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[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)
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BlackArchon





Joined: 04 Feb 2004
Posts: 863 on topic
Location: Germany
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PostPosted: Fri, 3. Apr 15, 19:09    Post subject: Reply with quote Print

What is the correct way of uninstalling IR 2.0?


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All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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rpek32





Joined: 18 Jan 2013
Posts: 303 on topic
Location: Russian Federation
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PostPosted: Tue, 21. Apr 15, 23:58    Post subject: Reply with quote Print

Great Idea! It will work with Albion Prelude?


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dso115





Joined: 01 Dec 2014
Posts: 1 on topic

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PostPosted: Tue, 5. May 15, 11:50    Post subject: Reply with quote Print

So I just took over a sector, claimed and built a mine. Then a boron Orca appeared and started building like crazy. Lone Orca floating around my space, I of course boarded and captured it. Now I have a weapons component station that I did not build in the sector.
Where did this gift station come from?
can someone explain taxes to me?
also does putting a free trading station in my sector do me any good?

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Aldebaran_Prime



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Joined: 20 Feb 2010
Posts: 877 on topic
Location: Düsseldorf, Altbiersektor
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PostPosted: Wed, 6. May 15, 08:07    Post subject: Reply with quote Print

Hi, you write:

Quote:
Time of The Truth (TOTT): Incompatible Reason: Shield file is not compatible, a compatible xtl.CWP.xml file will be provided in the extras section when i get time


I just plan to adapt this mod for my AP version of TOTT (EMC4AP). The only thing I found, is, that in the script xtl.CWP.xml the 10 GJ Shield of TOTT is missing. Is this correct? Or is there more to do?


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kolimbo





Joined: 20 Oct 2012
Posts: 172 on topic

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PostPosted: Mon, 18. May 15, 02:45    Post subject: Reply with quote Print

Anyone else having the issue of ECO booster building hundreds of stations in various sectors (conquered or not). In my save Saturn has 200+ stations in it and the game basically goes into slideshow mode as soon as i load IS.

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CMDR_DPA





Joined: 18 Aug 2015



PostPosted: Tue, 18. Aug 15, 13:34    Post subject: Reply with quote Print

[edit] found it Very Happy

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MickDick





Joined: 22 Nov 2014



PostPosted: Tue, 20. Oct 15, 23:25    Post subject: Reply with quote Print

Been having issues with this version of IR.

Namely, it doesn't work. To specify: The races take each others sectors but they don't actually... fight. The only races they fight properly are the xenon, khaak, and pirates. (You know... the races that aren't even implemented in this version.)

The commonwealth races will take each others sectors without a fight. Split will roll into a nearby argon sector with it's fleet and take the sector without firing a shot. All stations are left untouched and the split begin building their own stations there.

This happens again and again and again.
Edit: Forgot to mention the split have a certain ship they are able to spawn in their fleets that not only has no values added to it but no model. It crashes the game upon rendering, and it keeps the fleet it's part of from ever moving.

I believe it was an m7, and it was supposed to be like a mini-carrier?

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tobi_dammit





Joined: 26 Dec 2015



PostPosted: Sat, 26. Dec 15, 16:02    Post subject: Reply with quote Print

the download doesn't seem to work at the moment. any chance that someone could rehost the mod files for me until it is fixed?

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Jack08





Joined: 25 Dec 2005
Posts: 2956 on topic
Location: Australia
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PostPosted: Sat, 26. Dec 15, 17:33    Post subject: Reply with quote Print

tobi_dammit wrote:
the download doesn't seem to work at the moment. any chance that someone could rehost the mod files for me until it is fixed?


I've lost the SPK, but the rar link has been updated.


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tobi_dammit





Joined: 26 Dec 2015



PostPosted: Sat, 26. Dec 15, 17:45    Post subject: Reply with quote Print

thanks, i just tried it again.

edit:
perfect, works like a charm. thank you very much.

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{SAS}SK





Joined: 23 Jan 2009
Posts: 36 on topic

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PostPosted: Sun, 24. Jan 16, 23:53    Post subject: Reply with quote Print

Does this work with AP?

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Jack14





Joined: 06 Jun 2008

Location: Oslo

PostPosted: Tue, 16. Feb 16, 16:45    Post subject: Reply with quote Print

When I try to install 2.0 version I get an error saying "Unable to open archive file". What is this about?

I have installed the past version of Improved Race R15 through the X-Universe Plugin, but somehow I cant install the version I downloaded here...


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johnnyo





Joined: 31 Jul 2011



PostPosted: Thu, 21. Jul 16, 03:43    Post subject: Reply with quote Print

Hi there,

This may be a strange question, but given that the Improved Races 1.0 version has collateral damage, does Improved Races 2.0 also have it enabled?

Since enabling the mod I have been getting destroyed every time I take out a M8 (https://www.youtube.com/watch?v=8-XH5pjmcTQ), as well as watching three Megalodons getting destroyed at the same time while they flew in formation.

Is collateral damage enabled on IR2.0? And if so, is there a way to disable it?

Thanks!

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Jack08





Joined: 25 Dec 2005
Posts: 2956 on topic
Location: Australia
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PostPosted: Thu, 21. Jul 16, 23:36    Post subject: Reply with quote Print

There is no such feature in IR2, if you left it enabled when uninstalling IR1 in your savegame then it would be a reminent of that, otherwise, i have no idea what is going on there... Did the target launch an AOE missile at the last moment?


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johnnyo





Joined: 31 Jul 2011



PostPosted: Fri, 22. Jul 16, 02:03    Post subject: Reply with quote Print

Ah good to know, I've tried everything using HEPTs instead of the PBG's even from 1200m away and I am still getting wasted by exploding capital ships and M8's. I'll check the other mods I have installed and see whats going on.

Thanks again!

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