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TSM

Joined: 01 Jul 2004 Posts: 1587 on topic Location: Lancashire,UK

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Posted: Thu, 22. Dec 11, 21:25 Post subject: [Mod Resource] Weapon and missile ID's |
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Whilst using Cycrows Plugin Manager I required a detailed list of the weapon and missile groups I could not find one so I decided to provide one, I hope its of some use to people.
Weapons
- Impulse Ray Emitter
- Particle Accelerator Cannon
- Mass Driver
- Phased Repeater Gun
- Energy Bolt Chaingun
- Fragmentation Bomb Launcher
- High Energy Plasma Thrower
- Ion Disruptor
- Pulsed Beam Emitter
- Plasma Burst Generator
- Electro-Magnetic Plasma Cannon
- Concussion Impulse Generator
- Ion Pulse Generator
- Ion Shard Railgun
- Matter/Anti-Matter Launcher
- Flak Artillery Array
- Cluster Flak Array
- Phased Array Laser Cannon
- Phased Shockwave Generator
- Starburst Shockwave Cannon
- Photon Pulse Cannon
- Ion Cannon
- Gauss Cannon
- Incendiary Bomb Launcher
- Point Singularity Projector
- Plasma Beam Cannon
- Tri-Beam Cannon
- Fusion Beam Cannon
- Mobile Drilling system,Tractor beam.Repair laser
- SPARE LASER 1, SPARE LASER 2
- Alpha Kyon Emitter .Beta Kyon Emitter ,Gamma Kyon Emitter
- Experimental Electro-Magnetic Plasma Cannon, Prototype Matter/Anti-matter Launcher ,Prototype Starburst Shockwave Cannon
Missiles
- Mosquito Missile
- Wasp Missile ,Silkworm Missile ,Disruptor Missile ,Hurricane Missile ,Remote Guided Warhead, Wildfire missile
- Dragonfly Missile, Firefly missile, Aurora Missile , Rapier Missile , Firelance Missile
- Hornet Missile ,Typhoon Missile ,Firestorm Torpedo
- Sting,Needle,Thorn
- Thunderbolt Missile, Tempest Missile , Cyclone Missile ,Tornado Missile ,Beluga Missile, Hammerhead Missile ,Windstalker Missile ,Banshee Missile
- Wraith Missile
- Poltergeist Missile
- Spectre Missile
- Tomahawk Heavy Missile
- Flail Barrage Missile
- Phantom Missile
- Shadow Missile
- Ghoul Missile
- Boarding Pod
_________________
FAQ's Egosoft Interactive FAQ
Albion Prelude A Survival Guide ~ by CBJ |
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TDKPS

Joined: 12 Sep 2010 Posts: 78 on topic Location: Paranid's Hell

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Posted: Fri, 23. Dec 11, 01:17 Post subject: |
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Thanks for the list. Should be useful for those that use the "Import ship from mod" function. *Pats TSM on the back*
-TDKPS
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Legionos
Joined: 13 Jul 2011 Posts: 347 on topic

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Posted: Sun, 1. Jan 12, 09:40 Post subject: |
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I think the missile list may have changed for AP,
when opening the data file for the ATF Skirnir the missile groups selected are 12, 13 which in your list would correspond to phantom and shadow
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Legionos
Joined: 13 Jul 2011 Posts: 347 on topic

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Posted: Sun, 1. Jan 12, 10:14 Post subject: |
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(Ill update this as i work them out)
4. Poltergeist
5. Spectre
6. Wraith
8. Tomahawk
9. Hammer Heavy
10. Flail Barrage
11. Phantom
12. Shadow
13. Ghoul
14. Boarding Pods
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19852 on topic Location: London

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Posted: Sun, 1. Jan 12, 14:58 Post subject: |
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also remember if you using the Creator, if you assign the correct game directories in the options and load text, then it should display the correct weapon groups and text in the menu
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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