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Find All Crates And Abandoned Ships (Manually Run: Vanilla Friendly Possible, V1.1)
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gecos





Joined: 17 Jan 2012
Posts: 151 on topic

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PostPosted: Thu, 19. Jan 12, 18:19    Post subject: Reply with quote Print

kurush wrote:
It looks like the ship detection part got broken with the new patch, probably because these ships are no longer belong to the "Unknown" race or something.


True. PM'ed the OP in the hope he can rectify this.

One more interesting thing with the special engine/rudder containers in my game, only found 3 so far and when I ran the script I found only 3 left in the world. Was under the impression these are always 8 so I'm missing 2 of them somehow. Wonder if it's because I haven't discovered those sectors yet (seems very unlikely) or maybe they've been picked-up/destroyed by the NPCs somehow?!

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EmperorJon



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PostPosted: Thu, 19. Jan 12, 20:47    Post subject: Reply with quote Print

Investigating now.


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EmperorJon



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PostPosted: Thu, 19. Jan 12, 21:04    Post subject: Reply with quote Print

Ok, I have the next version up.

Google docs.

Can someone with any abandoned ships from shooting them confirm that they show up too? Indeed they're Neutral now, presumably that was the cause of the Not Claimable bug, but that is making me think that bailed ships either did not show up in the previous version, or will not now!

EDIT: Confirmed both show up. Have fun. Smile


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gecos





Joined: 17 Jan 2012
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PostPosted: Thu, 19. Jan 12, 21:29    Post subject: Reply with quote Print

EmperorJon wrote:
Ok, I have the next version up.

Google docs.

Can someone with any abandoned ships from shooting them confirm that they show up too? Indeed they're Neutral now, presumably that was the cause of the Not Claimable bug, but that is making me think that bailed ships either did not show up in the previous version, or will not now!

EDIT: Confirmed both show up. Have fun. Smile


Thanks! Will check it shortly.

Can you please let me know if there's a valid reason why I wouldn't see 8 engine/rudder containers or the correct number deducted from the original 8 left after picking some of them up with the script?

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EmperorJon



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PostPosted: Thu, 19. Jan 12, 21:33    Post subject: Reply with quote Print

The script doesn't mess with the crates. You may have miscounted, or they may have been picked up or blown up by stray ships or shots while you were in sector. (Saw a Deimos PSG a crate by accident once. Wink)


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gecos





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PostPosted: Thu, 19. Jan 12, 23:01    Post subject: Reply with quote Print

EmperorJon wrote:
The script doesn't mess with the crates. You may have miscounted, or they may have been picked up or blown up by stray ships or shots while you were in sector. (Saw a Deimos PSG a crate by accident once. Wink)


Thanks. Loaded up a save from the beginning of the game, had 2 rudder optimization showing up in Maelstrom there, never been to Maelstrom yet, none of my ships either but the rudder crates are gone now. Same thing happened to a 2 engine tuning crate from Hatikva's Faith but at least I've been there actively fighting pirates so anything could've happened to get it destroyed (din not pick it up for sure).
Also missing some Kha'ak ships from visited sectors (showed up in the old save, not showing up now) so I guess unless you pick up the goodies fast anything can happen.

Checked your script v1.1, all is fine and unclaimed ships/astronauts do show, thanks again for the good work!

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StarTroll



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PostPosted: Fri, 20. Jan 12, 03:11    Post subject: Reply with quote Print

Thanks for the script, that reduced a lot erratic exploring
Here's what I got (nothing yet acquired)
11 Engine Tuning
15 Rudder Optimization

1 falcon
1 Hermes
1 N
1 Corvette
2 Fighters
6 interceptors
1 Scout (+1 i already found a while ago)

Once i get my Megalodon I'm pretty sure he'll find those upgrades a use Very Happy


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StarTroll



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PostPosted: Thu, 26. Jan 12, 21:14    Post subject: Reply with quote Print

Upped the Megalodon as a test 6 of the engine tuning, brought it from 52 m/s to 71 m/s, meaning it should go around 90m/s with all 15 of them.
Not bad for an M2+, but then since the Megalodon is broken, I'll wait see if the next time a patch fixes it makes it really viable as a war ship.


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Psygnosis





Joined: 02 Feb 2012



PostPosted: Thu, 16. Feb 12, 22:40    Post subject: Reply with quote Print

Hi, interesting script u have and it works with ap too

My question is a bit unrelated I would like to know if possible how random is the spawning of claimable ships around ap - ive asked this question alot and i never get a decent answer other then its random *%$&£ Nothing is random everything especially in a game isnt random.. soz ranting here lol.


I would really like to know what kind of pattern spawning of claimable things are around the ap galaxy ie does it re-spawn claimable things on save, per new game every 30mins etc

Thanks


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LV
Moderator (Script&Mod)
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Joined: 06 Nov 2002
Posts: 6299 on topic
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PostPosted: Fri, 17. Feb 12, 01:13    Post subject: Reply with quote Print

most are new game start only iirc and the random is the amount, you can waste your life away reloading but it's pretty futile Wink

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EmperorJon



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PostPosted: Fri, 17. Feb 12, 12:01    Post subject: Reply with quote Print

It's new game start ONLY, I believe.

Also, LV, like the new avatar. Razz


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shea



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PostPosted: Thu, 23. Feb 12, 01:52    Post subject: Reply with quote Print

Cool script,do i need to have advanced satalite,s in the sectors so that it shows up what is in each sector?also i am 10 days playing the game will it still work or does it have to be a new game?thanks


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EmperorJon



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PostPosted: Sat, 25. Feb 12, 15:16    Post subject: Reply with quote Print

Sorry for the late reply. No, it places a satellite there for you. It's more a cheat script than a script you should keep in your game, unless you don't care. It'll work with any game.

It should also be compatible with 2.0.


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sadron





Joined: 28 Dec 2011
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PostPosted: Tue, 6. Mar 12, 02:02    Post subject: Reply with quote Print

Is this compatible with 2.0? And will it mod my game?

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lubnius



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modified
PostPosted: Tue, 6. Mar 12, 03:07    Post subject: Reply with quote Print

according to the script all ships are now gone, I was lucky enough to get Interceptor on my own.
I hope ships "disappearance" wasn't intentional and will be fixed.

sadron wrote:
Is this compatible with 2.0? And will it mod my game?


Compatible. Yes it will mod. Do it, reload(modified tag is now gone), continue.



Last edited by lubnius on Tue, 6. Mar 12, 03:12; edited 1 time in total
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