EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
AP: Converting passengers into marines
Post new topic Reply to topic Goto page 1, 2  Next
View previous topic :: View next topic
Author Message
AL'42





Joined: 18 Jan 2006
Posts: 736 on topic
Location: London
Thank you for registering your game
PostPosted: Sun, 8. Jan 12, 16:04    Post subject: AP: Converting passengers into marines Reply with quote Print

I went to a pirate station and converted passengers into slaves, then went to rehab facility, sold the slaves but no marines came up on the menu.

Also went to the rehab facility with passengers and slaves, can’t see any way to convert to marines.

I’ve spent an hour on this. Puzzled. I remember from Nuclear Slugs stories, he’d get his marines from bailed pilots. So how’s it done ?

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20507 on topic
Location: London
Thank you for registering your game
PostPosted: Sun, 8. Jan 12, 16:09    Post subject: Reply with quote Print

you sell the slaves off at the rehab facilieis then buy up the marines that are available.

selling slaves wont make marines instantly appear however


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Sam97531





Joined: 19 Nov 2010
Posts: 229 on topic

Thank you for registering your game
PostPosted: Mon, 9. Jan 12, 05:36    Post subject: Reply with quote Print

How exactly do I convert passengers into slaves? I'm at the pirate anarchy port and I can't seem to do it gents, any help?

Back to top
View user's profile Send private message
Sir Warwick





Joined: 07 Feb 2004
Posts: 341 on topic
Location: Reading, UK
Thank you for registering your game
PostPosted: Mon, 9. Jan 12, 05:44    Post subject: Reply with quote Print

Rehab is like any other factory I think - resource is slaves - product is marines - ie it takes time to 'make' them.

Back to top
View user's profile Send private message Visit poster's website
Sam97531





Joined: 19 Nov 2010
Posts: 229 on topic

Thank you for registering your game
PostPosted: Mon, 9. Jan 12, 05:56    Post subject: Reply with quote Print

Sorry - I should be clearer.

I currently have 460 Passengers - I need to convert those into slaves first.

How do I do so? I currently do not have the option and I have docked at Rehab , Pirate anarchy ports and Pirate Bases.

I have also tried to convert directly from freight- as you do with captured pilots. No go.

Back to top
View user's profile Send private message
Vim Razz





Joined: 02 Nov 2010
Posts: 1797 on topic

Thank you for registering your game
PostPosted: Mon, 9. Jan 12, 06:10    Post subject: Reply with quote Print

The sorts of generic "passengers" you get from boarding civilan ships can't be "enslaved" -- only those with individual names.


_________________
Human Resources -- my menu-mod-project-thing for X Rebirth
Back to top
View user's profile Send private message
Sam97531





Joined: 19 Nov 2010
Posts: 229 on topic

Thank you for registering your game
PostPosted: Mon, 9. Jan 12, 06:11    Post subject: Reply with quote Print

Ah, well then. Spacing it is! Thanks!

Unless I can sell them somewhere.. anywhere? Maybe I'll transfer them to my HQ once that is in AP as "admin personnel" ;p

Back to top
View user's profile Send private message
garv222





Joined: 05 Jan 2010



PostPosted: Mon, 9. Jan 12, 06:42    Post subject: Reply with quote Print

Sam97531 wrote:
Sorry - I should be clearer.

I currently have 460 Passengers - I need to convert those into slaves first.

How do I do so? I currently do not have the option and I have docked at Rehab , Pirate anarchy ports and Pirate Bases.

I have also tried to convert directly from freight- as you do with captured pilots. No go.



damn....460 slaves? You dump them all into a massive slave barge and let them breed or something? Personally I would save those slaves for some of those crazy pirate missions asking for slaves. I'd love to do them, except my unwanted passengers almost never make it to slave status. I just get too many laughs ejecting them in front of other ships at the last moment.


_________________
Duke's Buccaneers... I hate you so much... I am sooo demolishing your HQ when our business is finished....
Back to top
View user's profile Send private message
Bobucles





Joined: 25 Dec 2009
Posts: 2252 on topic

Thank you for registering your game
PostPosted: Mon, 9. Jan 12, 16:30    Post subject: Reply with quote Print

Where do slaves come from? There are missions to grab hundreds or thousands of them, and I have yet to find one.


_________________
Core Shields (Rebirth)
Back to top
View user's profile Send private message
zyriel



MEDALMEDALMEDAL

Joined: 16 Jan 2009



PostPosted: Mon, 9. Jan 12, 16:38    Post subject: Reply with quote Print

Bobucles wrote:
Where do slaves come from? There are missions to grab hundreds or thousands of them, and I have yet to find one.


shoot a small ship till the pilot ejects , claim the ship and sell , pick up the pilot and go to pirate base there is enslave option in your freight then

Back to top
View user's profile Send private message
Shootist





Joined: 10 Sep 2005
Posts: 1741 on topic

Thank you for registering your game
PostPosted: Mon, 9. Jan 12, 16:51    Post subject: Reply with quote Print

Bobucles wrote:
Where do slaves come from? There are missions to grab hundreds or thousands of them, and I have yet to find one.


You have to stockpile them, have them already on hand, to be able to do those missions.

Back to top
View user's profile Send private message
Datalinks



MEDALMEDAL

Joined: 26 Feb 2008
Posts: 51 on topic

Thank you for registering your game
PostPosted: Tue, 10. Jan 12, 01:02    Post subject: Reply with quote Print

Cycrow wrote:
you sell the slaves off at the rehab facilieis then buy up the marines that are available.

selling slaves wont make marines instantly appear however

Do I understand this correctly, that the passenger I turn into a slave at the Pirate Base simply becomes a resource (like Energy Cells) for the Rehabilitation Facility?

And further, that the "passenger to marine" process does not really turn the passenger into a marine, but simply helps the process of getting a new random marine appearing for hire at the Rehabilitation Facility; i.e. the passenger's original name won't carry over to the marine?


Sometimes I get a stubborn pilot flying a ship I would really like to hijack (e.g. Nova Prototype). So, instead of destroying the ship, I let the pilot fly to a shipyard for repairs, and I try getting the pilot to bail again. This "cycle" can go on for quite some time, and when the pilot finally bails, it would be a sweet "payback" for all the troubles to have this particular pilot enlisted among my marines.

Back to top
View user's profile Send private message
Progress-M





Joined: 24 Sep 2010
Posts: 817 on topic
Location: Unknown Sector
Thank you for registering your game
PostPosted: Tue, 10. Jan 12, 01:09    Post subject: Reply with quote Print

As far as I am aware, that's how it works and it is annoying isn't it!

I personally like the idea of giving some innocent Boron courier the fright of his life and make him jump his ship, then enslave him and turn him to one of my space marines while keeping his original name...unfortunately you can't do that.

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20507 on topic
Location: London
Thank you for registering your game
PostPosted: Tue, 10. Jan 12, 01:11    Post subject: Reply with quote Print

Datalinks wrote:
Cycrow wrote:
you sell the slaves off at the rehab facilieis then buy up the marines that are available.

selling slaves wont make marines instantly appear however

Do I understand this correctly, that the passenger I turn into a slave at the Pirate Base simply becomes a resource (like Energy Cells) for the Rehabilitation Facility?

And further, that the "passenger to marine" process does not really turn the passenger into a marine, but simply helps the process of getting a new random marine appearing for hire at the Rehabilitation Facility; i.e. the passenger's original name won't carry over to the marine?


Sometimes I get a stubborn pilot flying a ship I would really like to hijack (e.g. Nova Prototype). So, instead of destroying the ship, I let the pilot fly to a shipyard for repairs, and I try getting the pilot to bail again. This "cycle" can go on for quite some time, and when the pilot finally bails, it would be a sweet "payback" for all the troubles to have this particular pilot enlisted among my marines.


thats correct yes, Slaves are just a standard ware not like passengers, so they dont keep thier names or anything.

if you wanted something where you can train the pilot into a marine, then u could look in the script and modding forum


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Datalinks



MEDALMEDAL

Joined: 26 Feb 2008
Posts: 51 on topic

Thank you for registering your game
PostPosted: Tue, 10. Jan 12, 01:22    Post subject: Reply with quote Print

Thanks for the swift reply, Cycrow! Thumb up

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 21. Jun 18, 00:43

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.08237 seconds, sql queries = 29