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XR Giving Commands Through AI Character Interaction
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ThommoHawk



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PostPosted: Sun, 22. Apr 12, 08:33    Post subject: XR Giving Commands Through AI Character Interaction Reply with quote Print

Giving Commands Through AI Character Interaction. Hmmm...

This is interesting because I believe it has to be implemented exceptionally well to be an attractive method...

Here are some points / observations I am wondering about:

1) So I am wondering, will it be a dialogue box thing?:
by example i mean like ME2, which has 'click the choice offered' method, after which you get a scenario/action which alters the game outcome.

2) Or will it be text based? by example as in Starship Titanic (by DNA):

(Which for me is still the most impressive game experience i have had in a dialogue based game interface - I stilll have the Deluxe Edition ...). This was text based and you must type whatever comes into your head, and the robot would either respond, talk, rave on, or throw TV's down the ships Well.... while you worked out how to repair everything on the ship ...

3) For both of these methods to work you need to possess good command of the language the game is produced in, and also, the game must be available in multilingul mode or only a select goup of players can understand/communicate with the charecters... So it must be a pretty massive job to do I think.

4) Looking at other games released over the last few years which include heavy interaction with AI team work, Egosoft would have to produce some really good stuff to match that sort of quality. I am only thinking about this becuase I have never been impressed by the earlier animated plot cutscenes (involving human/alien charecters) in X Universe games like The Threat, and Reunion. But becuase they were not required to constantly interact during gameplay, were easy enough to ignore.

5) In a nutshell, I am thinking that more recent games have in a way 'spoilt' gamers in expecting pretty high quality work nowdays, and hope X REBIRTH will be up there too ... becuase I just know that once it is decided to have interactive AI charecters in a game it ups the production stakes a fair bit... everything to voice overs, animations etc... It is a new level completely...

Admittedly I am thinking of My experience with ME2... and this is probably and unfair standard to try and match ... but darn, nowdays the standards are high in that sort of stuff...


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Spero





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PostPosted: Sun, 22. Apr 12, 12:28    Post subject: Reply with quote Print

I'd wager it's comm -> issue order, assuming we're talking about other ships.

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ThommoHawk



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PostPosted: Sun, 22. Apr 12, 15:22    Post subject: Reply with quote Print

^ well, I remember somwhere a description (maybe was the great Bernd himself?) saying that 'you even will be able to see your crew and issue detailed orders....' or something similar.... if other ships ie a large ship; 'telling your captain to attack from the left or just targeting the shields etc..'

So yes, I am most curious about all that aspect...


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squirrelrider





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PostPosted: Sun, 22. Apr 12, 15:34    Post subject: Reply with quote Print

All that makes me wonder how are we gonna give so much detailed commands in the heat of action... Kinda stressfull

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ThommoHawk



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PostPosted: Sun, 22. Apr 12, 16:04    Post subject: Reply with quote Print

^
" ... drifting to the left a little ..." (that one has a familiar ring to it ...)
"so go right a bit ..."
" ... now it's drifing to the right a little ..."
"so just land the thing, will you!!??"
" ... performing asteroid avoidance maneouvere ..."
" groan, I'll just go watch the galactic stockmarket news... "
" ... cargo bay contains ... asteroid ..."

adding: serious now, we will 'even be able to transport a new station manager to his/her/its new command, and meet them and talk while the *sentient being* is onboard', etc, I heard that somewhere too. This is the sort of AI character interaction I am talking about here....
And as I say if that is what will be integrated into gameplay then the standards nowdays for that sort of thing has become pretty high... it is a big ask...


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dougeye





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PostPosted: Sun, 22. Apr 12, 16:27    Post subject: Reply with quote Print

thinking about cap ships and there crew i think they are going for the scenario were your highly trained crew actually know what they are doin lol

I can just see it now the sight of an asteroid getting ever closer and the player character shouting at the helmsmen to take evasive action! lol

private autopilok died bravely but just didnt see the 20 mile wide asteroid infront of him lol

I think the autopilot will be sported though in reborth personally Wink


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Nyax





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PostPosted: Sun, 22. Apr 12, 21:26    Post subject: Reply with quote Print

Anyone remember Star Trek: Bridge commander? I wonder if they're going for something like that when it comes to capital ship control?


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Virtualaughing





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PostPosted: Sun, 22. Apr 12, 23:29    Post subject: Reply with quote Print

Maybe i have lack of imagination but what if i tell or choose the wrong command at the end of conversation? Do we have to restart the whole convo like in X3 AP TC from the bottom of opening the radio comm menu?

I hate so much if i choose the wrong person by accident and i have to restart the whole thing that lead you to read and accept missions

In Reunion you can step back one item allways or even stranded inbetween menus through of the multiple crossroads
Ship-homebase-owned ships-choosing another ship ect........ and still you can decide to step back one item or close all with a single button.
AP TC is slow like hell to give multiple commands or changes


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