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X games vs Eveonline.
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OperationDx1





Joined: 30 Jan 2012



PostPosted: Mon, 30. Jan 12, 09:21    Post subject: X games vs Eveonline. Reply with quote Print

Hey Egosoft community,

I have been playing space games for a very long time. And even though some are very cool and fun to play almost none of them get everything in the game that should be.

Let's start with a game that I loved and no one followed it's unique gameplay. The game was called Independence war 2. The travel system in that game was perfect. Thrusters for local space. A warp drive for solar system. And a jump drive to get to other systems. And even for today's standards the fighting physics felt good. But the game didn't really have solid trading or manufacturing.

Now as far as trading and manufacturing and economy. IMO Eveonline is the king. And Nothing has even come close. Building stuff in the game is complex. For basic level ships you need many types of ore. And that ore takes time to mine. Like it should be. I don't want to load up X rebirth and be done with it in 60 - 70 hours. I want to play it for months and have a reason to do so.

So for higher tech ships in eveonline it's takes some major effort to build on your own. Example. You need a T2 Blueprint which you need to research from a T1 blueprint. You need to have all the component blueprints. Engines, shields, power systems, ect. And to build these things you need some processed materials that you mine from moons. Then do reactions to get the finished products. Needless to say it's complex. And complex is exactly what I need out of a space game of this type.

Now Rebirths stations are looking awesome. It looks exciting and I'm very interested in how they work. But again. I would like to see a eveonline style to them. A least for fuel requirements. I think that stations in the x games should take more then ecells. For example in eve in order to run a player POS or station. You need many fuel types that you mine from ice rocks and get from planets. Then you process them into fuel blocks which run your POS for an amount of time. I would like to see something like this in the x games. Not a copy. But a form of it.

Now to ship systems. things are looking good in that respect. I'll have to wait and see what Egosoft has cooked up.

I could go on. But I'm done for now. Flame on. Smile

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Texhnolyzed





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PostPosted: Mon, 30. Jan 12, 11:30    Post subject: Reply with quote Print

Well, in terms of depth, game design and even variety, EVE is far superior to any of the X games. I'm sure that X: Rebirth will be an improvement in those areas, but in the end the franchises have different styles, expectations and fanbases behind them.

I just wish I was still playing EVE. It's too expensive for me though.

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Maxumous





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PostPosted: Mon, 30. Jan 12, 13:07    Post subject: Reply with quote Print

Well they are taking away SETA so hopefully it will come to a big advantage in one aspect.

Eve baseline it takes days to train on different Area's. like say they incremented a time to fly a Mammoth say 20 days training would that work for X. Or training 30 days for a Mobile Mining ship. I know its a Achievement to get theses,but I can see your point of having the game finish in so many hours. Good thing about X - games are the mods, to choose what game style you need. Mission plots need to be alot longer and You need achieve a goal to get mission.

Remember in the old elite where you didn't get a another plot mission until you where Deadly or something in that region. It kept you playing for hours just knowing and getting that plot.

Ed:- Its a good valid point EGOSOFT. The longer the game play and more waiting to get a plot mission,more time spent playing the game. That give you more time Creating extras for the game or future advancement.


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Star_Raider15





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PostPosted: Mon, 30. Jan 12, 21:26    Post subject: Reply with quote Print

i don't think a comparison between EVE and X games is fair.
for one EVE was designed to be played by thousands, tens of thousand of players, thus it is logical that they would approach building a ship in a more realistic since it would be the contribution of more than one player

you can't really do that in X, 60-70 hours to make a station or big ship? why force the player to waste so much time doing a monotonous task? if you ask me the current system of building stations in X3 is just fine and almost logical. you pay the money, get the station and plant it. simple as that.

in this way the player has to explore ways of making money, he can trade, buying and selling stuff, make traders, factories or he can fight, doing xenon invasion missions and things like that which is far more fun and rewarding.


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AndrewR





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PostPosted: Mon, 30. Jan 12, 22:20    Post subject: Reply with quote Print

I played Eve Online for several years a while ago. Got quite far in it. However the game just got more and more of a grindfest. Which got more and more laborious, particularly when the ship building requirements got to the point of almost asking players to find eye-of-newt and toe-of-frog.

The principles gots repetitive, combat was more "paper scissors stone" and tech 2 ships were visually just tech 1 ships with knobs on.

I'll give its due, much of its lighting, shading and texturing are a feast for the eyes.

X3 was the ultimate antidote to Eve and I found I enjoy it more.

Andrew

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Falcrack





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PostPosted: Mon, 30. Jan 12, 22:39    Post subject: Reply with quote Print

I would like if in X:Rebirth stations and ships took time to build. Not days, but on the order of an hour or so for a capital ship, maybe 10 mintues for a fighter.

I don't think the game needs a whole lot more wares. What I think the game needs is to get rid of the whole concept of ships being spawned in, or created without consuming resources. Make the NPCs that own factories and ships be on the same level as the player in terms of what they are allowed to do.

In short, make it like a single player EVE, where NPCs can do everything the player can with no advantages or disadvantages.

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OperationDx1





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PostPosted: Mon, 30. Jan 12, 22:51    Post subject: Reply with quote Print

Well the reply's to this have been great. Please don't misunderstand. I'm not saying convert X games into singleplayer eveonline. That would not make sense for alot of things. Skill training for example would just not work in a game like this. I do like how Races in the game require trust to get better ships and stations. But I would also like to see a form of skill system that would play a part in it as well.

As for ship and equipment building I'm not saying you should have to grind like an MMORPG. But it would be nice if manufacturing had a little more depth.

And your right. it unfair to compare the 2 games. As both games have a unique style and approach to the same problems. But.... You have the players that like a quick fun game with set objectives that hold your hand through the game. I don't like that. When I started playing eve I have to go to google and battleclinic and had fitting tools. And was learning about how the game worked for months. And this is how I wish X was too. My guess is the most of the people that play these games are very smart people that enjoy a challenge.

Here is what I'm getting at with this.... I think that developers of these nitch games. Must spend time playing things like Eveonline, Elite, IWAR2 ect. And merge the best idea's together.

And another thing. No landing on planets? Come on! Why will no one tackle this in a space game? I've seen it done. But nothing great so far as I can tell. And it's not like it has to be anything huge. Make like 1 outpost on the "Some" planet that you can land on.

Now I have no idea what it takes to do these things. I'm no developer. But one can always wish for the ultimate space game. And I see Developers like Egosoft as the ones who could actually pull it off.

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Star_Raider15





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PostPosted: Mon, 30. Jan 12, 23:10    Post subject: Reply with quote Print

the idea of devs combining the best of things from all the space games is pretty good imo.

the reason they didnt include planets yet is that the pc's wouldnt be ready for that, i mean x3 used up a huge amount of resources when it came out, if planets complete with OOS mechanics were involved i dont think there would have been many computers able to run it

now however, given the power of current pc's, landable planets are a must-do imo, and egosoft should implement such a system.


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Captain Lemmiwinks





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PostPosted: Tue, 31. Jan 12, 11:17    Post subject: Reply with quote Print

Star_Raider15 wrote:
the idea of devs combining the best of things from all the space games is pretty good imo.
.


the trouble with that is its the devs ideas as to what to use,so far every idea i have read has turned me off the game.

eg:
lego stations
1 ship
smaller game area
less of this
less of that

sure there are a lot of "fans" will drink in the hype,but when a doorstep salesman appears at my door he is swiftly told where to go and what to do when he gets there,he might indeed have the bargain of the century,but hes a door to door salesman,who believes them any more.

the first X was ground breaking,which made it interesting,rebirth is sounding like a console port rehashing old ideas.

i seriously think they went the wrong way up a one way street,which isnt so bad for a big developer,but can be suicidal for a smaller company.

unless they are looking to sell up,and need to provide something mainstream and pander-ware for the console masses that will attract a buyer.
though that ideas daft as theres nobody out there who develops this niche game.

just want to see the damn game to check if its all truly over or have they revived thier prospects with a gem.
all these bleedin cryptic "interviews" telling us nothing are just a pain in the rectum

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Star_Raider15





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PostPosted: Tue, 31. Jan 12, 11:52    Post subject: Reply with quote Print

Captain Lemmiwinks wrote:
Star_Raider15 wrote:
the idea of devs combining the best of things from all the space games is pretty good imo.
.


the trouble with that is its the devs ideas as to what to use,so far every idea i have read has turned me off the game.

eg:
lego stations
1 ship
smaller game area
less of this
less of that



lego stations are the way to go if you ask me, they will now be turned into something like "space cities" where you have more things to interact with.

and frankly speaking im psyched about the 1 ship thing, since the way you control that ship is far more realistic than what you have today, i think that it will resemble the way the player interacted with his ship in KOTOR 1/2 if you ever played it


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Dreadmancer



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PostPosted: Tue, 31. Jan 12, 14:59    Post subject: Reply with quote Print

Star_Raider15 wrote:

lego stations are the way to go if you ask me, they will now be turned into something like "space cities" where you have more things to interact with.

and frankly speaking im psyched about the 1 ship thing, since the way you control that ship is far more realistic than what you have today, i think that it will resemble the way the player interacted with his ship in KOTOR 1/2 if you ever played it


Oh man this... so much THIS!

These are probably the two features I'm most looking forward to... oh and ship customization. It's exactly what I've been craving in an X game for quite some time.

Now, funnily enough I've just been trying my hand at the Eve Online 14 day trial (for the 4th time) and I really want to enjoy it, however it IS an MMO after all. It just makes me want X: Rebirth all the more lol. Now if only I could get a satisfying mining experience from the X Universe I'd be one happy chappy Very Happy


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Probe1





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PostPosted: Tue, 31. Jan 12, 21:36    Post subject: Reply with quote Print

It's funny I would love X3 to have ship customization to a fuller extent. What I wouldn't love is to be able to customize only one ship..

The thing about Eves manufacturing is it isn't mean to be done alone. I played in a corp for a bit; we farmed a T2 rep exchange blueprint and price gouged the market for .. heh, hundreds of billions. Eve players don't think outside the box very well Twisted Evil Pretty sure that corp is still squeezing the market today.

I digress.

Eve Online is an online game tailored to thousands of players working together and against each other. You cannot have as complex of a manufacturing process or else only a few incredibly hardcore players will want to play. I get pissy enough with SPPs needing Crystals. I'd flat out cheat if they needed plastics, glue and crystals. All to feed a factory with 15 more ingredients.

Suspend disbelief- it's a game Smile

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deathman20





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PostPosted: Wed, 1. Feb 12, 00:56    Post subject: Reply with quote Print

Ah the famous comparisons... Always got hit with this one trying to compare the two to any extent.

Personally I see them pretty similar. I enjoy playing them both, EVE I've made many friends on there, yet I don't interact with them in the game world a lot. I'm mostly a solo style player due to odd hours, and sometimes short times of play.

X series helps that with me, I can play for 10min, pause it and come back in a few min to continue right where I left off. EVE there is no pause button unless your in a station, but that just saves you, and yet everything still continues around you.

I miss playing EVE lots but I don't have the time to play it to any extent. X gives me the place to still have freedom that EVE gives, just wish there was some in game chat system with other players playing. Not multi-player but just to make friends or to assist with questions inside the game.


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A5PECT





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PostPosted: Wed, 1. Feb 12, 03:15    Post subject: Reply with quote Print

deathman20 wrote:
I miss playing EVE lots but I don't have the time to play it to any extent. X gives me the place to still have freedom that EVE gives, just wish there was some in game chat system with other players playing. Not multi-player but just to make friends or to assist with questions inside the game.

Since Rebirth is going to be on Steam, there's always the Steam chat.

Is there some way to get a list of current players on Steam?


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PostPosted: Wed, 1. Feb 12, 04:18    Post subject: Reply with quote Print

Dreadmancer wrote:
Star_Raider15 wrote:

lego stations are the way to go if you ask me, they will now be turned into something like "space cities" where you have more things to interact with.

and frankly speaking im psyched about the 1 ship thing, since the way you control that ship is far more realistic than what you have today, i think that it will resemble the way the player interacted with his ship in KOTOR 1/2 if you ever played it


Oh man this... so much THIS!

These are probably the two features I'm most looking forward to... oh and ship customization. It's exactly what I've been craving in an X game for quite some time.

Now, funnily enough I've just been trying my hand at the Eve Online 14 day trial (for the 4th time) and I really want to enjoy it, however it IS an MMO after all. It just makes me want X: Rebirth all the more lol. Now if only I could get a satisfying mining experience from the X Universe I'd be one happy chappy Very Happy


The only thing you can count on when mining in EVE, is being ganked. That said, there is PI, and there are some places you can mine worthwhile minerals in relative safety. You have to leave High Security space though, and get involved with a Wormhole Corp or Nullsec Alliance.

There isn't really a comparison between EVE and X, aside from the space Indie thing. EVE has completely different combat, is Multi-player, and is very focused on PvP.

X is more involved with a central plot that carries through the early part of the game, and additional plots that happen later; while being a single player game with First person perspective fly-by-the-seat-of-your-pants space-fighting.

Everything happens differently in the two games, so I don't see a realistic opportunity for comparison. I do however like both games.

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