Find All Crates And Abandoned Ships (Manually Run: Vanilla Friendly Possible, V1.1)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Jimmy C
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Joined: Tue, 17. Jul 12, 02:50
x3tc

Post by Jimmy C » Sat, 13. Feb 16, 04:17

It's been months, but I have a question about this script. I've heard it can or can be modified to find jump beacons carried onboard ships. Can anyone give me details on how to do that?

I have an observation on the hidden items that this script finds. I have a number of savegames of my current game that widely seperated. I used this script on them, and what I find is that the hidden crates are changing.

My earliest save is just a few minutes after starting the game. Findwares shows there are 10 tuning crates scattered throughout the universe. It doesn't show any of the credits and missile crates I actually found later in the game. Later saves show some missile crates popping up and most of the tuning crates have disappeared. I know one of the two I did find on my own has vanished. There are also more ships discovered by findwares later compared to at the start of the game.

Anyone seen anything like this before?

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