[AP] How to stop an M7M from nuking your capture target?

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kurush
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[AP] How to stop an M7M from nuking your capture target?

Post by kurush » Thu, 5. Jan 12, 23:46

M7Ms supposedly got smarter. Now they are fire at your opposition when left under AI even when you have their missile turrets set to "none". Any way to avoid this? I had to transfer all missiles from them to do this and it doesn't seem right.
Somebody asked for a use for Sirokos - looks like here it is, lol.

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Gazz
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Post by Gazz » Fri, 6. Jan 12, 00:08

The turret scripts are not a ship's only way of firing missiles.
Just like you can fire from the cockpit, so can they.

IMO, that should be disabled unless those ships are OOS - where they have no turret scripts.
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Post by Maahes » Fri, 6. Jan 12, 00:11

What command is the ship set to?
I had this problem when it was set to "follow me" or "protect me" but I told it to stop command and it ceased firing allowing me to finish boarding and fail to capture the ship (it was a K I was after :))

kurush
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Post by kurush » Fri, 6. Jan 12, 00:26

Yeah, it was "follow me" command. When I set it to "none" and also set Terrans as friends in FOF, this behavior stops.

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Gazz
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Post by Gazz » Fri, 6. Jan 12, 00:37

Yes. If you stop the ship's "main script", it can no longer fire missiles from there.

Anyway, this will no longer be necessary with the next patch.

That's why you have control over the turret scripts and a "Turrets Hold Fire" hotkey from the Bonus Pack. That's how it's supposed to work. =P
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kurush
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Post by kurush » Fri, 6. Jan 12, 01:55

Gazz wrote: That's why you have control over the turret scripts and a "Turrets Hold Fire" hotkey from the Bonus Pack. That's how it's supposed to work. =P
I should probably configure a hotkey for this hold fire button. Problem is all my turrets were set to "None" and the ship was still sending barrages.
Actually, the missile thing seems to be a bit broken in many aspects. I understand M7M & M8 sending barrages but I also saw RRF capital ships sending barrages of Wraith missiles... This is not something you can do with your ship (or at least it wasn't possible in TC and I didn't find it AP). When can we hope for this next patch? The beta forum seems to be dead...

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Gazz
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Post by Gazz » Fri, 6. Jan 12, 02:38

kurush wrote:When can we hope for this next patch?
Sometime between Soon and When It's Ready.
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CharlieChop
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Post by CharlieChop » Fri, 6. Jan 12, 02:48

Gazz wrote:
kurush wrote:When can we hope for this next patch?
Sometime between Soon and When It's Ready.
lol at aproximation :D

but yeah...any idea on What is "probably" going to get patched? other than the supposed problem mentioned here?

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Post by stealthhammer » Fri, 6. Jan 12, 02:58

CharlieChop wrote:
Gazz wrote:
kurush wrote:When can we hope for this next patch?
Sometime between Soon and When It's Ready.
lol at aproximation :D

but yeah...any idea on What is "probably" going to get patched? other than the supposed problem mentioned here?
Broken Stuff :D :lol:
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