 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
Ketraar


Joined: 21 May 2004 Posts: 7293 on topic Location: Guimarães (Portugal)

 |
Posted: Sat, 4. Jul 09, 00:47 Post subject: [MD Script] MUS - Marking Unknown Sectors (updated 05-07-2009) |
|
|
MUS - Marking Unknown Sectors
English | Deutsch
Adds sector coordinates to Unknown Sector's names making them easier to identify.
This is based on an idea posted at the ES L3+ Ideas Forum SECTORS - Give numbers to all Unknown Sectors (you'll need L3+ DevNet access to follow that link)
Installation:
1. Extract files to your X3TC game root folder, the files should go where they are supposed to.
2. Start game or load an existing save.
3. change your pilot name to activatemus Sectors get changed about 10 seconds after that.
4. to reset/reload any changes you have made after loading it the first time, change your pilot name to resetmus and repeat step 3.
Note: If you're already using the 1.0 version just overide the MD file.
Localisation:
44 English
49 Deutsch
39 Italiano
33 Français
Compatibility:
This file is compatible with all X3TC 2.1 save games and all mods that did not change the sector layout
Changelog:
- v.1.0 - Release (03-07-2009)
- v.1.1 - added reset fuction (04-07-2009)
Credits:
- ES for the Game and the MD
- X2-Illuminatus for testing
MFG
Ketraar
Last edited by Ketraar on Sat, 14. Jan 12, 17:58; edited 11 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
someone else
Joined: 18 Jun 2006 Posts: 2970 on topic Location: Italy

|
Posted: Sat, 4. Jul 09, 01:33 Post subject: |
|
|
that's cool... thanks Ketraar
I'm italian, to let it work need I to copy/paste the english t file and rename it to 39 and change the language id to 39?
(and obviously to translate the names into that file)
can it change other sector's names too? (with a bit of reverse engineering and modifies on my part)
_________________ Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Ketraar


Joined: 21 May 2004 Posts: 7293 on topic Location: Guimarães (Portugal)

|
Posted: Sat, 4. Jul 09, 01:57 Post subject: |
|
|
| someone else wrote: |
| I'm italian, to let it work need I to copy/paste the english t file and rename it to 39 and change the language id to 39? |
no need, I've just added it.
| Quote: |
| can it change other sector's names too? (with a bit of reverse engineering and modifies on my part) |
Sure, no problem. Heck you can change all the names of all sectors if you feel like. Just remember that any change will only work in a saved game PRIOR to the one you loaded that file the first time.
Thinking of it I may add a reset function to it.
MFG
Ketraar
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
aka1nas
Joined: 07 Jul 2005 Posts: 1377 on topic

|
Posted: Sat, 4. Jul 09, 02:09 Post subject: |
|
|
Hehe, nice job Katraar. Just saw the topic in the Ideas forum yesterday and you cranked out a script just like that! 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Ketraar


Joined: 21 May 2004 Posts: 7293 on topic Location: Guimarães (Portugal)

|
Posted: Sat, 4. Jul 09, 02:11 Post subject: |
|
|
| aka1nas wrote: |
Just saw the topic in the Ideas forum yesterday and you cranked out a script just like that!  |
Well its an easy one for a change. Pushes the productivity ratio up I guess
MFG
Ketraar
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12159 on topic Location: Bavaria

|
Posted: Sat, 4. Jul 09, 12:15 Post subject: |
|
|
| Ketraar wrote: |
| Thinking of it I may add a reset function to it. :gruebel: |
Does the MD have no functionality like "setup scripts", that run at every game load?
The SE also has an instruction "last load time", keeping the playtime of the last time the game was loaded.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Osiris_sam
Joined: 24 Aug 2006 Posts: 422 on topic Location: UK

|
Posted: Sat, 4. Jul 09, 14:34 Post subject: |
|
|
are sector names not settable by the script engine?
how much control does the script engine have over sectors (sligtly off topic)
regardless: i like this... tis useful... no more 'which unknown sector does it mean' thoughts.
_________________
my scripts: TC:HQ Management and upgrade framework |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Ketraar


Joined: 21 May 2004 Posts: 7293 on topic Location: Guimarães (Portugal)

|
Posted: Sat, 4. Jul 09, 20:34 Post subject: |
|
|
| Gazz wrote: |
| Does the MD have no functionality like "setup scripts", that run at every game load? |
No such thing in MD. MD is event driven.
| Quote: |
| The SE also has an instruction "last load time", keeping the playtime of the last time the game was loaded. |
MD != SE, stop comparing it. Its not like there is a competition or something. *sigh*
| Quote: |
| are sector names not settable by the script engine? |
No idea. Use the [Discussion] Generic X3TC S&M questions for the SE questions.
But there are other ways to change the names of sectors, loading a new t-file which overrides the names should do it too. Different roads lead often to the same destination.
MFG
Ketraar
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Ketraar


Joined: 21 May 2004 Posts: 7293 on topic Location: Guimarães (Portugal)

|
Posted: Sun, 5. Jul 09, 23:14 Post subject: |
|
|
Changelog:
- v.1.1 - added reset fuction (04-07-2009)
Now you can make changes as many times as you want. Refer to OP for instructions and download.
MFG
Ketraar
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Gazz Moderator (Script&Mod)


Joined: 13 Jan 2006 Posts: 12159 on topic Location: Bavaria

|
Posted: Sun, 5. Jul 09, 23:33 Post subject: |
|
|
| Ketraar wrote: |
| MD != SE, stop comparing it. Its not like there is a competition or something. *sigh* :shock: |
I'm not comparing, only pointing out that there might be a MD instruction with a similiar effect.
Anyway, the game being loaded is a pretty important event for X3. =)
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
Dogs and colour blindness explained: People with green eyes can't see dogs. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
UpNFlames
Joined: 14 Jul 2009 Posts: 10 on topic

|
Posted: Mon, 20. Jul 09, 22:19 Post subject: |
|
|
I downloaded the file a couple of times but the file name and extention that I recieved are different than the description on the file dowmload link. The description shows a .RAR file, and I recieved a .EFW which I cannot open.
This is what I recieved (MarkingUnknownSectors v1.1.1.3A1400.efw)
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Ketraar


Joined: 21 May 2004 Posts: 7293 on topic Location: Guimarães (Portugal)

|
Posted: Mon, 20. Jul 09, 22:43 Post subject: |
|
|
Just checked, works as it should.
Click on Downlod in OP which will take you to the "main" Topic at AD, there download the attached file by clicking on it.
MFG
Ketraar
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
UpNFlames
Joined: 14 Jul 2009 Posts: 10 on topic

|
Posted: Mon, 20. Jul 09, 23:21 Post subject: |
|
|
That's what I did and still get the same result. The description of the file type in the Download Save/Open dialog box identifies the file as an UMXattatchment File, 2.70kb.
Name: MarkingUnknownSectors_1.1.1.3A1400.efw
Type : UMXAttatchmentFile, 2.70kb
From: After-Domination.net
This is very strange. I'm in the USA and Downloading to Windows XP.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
UpNFlames
Joined: 14 Jul 2009 Posts: 10 on topic

|
Posted: Tue, 21. Jul 09, 17:54 Post subject: |
|
|
UPDATE - I turned off my Firewall and got the correct file.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Emerson d'Anite

Joined: 07 Mar 2006 Posts: 547 on topic Location: N48.9 W2.5

|
Posted: Tue, 21. Jul 09, 22:04 Post subject: |
|
|
| UpNFlames wrote: |
| UPDATE - I turned off my Firewall and got the correct file. |
Have you tried to rename the file to MarkingUnknownSectors_v1.1.rar and open it then ?
Sometimes firewalls rename suspicious files.
_________________ « Il suivait son idée. C'était une idée fixe, et il était surpris de ne pas avancer »
Jacques Prévert |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|