostPosted: Fri, 15. Jun 12, 09:09    Post subject: Reply with quote Print

I decided to create a second install just so I could try this out without giving up my other game. I'm having a lot of fun! Nice work.

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FabryAlliance





Joined: 22 May 2006
Posts: 15 on topic

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PostPosted: Sun, 8. Jul 12, 22:37    Post subject: Reply with quote Print

Hi Black 147,

Thanks a lot for your work, i would gently ask you if you're thinking about create the second and last part of XENON HUB Plot.

Actually, the plot finish at half and i can't re-align the other groups of Portals.
It would be great if you'll want to do it

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Vacuity





Joined: 21 Sep 2006



PostPosted: Wed, 11. Jul 12, 18:43    Post subject: Reply with quote Print

Hmm, twice in a row the game has crashed at the exact same point: in the first [proper] mission in the Terran plot, when you've blown up the jump beacon in Neptune and get ordered to fly to Oort cloud. Just after the dialogue finishes, the game freezes up. Eventually I task-switch and sure enough there's an error message for X3AP saying it's crashed. I'll try a third time just to be sure, but... I presume this isn't a known bug in TC...?

Edit: Third time it crashed while I was approaching the beacon Crying or Very sad

Edit2: Fourth time I got halfway to Oort Cloud before it crashed, the fifth time it didn't crash at all and I finished it, the following mission and the first FF mission before calling it a night. For the record, the game is very stable for me as a rule; having four crashes in roughly the same section of a plot mission is quite noticeable.

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Cuaballa





Joined: 06 Jul 2012
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PostPosted: Tue, 13. Nov 12, 19:38    Post subject: Reply with quote Print

Hello I am hanging on to the step where I have to jump to Aldrin plot in TC. Can anyone help me there.
I play the game in German. Can it perhaps be because?

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Moonrat





Joined: 20 Apr 2008
Posts: 682 on topic
Location: Midlands, UK
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PostPosted: Tue, 13. Nov 12, 20:16    Post subject: Reply with quote Print

Cuaballa wrote:
Hello I am hanging on to the step where I have to jump to Aldrin plot in TC. Can anyone help me there.
I play the game in German. Can it perhaps be because?

There is an alternative mod by dillpickle which I believe may be more up to date than this and is being actively supported.

Terran Conflict plots for Albion Prelude

Just a thought....


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