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isbent

 
Joined: 19 May 2010 Posts: 43 on topic Location: Canada

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Posted: Sun, 26. Feb 12, 22:20 Post subject: I think I broke the Aldrin Expansion plot! - Workaround used. |
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the mission now reads as;
Aldrin Expansion
Frontier
Fly To: object.name@L2M011.Aldrin 2 Gate
Time left:<no limit> Average
I was in the middle of dropping off Lt Jake Griffin in Aldrin 2 when I checked my stations and noticed a supply issue, so I jumped to my home sector for few hours and hooked up a bunch of stations to remedy the supply issue, then jumped back to Aldrin 2 to drop off Lt Jake Griffin. Upon docking, he got off, and the next mission loaded as "Fly To: object.name@L2M011.Aldrin 2 Gate." where the object in question is the is the station I'm docked at the USC Orbital Supply Base. I disembark from the base and redock, and nothing happens.
Initially I though this may be because, I jumped out of Aldrin 2, into spires, and then back into Aldrin 2 to complete it; so I tried Jumping back into Aldrin 1, using the gate, docked - same result.
I disembark from the Station, which has the yellow mission indicator arrows pointing at it, redock - Nothing.
There are only four fixed objects in the sector. A south gate, a west gate, the USC OSB, and an Aldrin Mixed food prod base.
In the words of my favorite redhead, "please help."
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Rapier


Joined: 11 Nov 2002 Posts: 5653 on topic Location: Colchester, UK

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Posted: Sun, 26. Feb 12, 23:58 Post subject: |
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Can you kick the Lieutenant out an airlock and pick him up again? That might reset the mission.
_________________ Rapier - The Orifice of all Knowledge
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isbent

 
Joined: 19 May 2010 Posts: 43 on topic Location: Canada

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Posted: Mon, 27. Feb 12, 00:38 Post subject: |
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| Rapier wrote: |
| Can you kick the Lieutenant out an airlock and pick him up again? That might reset the mission. |
Well, picking him back up after ejecting him from my Kestrel proved entertaining, but sadly rendered the same result.
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Rapier


Joined: 11 Nov 2002 Posts: 5653 on topic Location: Colchester, UK

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Posted: Mon, 27. Feb 12, 01:07 Post subject: |
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Oh well, at least you had some fun.
I think I have seen a similar problem reported, I can't remember the fix though. At the very worst, you can run the plot resetting mod, though that would tag your game as modified.
_________________ Rapier - The Orifice of all Knowledge
Godwin's Law is not one of the Forum Rules.
Search just the forum with Google |
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Alan Phipps Moderator (English)

 
Joined: 16 Apr 2004 Posts: 10518 on topic Location: Stonehenge, UK

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Posted: Mon, 27. Feb 12, 15:43 Post subject: |
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There's a sort of workaround to try here or PM paulms1980 about his recent similar issue here.
_________________ A dog has a master; a cat has domestic staff. |
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isbent

 
Joined: 19 May 2010 Posts: 43 on topic Location: Canada

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Posted: Tue, 28. Feb 12, 04:59 Post subject: |
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| Alan Phipps wrote: |
| There's a sort of workaround to try here or PM paulms1980 about his recent similar issue here. |
Thanks Alan, that worked like a charm!
Yay, I don't have to replant 40 stations!
I was trying to up the crystal out put of my complex in EoL, and went all OCD ensuring it was self sustaining; I actually literally added 3 of each races native resource and it's catalyst, and two Lrg Crystal Refinery for each race. So this saved me a bit of effort.
Now if only GoD would make another silicon asteroid within 20 Klicks, life would be perfect.
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