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Idleking
Joined: 15 Aug 2006
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Posted: Wed, 20. Jun 12, 09:23 Post subject: |
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Hehe, yes, it's easier to cap slow ships. But we're talking about what we'd like to see in X:R, don't we?
Regarding Speed vs. Turnrate... shouldn't be such a big issue with a better Autopilot *dreams* 
_________________ As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. |
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NLS
Joined: 05 May 2005 Posts: 439 on topic

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Posted: Wed, 20. Jun 12, 10:35 Post subject: |
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I would love to see FreeSpace II battle system.
Extremely refined, immersive, natural, realistic.
This is why long after FS2 official death, it is very much alive as an open source project.
Subsystems get hurt (with the relevant handicap) both for you and the enemy, big battles both with fast fighers or huge motherships, redirection of energy to shields/speed/weapons or even specifically to ONE of the shields etc.
If some project used that model AND included the "space odyssey" details missing from FS2 (that X series has), it would be space bliss.
(and yes along with some kind of planetary landing)
_________________ ---
NLS |
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aXeL_UK
Joined: 23 Oct 2008 Posts: 154 on topic

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Posted: Wed, 20. Jun 12, 22:25 Post subject: Better Quality Shaders and Textures |
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I'd like to see significantly improved shaders and far higher resolution textures so that ships can get as close as possible to appearing tangible. I want to feel the urge to duck when buzzed by another ship. The comparison I'm thinking of are high res texture packs and ENB based shader mods which transformed the visual fidelity in Skyrim.
Also, further tweaking of the perspective. I feel somewhat that even the largest ships in previous games never really looked bigger than shoe boxes to me.
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TheJournier
Joined: 26 Nov 2011
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Posted: Thu, 21. Jun 12, 11:14 Post subject: |
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I'd like to see all the same classes as before, just more customization. I.E. Cockpit appearance, ship colors, and logos
I'd also like to see a more guildish game where you could make your own guild if you were respected enough in a sector.
I'd like to see a totally random universe when I start, where the only new game similarities would be the plot or theme of story. I.E. Argon prime will alway have "argon 1" but the factories and such that surround it would be different everytime I start a new game.
And planetary landings where you can explore and chart the surfaces of planets with a "Rover"
_________________ The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen? |
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ConCorDian

 
Joined: 15 Jun 2011 Posts: 1521 on topic Location: Kilmarnock, Scotland

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Posted: Thu, 21. Jun 12, 11:52 Post subject: |
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this is a kind of strange one, dont know exactly how it could work out. but even though we are a "single player" people could upload their corporations and others could download them as a sort of addon... not to play as but to play against!!! like adding a new enemy corporation to your game.
i know myself there is a lot of problems to this line of thinking (such as chances are many of the same asteroids will be taken up by both corps, people favor having certain sectors as home sectors, etc) but the general concept would be cool.... i remember Morkonan and i had a joke RolePlay on the X Universe Forum about possibly declaring war on each other (we ended up allies though ) with this in play we could have both have uploaded our Corporations, with all assests and fought it out ingame for a laugh...
_________________ find me on Steam
check out Roguey's Wiki - still under development |
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wwdragon
Joined: 01 Oct 2007 Posts: 248 on topic

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Posted: Thu, 21. Jun 12, 17:55 Post subject: |
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I want... no cockpits!
I also want my mines to simply revert to asteroids when destroyed... instead of ceasing to exist completely.
_________________ Editing posts like a madman since long before I remember. |
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ConCorDian

 
Joined: 15 Jun 2011 Posts: 1521 on topic Location: Kilmarnock, Scotland

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Posted: Thu, 21. Jun 12, 20:43 Post subject: |
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well on mines yes, that would make more sense, even if its a matter of the Asteroid is blown into fragments!!
but id also like to see when it comes to mining:
1. Asteroids being a limited resource, lets face it they look huge compaired to what we used to have therefore the amount of minerals contained could be huge, not like only a few game days. but also once that mine has been exhausted the mine could perhaps be "packed up" and moved. leaving a large hollow asteroid that could perhaps have a base of some sort built into it!!
2. far superior mobile mining... all this setting up of CLS etc can be a pain in the backside after so long. have some sort of homebased system where mining freighters can "mobile mine" then drop off at homebase (which could be a station or the equivalent of a TL) but have a "repeat" function.
3. purpose mining ships... large ships equivelent to a TL that could perhaps "Dock" to an asteroid and function as a limited mine.
now that we have "collector drones" i think it might be possible to have a more automated system.
_________________ find me on Steam
check out Roguey's Wiki - still under development |
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TheJournier
Joined: 26 Nov 2011
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Posted: Thu, 21. Jun 12, 21:36 Post subject: |
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| Quote: |
| 1. Asteroids being a limited resource, lets face it they look huge compaired to what we used to have therefore the amount of minerals contained could be huge, not like only a few game days. but also once that mine has been exhausted the mine could perhaps be "packed up" and moved. leaving a large hollow asteroid that could perhaps have a base of some sort built into it!! |
Agreed... or maybe even a proximity mine. In game you have two mines... a permanent one (proximity mine) and a cheaper "in asteroid"mine which dries up (self destructs for safety reasons).
The proximity mine (witch simultaneously mines ore and silicon) that sends blasting drones to the nearest asteroid and ships off pieces of the asteroid (it's a bit like strip mining) so you see gradually shrinking asteroids until there is no asteroid left. And, all you do is send your (with aid of S.E.T.A. or highways (I could picture the oversized load warnings on your tug ship) tractor beam and tug the mine to another asteroid filled sector or area.
_________________ The only way X-series could get better, is if they allow planetary landing as well! When do you think that'll happen? |
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Aragosnat

 
Joined: 11 Feb 2010 Posts: 777 on topic

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Posted: Thu, 21. Jun 12, 23:12 Post subject: |
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Remember there will be no SETA in Rebirth... But, anyways. If there will be spaceflies there should be a spacefly detector... Pain in the bastune in finding the little buggers.
And if roids run dry.. Have them being used as warehouses. Not like we are not going to get those anyways. 
_________________ Chain Maille Armor
Profitzz
May this spacefly bother you.
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012. |
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wwdragon
Joined: 01 Oct 2007 Posts: 248 on topic

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Posted: Fri, 22. Jun 12, 00:38 Post subject: |
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I do like the idea of an empty asteroid becoming a base... like in the game O.R.B.(Offworld Resource Base ), which acts as a collection center, or can be upgraded to military functions.
I don't think the resources should be limited; I do agree that it should be far faster and much higher yield, once the base... or base-ship is there working.
I'd also like to see the npcs require actual resources to construct ships and then have to equip them. Since it'll be real time, that would make everything feel more important.
If I control all the ore in one area, only the people I let dock at my stations can build there... which would allow me and allies to fight them effectively; they in turn have a long ass supply chain, which inhibits their ability to contest that region.
_________________ Editing posts like a madman since long before I remember. |
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ConCorDian

 
Joined: 15 Jun 2011 Posts: 1521 on topic Location: Kilmarnock, Scotland

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Posted: Fri, 22. Jun 12, 11:58 Post subject: |
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when i was saying "Limited" i wasn't implying that it would be a constant running issue. it would take proper realtime months to run a mine dry, it just means you would need to manage the resources a bit more, also the idea of building on an xx yield asteroid and you now and forever have xxxore/silicon per hour unless destroyed. it would more impact the real long time gamers... (those who have had gamesaves running for a year or 2) where you will be in a position of needing to source new asteroids to put your mines on.
_________________ find me on Steam
check out Roguey's Wiki - still under development |
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NLS
Joined: 05 May 2005 Posts: 439 on topic

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Posted: Fri, 22. Jun 12, 16:56 Post subject: |
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I'd like to see X-Rebirth.
_________________ ---
NLS |
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ConCorDian

 
Joined: 15 Jun 2011 Posts: 1521 on topic Location: Kilmarnock, Scotland

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Posted: Fri, 22. Jun 12, 18:16 Post subject: |
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so your want to see X Rebirth "IN" X Rebirth.... interesting concept... you get bored in real life you jump on the computer and play X Rebirth, you get bored in X-Rebirth you goto another room on the skunk and play X Rebirth!! hmmm 
_________________ find me on Steam
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ConCorDian

 
Joined: 15 Jun 2011 Posts: 1521 on topic Location: Kilmarnock, Scotland

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Posted: Fri, 22. Jun 12, 18:20 Post subject: |
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i wont insult your concept, i would have my pc setup 24/7 for rebirth if i could play a full version of X3TC/AP when i was bored or just waiting for something happening in X:R. a proper full game inside a game... your onto something.
_________________ find me on Steam
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wwdragon
Joined: 01 Oct 2007 Posts: 248 on topic

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Posted: Fri, 22. Jun 12, 20:46 Post subject: |
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| ConCorDian wrote: |
| i wont insult your concept, i would have my pc setup 24/7 for rebirth if i could play a full version of X3TC/AP when i was bored or just waiting for something happening in X:R. a proper full game inside a game... your onto something. |
Thats where minigames in game ship computer, comes in.
_________________ Editing posts like a madman since long before I remember. |
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