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[MOD][AP][ V1.2 23/01/2012 ] ZMissionTweak - Tweak Mission Time-Limits/Rewards
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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Tue, 24. Jan 12, 11:08    Post subject: Reply with quote Print

Quote:

200_50 = 200% Time Limits, 50% Rewards (Balanced)
200_100 = 200% Time Limits, Normal Rewards
400_25 = 400% Time Limits, 25% Rewards (Balanced)
400_100 = 200% Time Limits, Normal Rewards
1000_10 = 1000% Time Limits, 10% Rewards (Balanced)
1000_100 = 200% Time Limits, Normal Rewards


Is there no mistake here ? 1000_100 is not 1000% time limits and normal rewards ?

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Kvalyr





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PostPosted: Tue, 24. Jan 12, 17:41    Post subject: Reply with quote Print

Joubarbe wrote:
Quote:

200_50 = 200% Time Limits, 50% Rewards (Balanced)
200_100 = 200% Time Limits, Normal Rewards
400_25 = 400% Time Limits, 25% Rewards (Balanced)
400_100 = 200% Time Limits, Normal Rewards
1000_10 = 1000% Time Limits, 10% Rewards (Balanced)
1000_100 = 200% Time Limits, Normal Rewards


Is there no mistake here ? 1000_100 is not 1000% time limits and normal rewards ?


Typo Razz Fixed.


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Joubarbe





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PostPosted: Tue, 24. Jan 12, 18:21    Post subject: Reply with quote Print

Ok Smile

So, finally a mod that gives time ! Thanks for that, I was waiting for it ^^

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Joubarbe





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PostPosted: Thu, 26. Jan 12, 19:05    Post subject: Reply with quote Print

I just tried it with X3TC, it doesn't seem to work ; don't know why.

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Kvalyr





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PostPosted: Thu, 26. Jan 12, 19:21    Post subject: Re: [MOD][AP][ V1.2 23/01/2012 ] ZMissionTweak - Tweak Mission Time-Limits/Rewards Reply with quote Print

Kvalyr wrote:

================
Compatibility:
=======


- X3 - Albion Prelude v1.1

This mod might work with X3TC but has not been tested with it and was built around X3AP mission
scripts. Compatibility with anything other than the above version is not guaranteed whatsoever.


This is why. Razz


The mod was made using AP 1.1 mission scripts and hasn't been tested with TC whatsoever. It's very unlikely that it will work with TC and using it with TC is likely to cause problems.


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Joubarbe





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PostPosted: Thu, 26. Jan 12, 19:28    Post subject: Reply with quote Print

You said you didn't test it, so I tested it. And then, it's not working, and I know nothing about scripts, so I don't know why exactly it doesn't work Smile

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dillpickle



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PostPosted: Thu, 26. Jan 12, 19:58    Post subject: Reply with quote Print

Possibly because the file has an AP signature, rather than a TC one.
Modified files don't need the signature, and usually end up causing problems.

The only difference between the AP and TC version of the file altered for this is the signature, so removing it will probably let it run in TC - you probably want to remove the signatures from the multiplier files as well.

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Joubarbe





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PostPosted: Fri, 27. Jan 12, 15:44    Post subject: Reply with quote Print

Well... That would be really cool if you make this compatible with TC Kvalyr (pleeaaasse) Smile

I used to have a script for TC that increased mission's time limit, but I can't retrieve it. If someone has an idea... ^^

EDIT : I tried removing signatures from U.4 Finish Briefing.xml and ZMissionTweakMults.xml but it's not working...

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DrBullwinkle





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modified
PostPosted: Wed, 25. Apr 12, 22:53    Post subject: Reply with quote Print

Joubarbe wrote:
That would be really cool if you make this compatible with TC Kvalyr (pleeaaasse) Smile


I repacked the script so that you can install it with the Plugin Manager. It will now work with TC, AP 1.1, or AP 2.0. Probably will work with future versions of AP, as long as U.4 Finish Briefing.xml is not changed in a patch.

From the (revised) ReadMe:

=========================================================
A note from Bullwinkle:
In response to requests on the forum, I repacked Kvalyr's MD script so that it can be installed with the Plugin Manager. It will now work for X3TC and X3AP.

I also removed mdfiles so that it will work correctly with AP v2.0. The original could disable the Hub and PHQ plots.

I removed the signatures as well, just in case they might cause any trouble.

Finally, I changed the installation procedure. Hopefully it will be a bit simpler. There is now only a single set of files to install. By default, mission time is doubled and rewards are doubled. As always, you can change the multipliers in ZMissionTweakMults.xml.

Please do not blame Kvalyr if the repack causes you trouble!
=========================================================

ZMissionTweak 1.2c (Repack of 1.2b)

(Note: If you install this manually into AP, then unzip into your addon folder. For TC, unzip into the X3TC folder.)


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Last edited by DrBullwinkle on Thu, 26. Apr 12, 01:02; edited 1 time in total
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Joubarbe





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PostPosted: Thu, 26. Apr 12, 00:39    Post subject: Reply with quote Print

Thanks a lot ! (again Smile)

(and no questions needed after all)

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DrBullwinkle





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PostPosted: Thu, 26. Apr 12, 00:42    Post subject: Reply with quote Print

Joubarbe wrote:

Do I need the .cat files from the original file ?
What version did you repack ?


No.
1.2b


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Joubarbe





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PostPosted: Thu, 26. Apr 12, 00:42    Post subject: Reply with quote Print

Damn you're fast...

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Doofrage





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PostPosted: Fri, 27. Apr 12, 22:13    Post subject: Reply with quote Print

Hullo! does this mod work with XRM mod for AP 2.0?


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darkelfsin





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PostPosted: Sat, 28. Apr 12, 14:11    Post subject: Reply with quote Print

looks good..... Laughing Embarassed

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Joubarbe





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PostPosted: Sat, 28. Apr 12, 15:20    Post subject: Reply with quote Print

I use it with TC and XRM, so I guess it's working fine with XRM's AP...

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