[AP] How to stop an M7M from nuking your capture target?
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[AP] How to stop an M7M from nuking your capture target?
M7Ms supposedly got smarter. Now they are fire at your opposition when left under AI even when you have their missile turrets set to "none". Any way to avoid this? I had to transfer all missiles from them to do this and it doesn't seem right.
Somebody asked for a use for Sirokos - looks like here it is, lol.
Somebody asked for a use for Sirokos - looks like here it is, lol.
The turret scripts are not a ship's only way of firing missiles.
Just like you can fire from the cockpit, so can they.
IMO, that should be disabled unless those ships are OOS - where they have no turret scripts.
Just like you can fire from the cockpit, so can they.
IMO, that should be disabled unless those ships are OOS - where they have no turret scripts.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Yes. If you stop the ship's "main script", it can no longer fire missiles from there.
Anyway, this will no longer be necessary with the next patch.
That's why you have control over the turret scripts and a "Turrets Hold Fire" hotkey from the Bonus Pack. That's how it's supposed to work. =P
Anyway, this will no longer be necessary with the next patch.
That's why you have control over the turret scripts and a "Turrets Hold Fire" hotkey from the Bonus Pack. That's how it's supposed to work. =P
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
I should probably configure a hotkey for this hold fire button. Problem is all my turrets were set to "None" and the ship was still sending barrages.Gazz wrote: That's why you have control over the turret scripts and a "Turrets Hold Fire" hotkey from the Bonus Pack. That's how it's supposed to work. =P
Actually, the missile thing seems to be a bit broken in many aspects. I understand M7M & M8 sending barrages but I also saw RRF capital ships sending barrages of Wraith missiles... This is not something you can do with your ship (or at least it wasn't possible in TC and I didn't find it AP). When can we hope for this next patch? The beta forum seems to be dead...
Sometime between Soon and When It's Ready.kurush wrote:When can we hope for this next patch?
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Broken StuffCharlieChop wrote:lol at aproximationGazz wrote:Sometime between Soon and When It's Ready.kurush wrote:When can we hope for this next patch?
but yeah...any idea on What is "probably" going to get patched? other than the supposed problem mentioned here?
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney
"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine