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Playing With Seven Headquarters (in Vanilla X3AP)
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Bothersome



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PostPosted: Sat, 7. Apr 12, 06:56    Post subject: Playing With Seven Headquarters (in Vanilla X3AP) Reply with quote Print

Very Happy

My brother has been playing Abion Prelude for some time now and has set up seven headquarters in his game. Six in one sector (screen shot below) and one in another sector.

This is without any outside of game programs, scripts, mods, hacks, etc. It is all done in the vanilla game with the current 2.0 build of Albion Prelude and bonus pack.

The screen shot is not photo edited in any way and the save game is posted below in case you want to check it all out.

Not only that, but the game is a near perfect game in economy supply and demand. All totally automatic with 235 ships and 829 stations !!!!!! You can see how to setup a huge empire with no blinking stations and all producing. Space is mapped with 1653 Advanced Satellites so you can see it all. Game was started with Argon Peacekeeper and Terran rep was pulled from bottom to 23% Terran Hero of Sol.

Game provided has no Modified Tag !!!!!

Screen shot -> http://dl.dropbox.com/u/54171727/6-PHQ.bmp
Saved game on slot #1 - > http://dl.dropbox.com/u/54171727/X01.sav

Edited 2012-Apr-12:

Good news at last, we finally have a new game (with many more clues) for all to examine. And this time with a bit more challenge for those that like such things. Very Happy

Download X3 Master Pro's Conundrum here -> http://dl.dropbox.com/u/54171727/X02.sav

This game will allow you to place your own player headquarters (all 7 of them) where you want them. The game is mostly un-finished. No cheats other than an in game exploit (as previously described) was used to make this unique start. The hub mission is not started yet. Only the Argon main plot and the PHQ mission is completed. But there is a new challenge for you. You'll figure it out when you get to playing.

For those that are just treasure hunting the exploit, this game should be much easier to examine because of a much smaller game and time-line.

Have fun !! Very Happy

Edited 2012-Apr-17:

For people that don't want to go through a difficult challenge of getting 7 player headquarters in X3TC,... My brother offers the following game.

X3TC saved game on Slot #3 -> http://dl.dropbox.com/u/54171727/X03.sav

Game time is 1 day 8 hours with no modified flag for Vanilla X3TC. Headquarters awaits your placement on Orca ships. No tricks this time. Smile


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Last edited by Bothersome on Tue, 17. Apr 12, 21:54; edited 2 times in total
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Morkonan





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PostPosted: Sat, 7. Apr 12, 07:05    Post subject: Reply with quote Print

Very nice!

There's a way to dupe PHQs, but I don't remember what it is. I also don't have AP, so can't take advantage of such a nice save game.

But, the great thing about X3 is the feeling of achievement you can get after building a large empire all on your own. Plus, it'd take fifty hours to figure out where all his stuff was and what it was doing... Very Happy

PS - I am curious how he achieved all that with so few ships, though. I guess our playstyles are different. I tend to be very fleet-heavy so far.

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SinisterDeath





Joined: 26 Apr 2009



PostPosted: Sat, 7. Apr 12, 07:28    Post subject: Reply with quote Print

Programs like cheat engine to spawn credits... don't trigger modified tag. The only way to 'prove' its been used, or not been used, is to link to the part in your statistics of 'credits earned' versus how many credits you actually 'have'.... But this would obviously only work... if you never spent anything. Wink

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stg1969





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PostPosted: Sat, 7. Apr 12, 09:18    Post subject: Reply with quote Print

Just out of interest, why would you want so many HQ's in one sector?


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TTD





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PostPosted: Sat, 7. Apr 12, 09:36    Post subject: Reply with quote Print

stg1969 wrote:
Just out of interest, why would you want so many HQ's in one sector?


Ship production and parking lots.
You could be producing a different type of ship in each of them or build one ship type en-mass.

I do this often with my modded games,which I suspect this is,although very cleverly done.

Now if the Pilot could reveal how it was done then I would be interested in returning to AP.

Else I stick to TC .


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Ravna



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PostPosted: Sat, 7. Apr 12, 09:52    Post subject: Reply with quote Print

All you need to know is a little assembler.
Would you like a non-modified game start ?
Let's say . . all rep maxed out, max credits, Hub and a few HQs ?

Takes me 5 min to make you one - but where's the fun in that ?

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Eisenkalle



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PostPosted: Sat, 7. Apr 12, 11:02    Post subject: Reply with quote Print

Looking good.
Be so kind and convert the bmp into jpg.
The bmp is 7 MB large!
You can even do this with paint. Wink


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TBV



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PostPosted: Sat, 7. Apr 12, 12:05    Post subject: Reply with quote Print

Very nice!

They haven't quite fixed the trade menu exploit fully then?


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Rhox



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PostPosted: Sat, 7. Apr 12, 13:59    Post subject: Reply with quote Print

They have definetely fixed the CLS exploit discovered by kurush as far as I know. Do you mean that by trade menu exploit or is there yet another exploit I don't know yet?

best regards,
Rhox


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Alan Phipps
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PostPosted: Sat, 7. Apr 12, 14:07    Post subject: Reply with quote Print

Do we really want such a vanilla exploit as open information here? A lot of players became upset that the CLS exploit was openly discussed here. At the very least I would expect use of Spoiler tags but once it is released it will not stay hidden for long.


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highflier





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PostPosted: Sat, 7. Apr 12, 14:25    Post subject: Reply with quote Print

btw, the cls dupe bug is fixed in AP but you still not fully, its just working different now.

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TBV



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PostPosted: Sat, 7. Apr 12, 17:23    Post subject: Reply with quote Print

Alan Phipps wrote:
Do we really want such a vanilla exploit as open information here?


Too late?

The fact that it still exists in some form is evident from the OP. I suspect it
wont take the determined experimenter more than a few hours to duplicate it
now that it's just a question of finding what they know is there.

Sounds like Bothersome's brother needs to be on the beta-testing team. This
is the second time he's managed to find such a potentially game-breaking exploit.


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lubnius



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PostPosted: Sat, 7. Apr 12, 18:24    Post subject: Reply with quote Print

While we wait for at least one hq, others enjoy seven... that aside, looks impressive.

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David Howland



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PostPosted: Sat, 7. Apr 12, 20:09    Post subject: Jealous? Reply with quote Print

Seven HQs heaven gimme, gimme, gimme!
I am still playing TC, I am anti-Steam but for this I would sell my soul!


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dougeye





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PostPosted: Sat, 7. Apr 12, 20:24    Post subject: Re: Jealous? Reply with quote Print

David Howland wrote:
Seven HQs heaven gimme, gimme, gimme!
I am still playing TC, I am anti-Steam but for this I would sell my soul!


Steam summer sale! buy AP for 50% and get 10 free PHQ's lol Razz


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