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If the player can not drive a battleship, how to compensate it? |
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Bobucles
Joined: 25 Dec 2009 Posts: 1561 on topic

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Posted: Mon, 16. Apr 12, 16:17 Post subject: |
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| Quote: |
| There are plenty of shields in nature that fit exactly the sci-fi description; they block projectiles (via friction), they protect their occupant and they are mostly invisible. I don't really know what else you want, perhaps it's only a shield if it has a bright blue flash effect, sir? |
I'm saying that when something doesn't actually exist, the GAMEPLAY matters more than the FAKE SCIENCE.
Shields will have a shape that makes the most sense for space combat in the game.
Shields will look as shiny and pretty as the target hardware will allow.
Shields will have established strengths and weaknesses for the player to exploit.
Shields could be as basic as rock/paper/scissors.
Shields could have more complex features like subsystems and limited coverage.
The rest of the "what ifs" and "sci fi magic" could as well have been typed with one hand. Fluff is nice, but like its namesake it's supposed to decorate a solid game core. Fluff doesn't hold up on its own.
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Spero
Joined: 19 May 2003 Posts: 1268 on topic

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Posted: Tue, 17. Apr 12, 00:12 Post subject: |
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| Bobucles wrote: |
I'm saying that when something doesn't actually exist, the GAMEPLAY matters more than the FAKE SCIENCE.
Shields will have a shape that makes the most sense for space combat in the game.
Shields will look as shiny and pretty as the target hardware will allow.
Shields will have established strengths and weaknesses for the player to exploit.
Shields could be as basic as rock/paper/scissors.
Shields could have more complex features like subsystems and limited coverage.
The rest of the "what ifs" and "sci fi magic" could as well have been typed with one hand. Fluff is nice, but like its namesake it's supposed to decorate a solid game core. Fluff doesn't hold up on its own. |
This is what's called, in argumentative terms, moving the goalposts. So shields are real and you accept that. I'm satisfied.
As for shields as a gameplay device, sure, nobody is going to argue against that. Just be careful about what you call "magic" in future.
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THE_TrashMan

Joined: 25 Apr 2011
Location: Bridge of the TNBS Judgment Day
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Posted: Tue, 17. Apr 12, 12:41 Post subject: |
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Why do people assume that gamepaly and real scientific priciples/beleviabiltiy/realism/cersimilitude are incompatible?
You saying that respecting science automaticly means bad gameplay?
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Rabiator der II.
Joined: 14 Nov 2011
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Posted: Tue, 17. Apr 12, 13:06 Post subject: |
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| THE_TrashMan wrote: |
Why do people assume that gamepaly and real scientific priciples/beleviabiltiy/realism/cersimilitude are incompatible?
You saying that respecting science automaticly means bad gameplay? |
Ever tried a space sim with realistic (aka Newtonian without air drag) movement? It makes maneuvring difficult, to say it politely. That's the main reason why I did not play Elite Frontiers for long 
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silentWitness

Joined: 06 Nov 2002 Posts: 2748 on topic

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Posted: Tue, 17. Apr 12, 14:44 Post subject: |
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Ok… to go back to the original topic (though I know everyone has stopped discussing it in favour of ‘my theoretical futuristic technology is better than yours’…
Ok ‘real life’ scenario…
The reason why ships have been getting smaller is because the means of ‘force projection’ has changed. While back in the day the ship with the biggest and most cannons won the day. Then the air plane came and suddenly ships were vulnerable to attack by torpedoes and bombs severely damaging a ship even sinking it. Then came missiles… even small ships could launch a missile at extreme long range capable of taking out ships and aircraft alike, suddenly it wasn’t size but how many you had (again) to overwhelm anti missile systems. Now we have drones able to project force from a ship on the other side of the planet. (We’ve seen this evolution in the X series actually don’t know if you guys have noticed).
So now for the scenario….
X technology uses ‘gravimetric scanners’ so technically they can identify objects at extreme range, we can assume that this system is backed up by some sort of emission system to identify the difference between an asteroid and enemy objects, which may well be of lesser range. We also know that capital ships would have a flotilla of drones buzzing around it augmenting its scan capability. So the capital ship would enter the system and discover a gravimetric anomaly near the fifth planet and most likely deploy drones to scout the area. Drones confirm enemy capital ship near the planet. Warfare has now begun. Well outside of visual range.
Capital ships close to tactical range and begin to launch missiles hoping that their small profile may allow them to slip through but antimissile defence systems keep them at bay. Both ships launch multirole ‘fighters’ and interceptor escorts a fighter battle begins between the two targets.
The two capital ships are still closing on each other… still not within visual range. This continues for some times… say no clear victor has occurred at this stage (though most naval battles would be over in this segment). Finally the capital ships get within visual range but nothing changes until the ships get into weapon range! Finally come into play!!! This would be the last step of the battle. For both ships to get to this stage would mean that the ships are evenly matched tactically and in resources this would be rare… Both ships inflict huge damage on the other and perhaps a clear victor occurs.
Fun? Ummm… maybe I guess… seeing a capital ship blip off on the scanner readout could be good I guess.
Alternate scenario taking into account tactics:
A frigate masks itself in an asteroid belt… a dreadnaught enters the system deploys scout drones… etc… no obvious targets located, continues patrol. The frigates scout drones are small and have a low power signature able to track the dreadnaught at extreme range while maintaining a stealth profile. Frigate enters tactical range and launches missiles. The missiles enter EM range on scanner, time to impact 60 seconds, dreadnaught hustles to deploy missile defences, it’s interceptors are being shot down as they attempt to engage…. Despite being the bigger more powerful capital ship it finds itself outmatched by a tactically superior opponent. Missile barrage hits home, no target to fire back on places the dreadnaught on the back foot. Where is the enemy? The ship uses its scout drones to attempt to find it’s aggressor. Meanwhile its shields are taking a pounding, its interceptors are fighting enemy interceptors and missile barrages, but defences are under pressure and missiles are getting through. (Facing an unknown enemy the Dreadnaught withdraws from the system but say they don’t) … The captain chooses to press on… shields are low when finally the frigate is identified, enemy interceptors and fighters have the dreadnaught on the back foot still but are beginning to be pushed back. Finally the dreadnaught can begin to assume an aggressive stance… maybe the dreadnaught is able to use its huge force projection capabilities to subdue the frigate, maybe the frigate runs off having inflicted heavy damage to a superior enemy vessel, maybe the dreadnaught is too late and is crippled allowing the frigate to win the day…
The whole point of this...
Detection is the first stage of warfare. (Gravity is the first detection system followed by energy signature… leading to interesting scenarios.)
Then ‘tactical’ weapons… Missiles, fighters (and bombers) and Drones.
Finally once all other resources are committed and there is no clear victor direct fire weaponry could be employed. Most battles would be settled tactically well outside of visual range. Though not necessarily with the destruction of a ship… withdrawal would also be a victory. Capital ships would almost completely be a tactical game. So just like ships at sea a ship is valued by how much force is can project against opponents. Thus Carriers and Drone-Ships are still top dog… as they can project their force the furthest but these ships are not necessarily great at closer ranges or in every tactical situation… smaller cheaper ships for smaller conflicts/needs…
Damn... that became a rant...
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brucewarren
Joined: 26 Mar 2008 Posts: 1556 on topic Location: Not in Kansas any more, Toto.

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Posted: Tue, 17. Apr 12, 15:52 Post subject: |
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I'd like battleships to have a few tricks of their own to partially compensate
for this. As a large platform, there ought to be space to mount a few things
that simply wouldn't fit onto a small ship.
Very long ranger scanners. They'd have the power to run these.
Heavy, long range weapons. Something like a particle beam, with a range
of hundreds/thousands of miles. Of course the ship would have to slow to a
stop in order to aim and fire them. Something like this was proposed for the
satelites of the discredited SDI program back in the eighties. With current
technology it can't be done because the beam dissipates over distance, but
this is X after all, so someone would have found a way to keep it focused.
You'd still need drones and a small flotilla to protect it while it was preparing
to fire, else it would be a sitting duck.
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THE_TrashMan

Joined: 25 Apr 2011
Location: Bridge of the TNBS Judgment Day
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Posted: Tue, 17. Apr 12, 17:31 Post subject: |
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| Rabiator der II. wrote: |
Ever tried a space sim with realistic (aka Newtonian without air drag) movement?
It makes maneuvring difficult, to say it politely. That's the main reason why I did not play Elite Frontiers for long  |
[/quote]
Yes. You can do some wicked manouvers with such physics. I lvoe it jsut as much as "regular" space sim physics.
_________________ - Burning with Awesomeness
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THE_TrashMan

Joined: 25 Apr 2011
Location: Bridge of the TNBS Judgment Day
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Posted: Tue, 17. Apr 12, 17:40 Post subject: |
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| silentWitness wrote: |
Ok ‘real life’ scenario…
The reason why ships have been getting smaller is because the means of ‘force projection’ has changed. While back in the day the ship with the biggest and most cannons won the day. Then the air plane came and suddenly ships were vulnerable to attack by torpedoes and bombs severely damaging a ship even sinking it. Then came missiles… even small ships could launch a missile at extreme long range capable of taking out ships and aircraft alike, suddenly it wasn’t size but how many you had (again) to overwhelm anti missile systems. Now we have drones able to project force from a ship on the other side of the planet. (We’ve seen this evolution in the X series actually don’t know if you guys have noticed). |
You seem to forget that a missile bus beats a fighter any time of the day in space. Fighters are weafully inefficient. Almost anything that has to return to the launch ship suffers inefficiencies.
Ships in space have no horizon to hide behind. And ship in X can have jump drives. All of this does not favor smaller ships.
Simply put, carriers in space suffer a vast degradation of their force projection capabilities, especialyl given the weaponry available.
Lasers? They travel at the speed of light. 300.00km range minimum. Dispersion/diffractio nebcome a problem tough.
Mass drivers? No max reange, but a short effective range. Massive destructive potential and the bullets themselves are not easily detected.
Missiles? Long-range, but also long time to get there and a lot of time for the enemy to detect them and prepare..or just jump out.
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Bobucles
Joined: 25 Dec 2009 Posts: 1561 on topic

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Posted: Wed, 18. Apr 12, 00:57 Post subject: |
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| Quote: |
| So shields are real and you accept that |
Don't put words in my mouth. Electric fields exist. Magnetic fields exist. Sci fi shields DON'T. Nothing I said even REMOTELY suggested that shields are anything more than PURE IMAGINATION.
As an imaginary creation, they are subject to ANY rules deemed suitable for the game.
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shadowrunner85
Joined: 09 Nov 2010 Posts: 134 on topic Location: Norway

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Posted: Wed, 18. Apr 12, 02:13 Post subject: |
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| Bobucles wrote: |
| Quote: |
| So shields are real and you accept that |
Don't put words in my mouth. Electric fields exist. Magnetic fields exist. Sci fi shields DON'T. Nothing I said even REMOTELY suggested that shields are anything more than PURE IMAGINATION.
As an imaginary creation, they are subject to ANY rules deemed suitable for the game. |
There it is again, pure imagination. If you by that mean theoretical possible, and experimental at the present, sure. But if it' s the "magic" word again, you really should start doing some research.
So electric and magnetic fields exist, good then we are getting somewhere, and you are right they do exist. So this mean by magnetic fields and electric current, we can make controld plasma out of, let's say hydrogen2 & 3, like at ITER fusion accelerator. Witch holds at fusion temperature of 100,000,000 K and equal kinetic energy in the particles, I dear you to go thru that field. Or even try to shoot a bullet thru. So if you "imagen" this field around a ship, it is an imagination, but possible darn effective. And FVI, this is exactly what NASA is trying to do on satellites ATM, so very much experimental.
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Spero
Joined: 19 May 2003 Posts: 1268 on topic

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Posted: Wed, 18. Apr 12, 04:11 Post subject: |
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| Bobucles wrote: |
| Don't put words in my mouth. Electric fields exist. Magnetic fields exist. Sci fi shields DON'T. Nothing I said even REMOTELY suggested that shields are anything more than PURE IMAGINATION. |
This was your original statement;
| Bobucles wrote: |
| A shield is by definition a form of SCI FI MAGIC. All sci fi magic is made up BY NATURE. |
Note the change in terminology. "A shield is..." becomes "Sci-fi shields DON'T...".
Also I'd love to hear your reasoning behind how the Earth's magnetic field is not a form of shielding. Really, I would. Even googling "magnetic shield" turns up images of Earth's magnetic field.
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A5PECT

Joined: 03 Sep 2006 Posts: 3512 on topic Location: NJ, USA

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Posted: Wed, 18. Apr 12, 06:02 Post subject: |
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Well, "shield" is a relative term.
The Earth's magnetic field shields the planet from certain forms of radiation. It doesn't shield the planet from say, a large asteroid.
This discussion is obviously about some kind of energy shielding capable of protecting a spacecraft from projectiles (be it some kind of mass-based projectile or a packet of highly-focused directed energy) during combat.
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Spero
Joined: 19 May 2003 Posts: 1268 on topic

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Posted: Wed, 18. Apr 12, 07:37 Post subject: |
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| KloHunt3r wrote: |
Well, "shield" is a relative term.
The Earth's magnetic field shields the planet from certain forms of radiation. It doesn't shield the planet from say, a large asteroid. |
A starship's protective field shields the ship from certain forms of weaponry. It doesn't shield the ship from, say, a cargo container. 
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silentWitness

Joined: 06 Nov 2002 Posts: 2748 on topic

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Posted: Wed, 18. Apr 12, 08:16 Post subject: |
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| THE_TrashMan wrote: |
You seem to forget that a missile bus beats a fighter any time of the day in space. Fighters are weafully inefficient. Almost anything that has to return to the launch ship suffers inefficiencies.
Ships in space have no horizon to hide behind. And ship in X can have jump drives. All of this does not favor smaller ships.
Simply put, carriers in space suffer a vast degradation of their force projection capabilities, especialyl given the weaponry available.
Lasers? They travel at the speed of light. 300.00km range minimum. Dispersion/diffractio nebcome a problem tough.
Mass drivers? No max reange, but a short effective range. Massive destructive potential and the bullets themselves are not easily detected.
Missiles? Long-range, but also long time to get there and a lot of time for the enemy to detect them and prepare..or just jump out. |
If you're going to apply different rulesets then ok... well in reality warfare makes no sense for galactic civilisations at all. If you have the power to 'jump' i.e. open a wormhole and fold space then you have the power to convert energy into any matter you choose.
A tiny 'drone' (size is completely unimportant) powered by a singularity has the potential to project infinite amounts of force right up to outright galactic destruction. If you have the power to fold space you have the power to create 'shields of singularity' ultimately shrouding yourself within a pocket of indestructible force.
So space battles become between two indestructible ships firing weapons of infinite force. The only stuff suffering is that poor human around that sun two galaxies away trying to make a fun video game of this concept...
That's why we don't delve too deep into the future when we look for fun sci-fi battles... The 'horizon' becomes scan distance, that asteroid belt, the planet that's in the way... it makes it fun! I suspect you didn't read past the first paragraph... as I explained this the first time...
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THE_TrashMan

Joined: 25 Apr 2011
Location: Bridge of the TNBS Judgment Day
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Posted: Wed, 18. Apr 12, 08:39 Post subject: |
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| Bobucles wrote: |
| Quote: |
| So shields are real and you accept that |
Don't put words in my mouth. Electric fields exist. Magnetic fields exist. Sci fi shields DON'T. Nothing I said even REMOTELY suggested that shields are anything more than PURE IMAGINATION.
As an imaginary creation, they are subject to ANY rules deemed suitable for the game. |
And I can create ships powered by love..or human souls..or maby farts.
Just because you can, doesn't mean you should.
There is a reason why it's called SCI-Fi.... Not Fantasy. You want it to have an anchoring in science.
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