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[Mod Resource] Weapon and missile ID's
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TSM





Joined: 01 Jul 2004
Posts: 1587 on topic
Location: Lancashire,UK
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PostPosted: Thu, 22. Dec 11, 21:25    Post subject: [Mod Resource] Weapon and missile ID's Reply with quote Print

Whilst using Cycrows Plugin Manager I required a detailed list of the weapon and missile groups I could not find one so I decided to provide one, I hope its of some use to people.

Weapons

  1. Impulse Ray Emitter
  2. Particle Accelerator Cannon
  3. Mass Driver
  4. Phased Repeater Gun
  5. Energy Bolt Chaingun
  6. Fragmentation Bomb Launcher
  7. High Energy Plasma Thrower
  8. Ion Disruptor
  9. Pulsed Beam Emitter
  10. Plasma Burst Generator
  11. Electro-Magnetic Plasma Cannon
  12. Concussion Impulse Generator
  13. Ion Pulse Generator
  14. Ion Shard Railgun
  15. Matter/Anti-Matter Launcher
  16. Flak Artillery Array
  17. Cluster Flak Array
  18. Phased Array Laser Cannon
  19. Phased Shockwave Generator
  20. Starburst Shockwave Cannon
  21. Photon Pulse Cannon
  22. Ion Cannon
  23. Gauss Cannon
  24. Incendiary Bomb Launcher
  25. Point Singularity Projector
  26. Plasma Beam Cannon
  27. Tri-Beam Cannon
  28. Fusion Beam Cannon
  29. Mobile Drilling system,Tractor beam.Repair laser
  30. SPARE LASER 1, SPARE LASER 2
  31. Alpha Kyon Emitter .Beta Kyon Emitter ,Gamma Kyon Emitter
  32. Experimental Electro-Magnetic Plasma Cannon, Prototype Matter/Anti-matter Launcher ,Prototype Starburst Shockwave Cannon


Missiles


  1. Mosquito Missile
  2. Wasp Missile ,Silkworm Missile ,Disruptor Missile ,Hurricane Missile ,Remote Guided Warhead, Wildfire missile
  3. Dragonfly Missile, Firefly missile, Aurora Missile , Rapier Missile , Firelance Missile
  4. Hornet Missile ,Typhoon Missile ,Firestorm Torpedo
  5. Sting,Needle,Thorn
  6. Thunderbolt Missile, Tempest Missile , Cyclone Missile ,Tornado Missile ,Beluga Missile, Hammerhead Missile ,Windstalker Missile ,Banshee Missile
  7. Wraith Missile
  8. Poltergeist Missile
  9. Spectre Missile
  10. Tomahawk Heavy Missile
  11. Flail Barrage Missile
  12. Phantom Missile
  13. Shadow Missile
  14. Ghoul Missile
  15. Boarding Pod



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TDKPS





Joined: 12 Sep 2010
Posts: 78 on topic
Location: Paranid's Hell
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PostPosted: Fri, 23. Dec 11, 01:17    Post subject: Reply with quote Print

Thanks for the list. Should be useful for those that use the "Import ship from mod" function. *Pats TSM on the back*

-TDKPS

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Legionos





Joined: 13 Jul 2011
Posts: 347 on topic

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PostPosted: Sun, 1. Jan 12, 09:40    Post subject: Reply with quote Print

I think the missile list may have changed for AP,

when opening the data file for the ATF Skirnir the missile groups selected are 12, 13 which in your list would correspond to phantom and shadow

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Legionos





Joined: 13 Jul 2011
Posts: 347 on topic

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PostPosted: Sun, 1. Jan 12, 10:14    Post subject: Reply with quote Print

(Ill update this as i work them out)

4. Poltergeist
5. Spectre
6. Wraith
8. Tomahawk
9. Hammer Heavy
10. Flail Barrage
11. Phantom
12. Shadow
13. Ghoul
14. Boarding Pods

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Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 19852 on topic
Location: London
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PostPosted: Sun, 1. Jan 12, 14:58    Post subject: Reply with quote Print

also remember if you using the Creator, if you assign the correct game directories in the options and load text, then it should display the correct weapon groups and text in the menu


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