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[AP] All Terran issues go here
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Legionos





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PostPosted: Mon, 2. Jan 12, 05:32    Post subject: [AP] All Terran issues go here Reply with quote Print

So im taking upon myself to script/mod my game to fix the Terran and make them a viable standalone race. Reading the forums i seem to be finding more and more problems with the Terrans that Egosoft clearly didnt care less about so i thought making a thread to list them would help others and maybe poke at Egosoft to do something about it.

More points im sure will be added as we come across them.


1. No Terran marines and subsequently no bioscanner in terran space or the ability for Skirnir to use boarding pods.

2. Mani has an initial cargo of 650 and a max cargo of 105. Touken has a cargo class of L while all other TM's are XL. This has have been fixed in AP 1.1


3. M/AM Warhead, Ghoul and Spectre production stations unable for purchase because their models break the game when you try to complex them.

4. Ice asteroids missing and Ice Mines/C-Ration factories unable for purchase (even if this is just for economic stimulation rather than personal consumption).

5. Terran Complex Construction Kit does not work. This has been fixed in AP 1.1

6. The Point Singularity Projector does 0 damage OOS. This has have been fixed in AP 1.1

7. No hireable TL's. This has been fixed in AP 1.1

8. Terran/ATF (and Argon) war forces attacking player ships in war sectors OOS even with good standing.

9. Unable to purchase Terran Orbital Bases to use as personal staging grounds.

10. No Terran Police License, resulting in rep loss for scanning in terran space (and obviously no cash for assisting the war effort by killing many argons)

11. Capturing ships running war scripts cause them to magically dissapear (although this is part of the long running bug of capturing ships that have scripts running on them still continuing to run those scripts). This has been fixed in AP 1.1

12. Many Terran job ships are actually commonwealth ships masquerading as Terran, especially the Heavy Load Transporters and their escorts. Reported that missions done for these do not increase Terran rep but increase which race the ship it.

13. Valhalla is being spawned in war sectors but is being 'told' to travel through the gates, subsequently because they are too big they destroy themselves on the gates. This has been fixed in AP 1.1

14. Terrans have no missile defence despite AP fixing missile usage. Yes Terran ships can use Mosquitoes but they cant build them nor are they sold in terran stations.

15. CW war forces occasionally spawn at Saturn's Jump Beacon after a war announcement and the player is in the system.

16. Non-Argon war forces do not fight Terran ships unless hit by cross-fire and in some cases do not fight back at all.

17. War missions do not work when offered in non-race sectors (since sector takeover is fake).

18. Valhallas are unable to jump into a sector that has been announced for invasion due to no JB's being placed.

19. Destroying stations which is required for the war effort destroys your standing with your own race regardless of the fact those stations do everyrthing to beg themselves as enemy.

20. No Terran shield factories


Fixes

As you can see several of the issues have been addressed and fixed in the 1.1 patch (thank you Egosoft) but is unclear on how many of the others will be addressed in the 2.0 patch.

Egosoft have also said some of the issues may never be addressed in vanilla AP (terran station player availability being one)

As such if you dont mind going modified then i endorse eldyranx3 Terran Mod project http://forum.egosoft.com/viewtopic.php?t=283693

Just remember this will turn your game modified and also as AP 2.0 has not been released yet several of eldyranx3 fixes could become redundent. You have been warned.

Note: Do not discuss this mod in this thread, discussion is to be in the S&M section of the forum only.



Last edited by Legionos on Mon, 20. Feb 12, 00:28; edited 21 times in total
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PeyoteCoyote



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PostPosted: Mon, 2. Jan 12, 05:39    Post subject: Reply with quote Print

It's not an issue I have explored too much in depth, but the lack of hireable TL's was a problem since you have to cross either Argon or Xenon space to get to any of the other races.

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Jumee





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PostPosted: Mon, 2. Jan 12, 05:58    Post subject: Re: [AP] All Terran issues go here Reply with quote Print

Legionos wrote:


Softwares are a fuzzy subject, on the one hand the Terrans were isolated and so they would not have developed and standardised these products and so you can explain away why Terrans dont have them. On the other hand using that logic they should not have access to ANY commonwealth software and should have their own versions. (This is also applies to the Transporter Device)


Since Terran are supposedly far superior to CW they should have all the software that CW does maybe even better and improved versions of it.

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Legionos





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PostPosted: Mon, 2. Jan 12, 06:02    Post subject: Re: [AP] All Terran issues go here Reply with quote Print

Jumee wrote:
Legionos wrote:


Softwares are a fuzzy subject, on the one hand the Terrans were isolated and so they would not have developed and standardised these products and so you can explain away why Terrans dont have them. On the other hand using that logic they should not have access to ANY commonwealth software and should have their own versions. (This is also applies to the Transporter Device)


Since Terran are supposedly far superior to CW they should have all the software that CW does maybe even better and improved versions of it.


Of course, i was just referencing to supposedly 'cant live without' softwares such as CLS. And your second point agrees with the second half of my paragraph (bold) Smile[/u]

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Legionos





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PostPosted: Mon, 2. Jan 12, 06:03    Post subject: Reply with quote Print

PeyoteCoyote wrote:
It's not an issue I have explored too much in depth, but the lack of hireable TL's was a problem since you have to cross either Argon or Xenon space to get to any of the other races.


Ooo yeah, ill add that Smile

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ChristensenCT



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PostPosted: Mon, 2. Jan 12, 06:36    Post subject: Reply with quote Print

I already posted this in the tech support forum, but Terran/ATF ships will attack your assets (ships, factories, satellites) if you are OOS in war-zones, despite what rank you are. I have heard that this is because, obviously, it's a war-zone but my answer is that the Common Wealth forces do not do this; therefore, should be considered a bug or unwanted/not-fun feature.

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Gloomheart





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PostPosted: Mon, 2. Jan 12, 07:42    Post subject: Reply with quote Print

ChristensenCT wrote:
I already posted this in the tech support forum, but Terran/ATF ships will attack your assets (ships, factories, satellites) if you are OOS in war-zones, despite what rank you are. I have heard that this is because, obviously, it's a war-zone but my answer is that the Common Wealth forces do not do this; therefore, should be considered a bug or unwanted/not-fun feature.


No, the Commonwealth forces do this too. I'm firmly sided with the Argons (but have positive faction with Argon/Terrans), and I've had handfuls of scouts blown up by Argons OOS.
It's a real pain having to babysit your ships all the way to the Goner Temple for some jumpdrives, and it makes UTs pretty much a risky option.

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ChristensenCT



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PostPosted: Mon, 2. Jan 12, 07:48    Post subject: Reply with quote Print

@Gloomheart My Commonwealth forces have never gone hostile in OOS, which means the behavior is likely sporadic and certainly needs to be fixed. If they are friendly in-sector, why does that need to change once you leave? Regardless whether or not it's in a war-zone, Terrans/ATF/CW should be able to distinguish friend from foe.

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RoverTX



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PostPosted: Mon, 2. Jan 12, 07:50    Post subject: Reply with quote Print

Whats wrong with the Terran Complex Kit? Does it just crash right away?

I have been working on my own mod and so far my progress on the above issues is, bold is things that I am working towards or have finished, italics there is a fix out there by someone that works

1. No Terran marines and subsequently no bioscanner in terran space.

2. Skirnir unable to use Boarding Pods.

3. Mani has an initial cargo of 650 and a max cargo of 105.

3. M/AM Warhead and Ghoul production stations unable for purchase because their models break the game when you try to complex them.

4. Ice asteroids missing and Ice Mine unable for purchase (even if this is just for economic stimulation rather than personal consumption).

5. Terran Complex Construction Kit does not work.

6. The Point Singularity Projector does 0 damage OOS. Its a new thread some one moded things up right quick and from the replies it seems to do the trick

7. No hireable TL's.

The mod I am working on should be done later this week, going to put it out under the name X Razor Fixes, its just a grouping of simple fixes and scripts and mods (by me and a selection of scripts already out that fit in the scheme) that seeks to be clean and simple. If you got any more Terran issues let me know will try to work on them too.

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Gloomheart





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PostPosted: Mon, 2. Jan 12, 09:27    Post subject: Reply with quote Print

ChristensenCT wrote:
@Gloomheart My Commonwealth forces have never gone hostile in OOS, which means the behavior is likely sporadic and certainly needs to be fixed. If they are friendly in-sector, why does that need to change once you leave? Regardless whether or not it's in a war-zone, Terrans/ATF/CW should be able to distinguish friend from foe.


It's either A.) Sporadic, or B.) Correlates somehow with race relations (ie high Argon faction will get you attacked by Terrans, and vice versa) and possibly the lower relation of the two factions will attack you OOS.

Also, can this mod also do something about those awful TL Ice miners lodging themselves in shipyards and preventing me from buying the Tyr of my dreams?

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ChristensenCT



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PostPosted: Mon, 2. Jan 12, 09:36    Post subject: Reply with quote Print

Gloomheart wrote:
B.) Correlates somehow with race relations (ie high Argon faction will get you attacked by Terrans, and vice versa) and possibly the lower relation of the two factions will attack you OOS.


Impossibru! I am highest possible rank with everyone, except the ATF: I am merely neutral to them. The Terrans still attack me.

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Ripskar





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PostPosted: Mon, 2. Jan 12, 11:59    Post subject: Reply with quote Print

One will be slightly higher than the other regardless of what your Pilot info shows, the lower one will then attack.


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ChristensenCT



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PostPosted: Mon, 2. Jan 12, 12:02    Post subject: Reply with quote Print

Ripskar wrote:
One will be slightly higher than the other regardless of what your Pilot info shows, the lower one will then attack.


If this is true, and was intentional, Egosoft should certainly address it because it's a very much unwanted and unfun feature. It not even realistic that the Terrans would decide to attack me, their "Hero of Sol."

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Dead_Goon



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PostPosted: Mon, 2. Jan 12, 13:44    Post subject: Reply with quote Print

RoverTX wrote:
Whats wrong with the Terran Complex Kit? Does it just crash right away?


It dissapears.

You place you stations as per usual, go to join them with your Terran ccp as per usual, and when you hit the key, the Terran ccp thats been sat in your cargo bay all this time instantly dissapears with an odd error noise.

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you_rebel_scum



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PostPosted: Mon, 2. Jan 12, 13:45    Post subject: Reply with quote Print

No Terran equipment docks Sad

Not having all the software doesn't bother me, its only supply command software that you cant get due to the horrible rep with Argon. Earth Torus used to sell jumpdrives and lots of other software, but I guess that is out of the question now.

As you mentioned, I am also surprised about the M/AM fabs and missiles fabs not being there when they said that one of the features of the game was "over 30 new ships and stations" including race specific equipment docks. Only reason it bothers me is because I like to role play as one race, currently Terran only right now.


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